import sys
traits = {
- "sampler1D": { "CDim": 1, "IDim": 1 },
- "sampler2D": { "CDim": 2, "IDim": 2 },
- "sampler3D": { "CDim": 3, "IDim": 3 },
- "sampler1DArray": { "CDim": 2, "IDim": 2 },
- "sampler2DArray": { "CDim": 3, "IDim": 3 },
- "samplerCube": { "CDim": 3, "IDim": 2 },
- "samplerCubeArray": { "CDim": 4, "IDim": 3 },
- "sampler1DShadow": { "CDim": 3, "IDim": 1 },
- "sampler2DShadow": { "CDim": 3, "IDim": 2 },
- "samplerCubeShadow": { "CDim": 4, "IDim": 2 },
- "sampler1DArrayShadow": { "CDim": 3, "IDim": 2 },
- "sampler2DArrayShadow": { "CDim": 4, "IDim": 3 },
- "samplerCubeArrayShadow": { "IDim": 3 },
+ "sampler1D": { "CDim": 1, "IDim": 1, "LDim": 1 },
+ "sampler2D": { "CDim": 2, "IDim": 2, "LDim": 2 },
+ "sampler3D": { "CDim": 3, "IDim": 3, "LDim": 3 },
+ "sampler1DArray": { "CDim": 2, "IDim": 2, "LDim": 1 },
+ "sampler2DArray": { "CDim": 3, "IDim": 3, "LDim": 2 },
+ "samplerCube": { "CDim": 3, "IDim": 2, "LDim": 3 },
+ "samplerCubeArray": { "CDim": 4, "IDim": 3, "LDim": 3 },
+ "sampler1DShadow": { "CDim": 3, "IDim": 1, "LDim": 1 },
+ "sampler2DShadow": { "CDim": 3, "IDim": 2, "LDim": 2 },
+ "samplerCubeShadow": { "CDim": 4, "IDim": 2, "LDim": 3 },
+ "sampler1DArrayShadow": { "CDim": 3, "IDim": 2, "LDim": 1 },
+ "sampler2DArrayShadow": { "CDim": 4, "IDim": 3, "LDim": 2 },
+ "samplerCubeArrayShadow": { "IDim": 3, "LDim": 3 },
"float": { "Base": "float", "Dim": 1, "Vec": "vec", "Mat": "mat" },
"vec2": { "Base": "float", "Dim": 2 },
"vec3": { "Base": "float", "Dim": 3 },
# Texture
("int[T::IDim] textureSize(T sampler, int lod)", samplertypes),
+ ("vec2 textureQueryLod(T sampler, float[T::LDim] P)", samplertypes),
+ ("int textureQueryLevels(T sampler)", samplertypes),
("vec4 texture(T sampler, float[T::CDim] P)", colorsamplertypes),
("float texture(T sampler, float[T::CDim] P)", tuple(s for s in shadowsamplertypes if "CubeArray" not in s)),
"float texture(samplerCubeArrayShadow sampler, vec4 P, float compare)",