float fog_density;
};
-layout(constant_id=auto) const int max_clip_planes = 0;
+layout(constant_id=auto) const bool use_clipping = false;
+layout(constant_id=auto) const int max_clip_planes = 8;
uniform Clipping
{
ClipPlane clip_planes[max_clip_planes];
#pragma MSP stage(vertex)
layout(location=0) in vec4 vertex;
-layout(location=8) in vec4 texcoord;
-layout(location=3) in vec4 color;
+layout(location=1) in vec4 color;
layout(location=2) in vec3 normal;
-layout(location=4) in vec3 tangent;
-layout(location=5) in vec3 binormal;
-layout(location=12) in vec4 instance_transform[3];
+layout(location=3) in vec3 tangent;
+layout(location=4) in vec4 group;
+layout(location=5) in vec4 weight;
+layout(location=6) in vec4 texcoord;
+layout(location=7) in vec4 texcoord1;
+layout(location=8) in vec4 texcoord2;
+layout(location=9) in vec4 texcoord3;
+layout(location=13) in vec4 instance_transform[3];
#pragma MSP stage(fragment)
layout(location=0) out vec4 frag_color;