<?xml version="1.0" encoding="UTF-8"?>
<registry>
<comment>
-Copyright (c) 2013 The Khronos Group Inc.
+Copyright (c) 2013-2016 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
<type>typedef unsigned int <name>GLenum</name>;</type>
<type>typedef unsigned char <name>GLboolean</name>;</type>
<type>typedef unsigned int <name>GLbitfield</name>;</type>
- <type>typedef void <name>GLvoid</name>;</type>
+ <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
<type>typedef signed char <name>GLbyte</name>;</type>
<type>typedef short <name>GLshort</name>;</type>
<type>typedef int <name>GLint</name>;</type>
<type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
<type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
<!-- GLES 2 types (none currently) -->
+ <!-- GLSC 2 types -->
+ <type api="glsc2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+ <type api="glsc2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+ <type api="glsc2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+ <type api="glsc2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
<!-- Vendor extension types -->
<type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
<type>typedef unsigned short <name>GLhalfNV</name>;</type>
<group name="ColorTableParameterPNameSGI">
<enum name="GL_COLOR_TABLE_BIAS"/>
<enum name="GL_COLOR_TABLE_BIAS_SGI"/>
- <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
<enum name="GL_COLOR_TABLE_SCALE"/>
<enum name="GL_COLOR_TABLE_SCALE_SGI"/>
- <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
</group>
<group name="ColorTableTargetSGI">
<enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
<enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
<enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
</group>
<group name="ContextProfileMask">
<enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
</group>
+ <group name="FogCoordinatePointerType">
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ </group>
+
<group name="FogMode">
<enum name="GL_EXP"/>
<enum name="GL_EXP2"/>
<enum name="GL_FOG_START"/>
</group>
+ <group name="FogPointerTypeEXT">
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ </group>
+
+ <group name="FogPointerTypeIBM">
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ </group>
+
<group name="FragmentLightModelParameterSGIX">
<enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
<enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
<enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
<enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
<enum name="GL_PATCHES"/>
+ <enum name="GL_PATCHES_EXT"/>
<enum name="GL_POINTS"/>
<enum name="GL_POLYGON"/>
<enum name="GL_QUADS"/>
+ <enum name="GL_QUADS_EXT"/>
<enum name="GL_QUAD_STRIP"/>
<enum name="GL_TRIANGLES"/>
<enum name="GL_TRIANGLES_ADJACENCY"/>
<enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
</group>
+ <group name="OcclusionQueryEventMaskAMD">
+ <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+ </group>
+
<group name="ReadBufferMode">
<enum name="GL_AUX0"/>
<enum name="GL_AUX1"/>
<enum name="GL_FRAGMENT_SHADER_BIT"/>
<enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
<enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
<enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
<enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
<enum name="GL_COMPUTE_SHADER_BIT"/>
<enum name="GL_ALL_SHADER_BITS"/>
<enum name="GL_ALL_SHADER_BITS_EXT"/>
<enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
<enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
<enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
<enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
+ <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
</enums>
<enums namespace="GL" group="ContextProfileMask" type="bitmask">
<enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
<enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
<enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
+ <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
<enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
+ <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
<enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
+ <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
<enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
+ <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
+ <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
+ <!-- Bits 0x1000 and 0x0800 reserved for Joshua Schnarr, jschnarr@nvidia.com -->
</enums>
<enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
<enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
<enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
<enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+ <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
<enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
<enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
<enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
</enums>
+ <enums namespace="OcclusionQueryEventMaskAMD">
+ <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+ <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+ <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+ <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+ <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+ </enums>
+
<enums namespace="GL" group="SyncObjectMask" type="bitmask">
<enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
<enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
<enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
<enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
<enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+ <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/>
<enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+ <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
<enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+ <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
<enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
<enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
<enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
<enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
<enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
<enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
+ <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
+ </enums>
+
+ <enums namespace="GL" group="PerformanceQueryCapsMaskINTEL" type="bitmask">
+ <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
+ <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
</enums>
<enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask">
<!-- Non-bitmask enums with their own namespace. Generally small numbers
used for indexed access. -->
- <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
- <enum value="0x0001" name="GL_RESTART_SUN"/>
- <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
- <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
+ <enums namespace="GL" group="CommandOpcodesNV" vendor="NV" comment="For NV_command_list.">
+ <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
+ <enum value="0x0001" name="GL_NOP_COMMAND_NV"/>
+ <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
+ <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/>
+ <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
+ <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
+ <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
+ <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
+ <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
+ <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
+ <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
+ <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/>
+ <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/>
+ <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/>
+ <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/>
+ <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/>
+ <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/>
+ <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/>
+ <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/>
</enums>
<enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
<enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
</enums>
- <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
- <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
- <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
- <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
- <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
- <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
- </enums>
-
<enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
<enum value="0x00" name="GL_CLOSE_PATH_NV"/>
<enum value="0x02" name="GL_MOVE_TO_NV"/>
<enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
<enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
<enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
+ <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
+ <unused start="0x1C" end="0xBF" comment="Unused for PathRenderingTokenNV"/>
+ <enum value="0xC0" name="GL_SHARED_EDGE_NV"/>
+ <unused start="0xC1" end="0xE7" comment="Unused for PathRenderingTokenNV"/>
+ <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
+ <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
+ <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
+ <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
+ <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
+ <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
+ <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
+ <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
<enum value="0xF0" name="GL_RESTART_PATH_NV"/>
<enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
<enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
<enum value="0xF6" name="GL_RECT_NV"/>
+ <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
<enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
<enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
<enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
<enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
</enums>
+ <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
+ <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
+ <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
+ <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
+ <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
+ <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
+ </enums>
+
+ <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
+ <enum value="0x0001" name="GL_RESTART_SUN"/>
+ <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
+ <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
+ </enums>
+
<!-- The default ("API") enum namespace starts here. While some
assigned values may overlap, and different parts of the
namespace are reserved for different purposes, it is a single
<enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
<enum value="0x0006" name="GL_TRIANGLE_FAN"/>
<enum value="0x0007" name="GL_QUADS"/>
+ <enum value="0x0007" name="GL_QUADS_EXT"/>
+ <enum value="0x0007" name="GL_QUADS_OES"/>
<enum value="0x0008" name="GL_QUAD_STRIP"/>
<enum value="0x0009" name="GL_POLYGON"/>
<enum value="0x000A" name="GL_LINES_ADJACENCY"/>
<enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
<enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/>
<enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
<enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
<enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/>
<enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
<enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
<enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/>
<enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
<enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
<enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
<enum value="0x000E" name="GL_PATCHES"/>
+ <enum value="0x000E" name="GL_PATCHES_EXT"/>
+ <enum value="0x000E" name="GL_PATCHES_OES"/>
<unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
<enum value="0x0100" name="GL_ACCUM"/>
<enum value="0x0101" name="GL_LOAD"/>
<enum value="0x0306" name="GL_DST_COLOR"/>
<enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
<enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
+ <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE_EXT"/>
<unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
<enum value="0x0400" name="GL_FRONT_LEFT"/>
<enum value="0x0401" name="GL_FRONT_RIGHT"/>
<enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
<enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
<enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
- <unused start="0x0507" end="0x05FF" comment="Unused for ErrorCode"/>
+ <enum value="0x0507" name="GL_CONTEXT_LOST"/>
+ <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
+ <unused start="0x0508" end="0x05FF" comment="Unused for ErrorCode"/>
<enum value="0x0600" name="GL_2D"/>
<enum value="0x0601" name="GL_3D"/>
<enum value="0x0602" name="GL_3D_COLOR"/>
<enum value="0x0B33" name="GL_LIST_INDEX"/>
<enum value="0x0B40" name="GL_POLYGON_MODE"/>
+ <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/>
<enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
<enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
<enum value="0x0B43" name="GL_EDGE_FLAG"/>
<enum value="0x0BA2" name="GL_VIEWPORT"/>
<enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
<enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
<enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
<enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
<enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
<enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
<enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
+ <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
<enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
<enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
<enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
<enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
<enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
<enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
<enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
<enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
<enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
<enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
<enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
<enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
<enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
<enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
<enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
<enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
<enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
<enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/>
<enum value="0x1005" name="GL_TEXTURE_BORDER"/>
- <unused start="0x1006" end="0x10FF" comment="Unused for GetTextureParameter"/>
+ <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
+ <unused start="0x1007" end="0x10FF" comment="Unused for GetTextureParameter"/>
<enum value="0x1100" name="GL_DONT_CARE"/>
<enum value="0x1101" name="GL_FASTEST"/>
<enum value="0x1102" name="GL_NICEST"/>
<enum value="0x1405" name="GL_UNSIGNED_INT"/>
<enum value="0x1406" name="GL_FLOAT"/>
<enum value="0x1407" name="GL_2_BYTES"/>
+ <enum value="0x1407" name="GL_2_BYTES_NV"/>
<enum value="0x1408" name="GL_3_BYTES"/>
+ <enum value="0x1408" name="GL_3_BYTES_NV"/>
<enum value="0x1409" name="GL_4_BYTES"/>
+ <enum value="0x1409" name="GL_4_BYTES_NV"/>
<enum value="0x140A" name="GL_DOUBLE"/>
<enum value="0x140A" name="GL_DOUBLE_EXT"/>
<enum value="0x140B" name="GL_HALF_FLOAT"/>
<enum value="0x140C" name="GL_FIXED"/>
<enum value="0x140C" name="GL_FIXED_OES"/>
<unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
+ <enum value="0x140E" name="GL_INT64_ARB"/>
<enum value="0x140E" name="GL_INT64_NV"/>
<enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
<enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
<enum value="0x1504" name="GL_AND_INVERTED"/>
<enum value="0x1505" name="GL_NOOP"/>
<enum value="0x1506" name="GL_XOR"/>
+ <enum value="0x1506" name="GL_XOR_NV"/>
<enum value="0x1507" name="GL_OR"/>
<enum value="0x1508" name="GL_NOR"/>
<enum value="0x1509" name="GL_EQUIV"/>
<enum value="0x1700" name="GL_MODELVIEW"/>
<enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
<enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
+ <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
<enum value="0x1701" name="GL_PROJECTION"/>
+ <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
<enum value="0x1702" name="GL_TEXTURE"/>
<unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/>
<enum value="0x1800" name="GL_COLOR"/>
<unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/>
<enum value="0x1900" name="GL_COLOR_INDEX"/>
<enum value="0x1901" name="GL_STENCIL_INDEX"/>
+ <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
<enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
<enum value="0x1903" name="GL_RED"/>
<enum value="0x1903" name="GL_RED_EXT"/>
+ <enum value="0x1903" name="GL_RED_NV"/>
<enum value="0x1904" name="GL_GREEN"/>
+ <enum value="0x1904" name="GL_GREEN_NV"/>
<enum value="0x1905" name="GL_BLUE"/>
+ <enum value="0x1905" name="GL_BLUE_NV"/>
<enum value="0x1906" name="GL_ALPHA"/>
<enum value="0x1907" name="GL_RGB"/>
<enum value="0x1908" name="GL_RGBA"/>
<enum value="0x1A00" name="GL_BITMAP"/>
<unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
<enum value="0x1B00" name="GL_POINT"/>
+ <enum value="0x1B00" name="GL_POINT_NV"/>
<enum value="0x1B01" name="GL_LINE"/>
+ <enum value="0x1B01" name="GL_LINE_NV"/>
<enum value="0x1B02" name="GL_FILL"/>
+ <enum value="0x1B02" name="GL_FILL_NV"/>
<unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
<enum value="0x1C00" name="GL_RENDER"/>
<enum value="0x1C01" name="GL_FEEDBACK"/>
<enum value="0x2300" name="GL_TEXTURE_ENV"/>
<unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/>
<enum value="0x2400" name="GL_EYE_LINEAR"/>
+ <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
<enum value="0x2401" name="GL_OBJECT_LINEAR"/>
+ <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
<enum value="0x2402" name="GL_SPHERE_MAP"/>
<unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/>
<enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
<unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
<enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
<enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
+ <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/>
<enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
+ <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/>
<unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
<enum value="0x2A10" name="GL_R3_G3_B2"/>
<unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
<enum value="0x3000" name="GL_CLIP_PLANE0"/>
<enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
<enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
+ <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
+ <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
<enum value="0x3001" name="GL_CLIP_PLANE1"/>
<enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
<enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
+ <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
+ <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
<enum value="0x3002" name="GL_CLIP_PLANE2"/>
<enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
<enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
+ <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
+ <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
<enum value="0x3003" name="GL_CLIP_PLANE3"/>
<enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
<enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
+ <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
+ <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
<enum value="0x3004" name="GL_CLIP_PLANE4"/>
<enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
<enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
+ <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
+ <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
<enum value="0x3005" name="GL_CLIP_PLANE5"/>
<enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
<enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
+ <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
+ <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
<enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
+ <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
+ <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
<enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
+ <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
+ <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
<unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
<enum value="0x4000" name="GL_LIGHT0"/>
<enum value="0x4001" name="GL_LIGHT1"/>
<unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/>
</enums>
- <enums namespace="GL" start="0x8000" end="0x80BF" vendor="SGI" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific"/>
-
- <enums namespace="GL" vendor="ARB">
+ <enums namespace="GL" start="0x8000" end="0x80BF" vendor="ARB" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific">
<enum value="0x8000" name="GL_ABGR_EXT"/>
<enum value="0x8001" name="GL_CONSTANT_COLOR"/>
<enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
</enums>
<enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs">
- <unused start="0x80C0" end="0x80C7"/>
+ <unused start="0x80C0" end="0x80C7" vendor="ZiiLabs"/>
<enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
<enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
<enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
<enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/>
<enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
<enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
- <unused start="0x80F1" end="0x810F"/>
+ <unused start="0x80F1" end="0x810F" vendor="MS"/>
</enums>
<enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI">
<enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
<enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
<enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
<enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
<enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/>
<enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
<enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
<enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
<enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
<enum value="0x8151" name="GL_CONSTANT_BORDER"/>
<enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
- <unused start="0x8152" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
+ <unused start="0x8152" vendor="HP" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
<enum value="0x8153" name="GL_REPLICATE_BORDER"/>
<enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
<enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
<enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
<enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
<enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
- <unused start="0x8164"/>
+ <unused start="0x8164" vendor="HP"/>
<enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
<enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
<enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
<enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
<enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
- <unused start="0x816A" end="0x816F"/>
+ <unused start="0x816A" end="0x816F" vendor="HP"/>
</enums>
<enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI">
</enums>
<enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN">
- <unused start="0x81D0" end="0x81D1"/>
+ <unused start="0x81D0" end="0x81D1" vendor="SUN"/>
<unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/>
<!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
<!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
<enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
<enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
<enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
- <unused start="0x81DB" end="0x81DF"/>
+ <unused start="0x81DB" end="0x81DF" vendor="SUN"/>
</enums>
<enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI">
<enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16">
<enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
- <unused start="0x8201" end="0x820F"/>
+ <unused start="0x8201" end="0x820F" vendor="AMD"/>
</enums>
<enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB">
<enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
<enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
<enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+ <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
<enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
- <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" comment="Proposed for Bug 10364"/>
+ <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
+ <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+ <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
<enum value="0x8222" name="GL_INDEX"/>
- <unused start="0x8223" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
- <unused start="0x8224" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
+ <unused start="0x8223" vendor="ARB" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
+ <unused start="0x8224" vendor="ARB" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
<enum value="0x8225" name="GL_COMPRESSED_RED"/>
<enum value="0x8226" name="GL_COMPRESSED_RG"/>
<enum value="0x8227" name="GL_RG"/>
<enum value="0x8229" name="GL_R8"/>
<enum value="0x8229" name="GL_R8_EXT"/>
<enum value="0x822A" name="GL_R16"/>
+ <enum value="0x822A" name="GL_R16_EXT"/>
<enum value="0x822B" name="GL_RG8"/>
<enum value="0x822B" name="GL_RG8_EXT"/>
<enum value="0x822C" name="GL_RG16"/>
+ <enum value="0x822C" name="GL_RG16_EXT"/>
<enum value="0x822D" name="GL_R16F"/>
<enum value="0x822D" name="GL_R16F_EXT"/>
<enum value="0x822E" name="GL_R32F"/>
<enum value="0x823A" name="GL_RG16UI"/>
<enum value="0x823B" name="GL_RG32I"/>
<enum value="0x823C" name="GL_RG32UI"/>
- <unused start="0x823D" end="0x823F"/>
+ <unused start="0x823D" end="0x823F" vendor="ARB"/>
</enums>
<enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16">
<enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
<enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
<enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
<enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
<enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
<enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
<enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
<enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
<enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
<enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
<enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
<enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
<enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
<enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
<enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
<enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
<enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
<enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
<enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
+ <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
+ <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
<enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
+ <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
+ <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
<enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
+ <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
+ <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
<enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
+ <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
<enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
+ <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
+ <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
<enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
+ <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
+ <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
<enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
<enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
<enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
<enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
<enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
<enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
- <enum value="0x8267" name="GL_COMPUTE_LOCAL_WORK_SIZE"/>
+ <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
<enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
<enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
<enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
<enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
<enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
<enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
- <unused start="0x82AB"/>
+ <unused start="0x82AB" vendor="ARB"/>
<enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
<enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
<enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
</enums>
<enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10">
- <unused start="0x82B0"/>
+ <unused start="0x82B0" vendor="ARB"/>
<enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
<enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
<enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
<enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
<enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
<enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
+ <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
<enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
+ <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
<enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
+ <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
<enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
+ <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
<enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
<enum value="0x82E0" name="GL_BUFFER"/>
<enum value="0x82E0" name="GL_BUFFER_KHR"/>
<enum value="0x82E3" name="GL_QUERY"/>
<enum value="0x82E3" name="GL_QUERY_KHR"/>
<enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
+ <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/>
<enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
<enum value="0x82E6" name="GL_SAMPLER"/>
<enum value="0x82E6" name="GL_SAMPLER_KHR"/>
<enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
<enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
<enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
- <unused start="0x82E9" end="0x830F"/>
+ <enum value="0x82EA" name="GL_QUERY_TARGET"/>
+ <!-- 0x82EB = GL_TEXTURE_BINDING was removed in GL 4.5 and
+ ARB_direct_state_access in February 2015 after determining it
+ was not well defined or implementable. -->
+ <unused start="0x82EB" vendor="ARB" comment="Reserved. Formerly used for GL_TEXTURE_BINDING."/>
+ <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
+ <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
+ <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB"/>
+ <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB"/>
+ <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
+ <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
+ <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
+ <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
+ <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
+ <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
+ <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
+ <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
+ <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
+ <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
+ <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
+ <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+ <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+ <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+ <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+ <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+ <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+ <unused start="0x82FD" end="0x830F" vendor="ARB"/>
</enums>
<enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
<enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
<enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
<enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
- <unused start="0x8339" end="0x833F"/>
+ <unused start="0x8339" end="0x833F" vendor="SUN"/>
</enums>
<enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI">
<enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
<enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
<enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
- <unused start="0x8371" end="0x837F"/>
+ <unused start="0x8371" end="0x837F" vendor="HP"/>
</enums>
- <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM"/>
+ <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM">
+ <unused start="0x8380" end="0x839F" vendor="IBM"/>
+ </enums>
<enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3">
<enum value="0x83A0" name="GL_RGB_S3TC"/>
<enum value="0x83A3" name="GL_RGBA4_S3TC"/>
<enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
<enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
- <unused start="0x83A6" end="0x83BF"/>
+ <unused start="0x83A6" end="0x83BF" vendor="S3"/>
</enums>
<enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed">
<!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
<!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
<!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
- <unused start="0x83CB" end="0x83E5"/>
+ <unused start="0x83CB" end="0x83E5" vendor="SGI"/>
<unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/>
<!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
<!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
<enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
<enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
<enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
- <unused start="0x83F9" end="0x83FE"/>
+ <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
+ <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
+ <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
+ <unused start="0x83FC" end="0x83FD" vendor="INTEL"/>
+ <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
<enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
</enums>
<enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
<enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
<enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
- <unused start="0x8414" end="0x842B"/>
- <enum value="0x842C" name="GL_PACK_RESAMPLE_SGIX"/>
- <enum value="0x842D" name="GL_UNPACK_RESAMPLE_SGIX"/>
- <enum value="0x842E" name="GL_RESAMPLE_REPLICATE_SGIX"/>
- <enum value="0x842F" name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
- <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX"/>
- <unused start="0x8431" end="0x8435"/>
+ <unused start="0x8414" end="0x842D" vendor="SGI"/>
+ <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/>
+ <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/>
+ <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/>
+ <unused start="0x8431" end="0x8432" vendor="SGI"/>
+ <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/>
+ <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/>
+ <unused start="0x8435" vendor="SGI"/>
<!-- Incomplete extension SGIX_fragment_lighting -->
<!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
<!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
<enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
<enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
<enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
- <unused start="0x844D"/>
+ <unused start="0x844D" vendor="SGI"/>
<enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
<enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
<enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
<!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
<!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
<!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
- <unused start="0x846C"/>
+ <unused start="0x846C" vendor="SGI"/>
<enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
<enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
- <unused start="0x846F"/>
+ <unused start="0x846F" vendor="SGI"/>
</enums>
- <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD"/>
+ <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD">
+ <unused start="0x8470" end="0x848F" vendor="AMD"/>
+ </enums>
<enums namespace="GL" start="0x8490" end="0x849F" vendor="REND">
<enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
<enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
- <unused start="0x8492" end="0x849F"/>
+ <unused start="0x8492" end="0x849F" vendor="REND"/>
</enums>
- <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD"/>
+ <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD">
+ <unused start="0x84A0" end="0x84BF" vendor="AMD"/>
+ </enums>
<enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB">
<enum value="0x84C0" name="GL_TEXTURE0"/>
<enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
<enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
<enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
+ <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
<enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
<enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
+ <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
<enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
<enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
<enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
<enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
<enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
<enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
- <unused start="0x84FB" end="0x84FC"/>
+ <unused start="0x84FB" end="0x84FC" vendor="NV"/>
<enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
<enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
<enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
<enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
<enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
<enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
- <unused start="0x8569" end="0x856F"/>
+ <unused start="0x8569" end="0x856F" vendor="ZiiLabs"/>
</enums>
<enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV">
<enum value="0x8576" name="GL_CONSTANT"/>
<enum value="0x8576" name="GL_CONSTANT_ARB"/>
<enum value="0x8576" name="GL_CONSTANT_EXT"/>
+ <enum value="0x8576" name="GL_CONSTANT_NV"/>
<enum value="0x8577" name="GL_PRIMARY_COLOR"/>
<enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
<enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
<enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
<enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
<enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
+ <enum value="0x8589" name="GL_SRC1_ALPHA_EXT"/>
<enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
<enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
<enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
<enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
<enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
<enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
- <unused start="0x85B6" comment="Unknown extension (Khronos bug 632)"/>
+ <unused start="0x85B6" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
<!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
<enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
<enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
<enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
<enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
<enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
- <unused start="0x85CD" end="0x85CF"/>
+ <unused start="0x85CD" end="0x85CF" vendor="SUN"/>
</enums>
<enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk">
<unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
<!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
<!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
- <unused start="0x85D2" end="0x85DF"/>
+ <unused start="0x85D2" end="0x85DF" vendor="ZiiLabs"/>
</enums>
<enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI">
<!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
<!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
<!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
- <unused start="0x85FC" end="0x85FF"/>
+ <unused start="0x85FC" end="0x85FF" vendor="SGI"/>
</enums>
<enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN">
- <unused start="0x8600" end="0x8613"/>
+ <unused start="0x8600" end="0x8613" vendor="SUN"/>
<enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
<enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
- <unused start="0x8614" end="0x861F"/>
+ <unused start="0x8614" end="0x861F" vendor="SUN"/>
</enums>
<enums namespace="GL" start="0x8620" end="0x867F" vendor="NV">
<enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
</enums>
- <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion"/>
+ <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion">
+ <unused start="0x8680" end="0x869F" vendor="Pixelfusion"/>
+ </enums>
<enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB">
<enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
<enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
<enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
<enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
- <unused start="0x86B5" end="0x86BF"/>
+ <unused start="0x86B5" end="0x86BF" vendor="3DFX"/>
</enums>
<enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV">
<enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
<enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
<enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
- <unused start="0x8747" end="0x8749"/>
+ <unused start="0x8747" end="0x8749" vendor="AMD"/>
<enum value="0x874A" name="GL_SET_AMD"/>
<enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
<enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
<enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
<enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
- <unused start="0x874F"/>
+ <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
</enums>
<enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA">
<enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
<enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
<enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
- <unused start="0x875F"/>
+ <unused start="0x875F" vendor="MESA"/>
</enums>
<enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
<enum value="0x877A" name="GL_DU8DV8_ATI"/>
<enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
<enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
- <unused start="0x877D" end="0x877F"/>
+ <unused start="0x877D" end="0x877F" vendor="AMD"/>
<enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
<enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
<enum value="0x8782" name="GL_OP_INDEX_EXT"/>
<enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
<enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
<enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
- <unused start="0x8811" end="0x8813"/>
+ <unused start="0x8811" end="0x8813" vendor="AMD"/>
<enum value="0x8814" name="GL_RGBA32F"/>
<enum value="0x8814" name="GL_RGBA32F_ARB"/>
<enum value="0x8814" name="GL_RGBA32F_EXT"/>
<!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI -->
<enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
<enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
- <unused start="0x8821" end="0x8822"/>
+ <unused start="0x8821" end="0x8822" vendor="AMD"/>
<enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
<enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
<enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
<enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
<enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
<enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
- <unused start="0x8836" end="0x883C"/>
+ <unused start="0x8836" vendor="AMD"/>
+ <enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not ATI"/>
+ <unused start="0x8838" end="0x883C" vendor="AMD"/>
<enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
<enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
<enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
- <unused start="0x883E"/>
+ <unused start="0x883E" vendor="AMD"/>
<enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
</enums>
<enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
<enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
<enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
- <unused start="0x886B"/>
+ <unused start="0x886B" vendor="NV"/>
<enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
+ <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
<enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
+ <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
<enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
<enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
<enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
<enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
<enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
<enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
- <unused start="0x8877" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
+ <unused start="0x8877" vendor="NV" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
<enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
<enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
<enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
<enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
<enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
<enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
- <unused start="0x887E"/>
+ <unused start="0x887E" vendor="NV"/>
<enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
<enum value="0x8880" name="GL_FLOAT_R_NV"/>
<enum value="0x8881" name="GL_FLOAT_RG_NV"/>
<enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
<enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
<enum value="0x88E2" name="GL_STREAM_COPY"/>
<enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
- <unused start="0x88E3" comment="To extend ARB_vbo"/>
+ <unused start="0x88E3" vendor="NV" comment="To extend ARB_vbo"/>
<enum value="0x88E4" name="GL_STATIC_DRAW"/>
<enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
<enum value="0x88E5" name="GL_STATIC_READ"/>
<enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
<enum value="0x88E6" name="GL_STATIC_COPY"/>
<enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
- <unused start="0x88E7" comment="To extend ARB_vbo"/>
+ <unused start="0x88E7" vendor="NV" comment="To extend ARB_vbo"/>
<enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
<enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
<enum value="0x88E9" name="GL_DYNAMIC_READ"/>
<enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
<enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
<enum value="0x88F9" name="GL_SRC1_COLOR"/>
+ <enum value="0x88F9" name="GL_SRC1_COLOR_EXT"/>
<enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
<enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
<enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
<enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
<enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
<enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
<enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
<enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
<enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
- <unused start="0x8913"/>
+ <unused start="0x8913" vendor="NV"/>
<enum value="0x8914" name="GL_SAMPLES_PASSED"/>
<enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
- <unused start="0x8915"/>
+ <unused start="0x8915" vendor="NV"/>
<enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
+ <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
+ <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
<enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
+ <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
+ <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
<enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
+ <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
+ <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
<enum value="0x8919" name="GL_SAMPLER_BINDING"/>
<enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
<enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
<enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
<enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
<enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
- <unused start="0x897C" end="0x897F"/>
+ <unused start="0x897C" end="0x897F" vendor="AMD"/>
</enums>
<enums namespace="GL" start="0x8980" end="0x898F" vendor="OML">
<enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
</enums>
- <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs"/>
+ <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs">
+ <unused start="0x8990" end="0x899F" vendor="ZiiLabs"/>
+ </enums>
- <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox"/>
+ <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox">
+ <unused start="0x89A0" end="0x89FF" vendor="Matrox"/>
+ </enums>
<enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE">
<enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
<enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
<enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
<enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
- <unused start="0x8A10" comment="Unknown extension (Khronos bug 632)"/>
+ <unused start="0x8A10" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
<!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
<enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
<enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
<enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
<enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
<enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
- <unused start="0x8A17" end="0x8A18"/>
+ <unused start="0x8A17" end="0x8A18" vendor="APPLE"/>
<enum value="0x8A19" name="GL_RELEASED_APPLE"/>
<enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
<enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
<enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
<enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
- <unused start="0x8A1E"/>
+ <unused start="0x8A1E" vendor="APPLE"/>
<enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
- <unused start="0x8A20" end="0x8A27"/>
+ <unused start="0x8A20" end="0x8A27" vendor="APPLE"/>
<enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
<enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
<enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
<enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
<enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
+ <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
<enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
<enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
<enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
<enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
<enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
<enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
<enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
<enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
<enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
<enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
<enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
- <unused start="0x8A47"/>
+ <unused start="0x8A47" vendor="APPLE"/>
<enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
<enum value="0x8A49" name="GL_DECODE_EXT"/>
<enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
- <unused start="0x8A4B" end="0x8A4E"/>
+ <unused start="0x8A4B" end="0x8A4E" vendor="APPLE"/>
<enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
- <unused start="0x8A50"/>
+ <unused start="0x8A50" vendor="APPLE"/>
<enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
<enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
<enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
<enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
<enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
<enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
- <unused start="0x8A58" end="0x8A7F"/>
+ <unused start="0x8A58" end="0x8A7F" vendor="APPLE"/>
</enums>
- <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox"/>
+ <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox">
+ <unused start="0x8A80" end="0x8AEF" vendor="Matrox"/>
+ </enums>
- <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul"/>
+ <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul">
+ <unused start="0x8AF0" end="0x8B2F" vendor="Chromium"/>
+ </enums>
<enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB">
<enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
<enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
<enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
<enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/>
- <unused start="0x8B8E" end="0x8B8F"/>
+ <unused start="0x8B8E" end="0x8B8F" vendor="ARB"/>
</enums>
<enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES">
<enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
</enums>
- <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
+ <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed">
+ <unused start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
+ </enums>
<enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA">
<enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
<enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
</enums>
- <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="AMD">
+ <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="QCOM" comment="Reassigned from AMD to QCOM">
<enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
<enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
<enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
<enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
<enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
<enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
- <unused start="0x8BC7" end="0x8BD1"/>
+ <unused start="0x8BC7" end="0x8BD1" vendor="QCOM"/>
<enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
<enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
<enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
<enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
<enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
<enum value="0x8BDC" name="GL_STATE_RESTORE"/>
- <unused start="0x8BDD" end="0x8BFF"/>
+ <unused start="0x8BDD" end="0x8BE6" vendor="QCOM"/>
+ <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
+ <unused start="0x8BE8" end="0x8BEF" vendor="QCOM"/>
+ <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
+ <unused start="0x8BFB" end="0x8BFF" vendor="QCOM"/>
</enums>
<enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
<enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
<enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
<enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
- <unused start="0x8C0B" end="0x8C0F"/>
+ <unused start="0x8C0B" end="0x8C0F" vendor="IMG"/>
</enums>
<enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown">
<enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
<enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
<enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
- <unused start="0x8C1E" end="0x8C25"/>
+ <unused start="0x8C1E" end="0x8C25" vendor="NV"/>
<enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
<enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
<enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
<enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
<enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
<enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
<enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/>
<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/>
<enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
<enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
<enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
<enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
<enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
<enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/>
<enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
<enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
<enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
<enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
<enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
<enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
<enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
- <unused start="0x8C30" end="0x8C35"/>
+ <unused start="0x8C30" end="0x8C35" vendor="NV"/>
<enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
<enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
+ <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
<enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
<enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
- <unused start="0x8C38" end="0x8C39"/>
+ <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
+ <unused start="0x8C38" end="0x8C39" vendor="NV"/>
<enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
+ <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
<enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
<enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
<enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
<enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
<enum value="0x8C3D" name="GL_RGB9_E5"/>
+ <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
<enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
<enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
<enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
<enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
<enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
<enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
<enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
<enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
- <unused start="0x8C50" end="0x8C6F"/>
+ <unused start="0x8C50" end="0x8C6F" vendor="NV"/>
<enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
<enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
<enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
<enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
<enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
<enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/>
<enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
<enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
<enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
<enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
</enums>
- <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi, OpenGL ES extensions">
- <!-- Reassigned from ATI to QCOM at time of
- mobile/desktop split (bug 5874) -->
- <unused start="0x8C90" end="0x8C91"/>
+ <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi. Reassigned from AMD to QCOM (bug 5874)">
+ <unused start="0x8C90" end="0x8C91" vendor="QCOM"/>
<enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
<enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
- <unused start="0x8C94" end="0x8C9F"/>
+ <unused start="0x8C94" end="0x8C9F" vendor="QCOM"/>
</enums>
<enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
<enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
<enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
<enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
- <unused start="0x8CAE" end="0x8CAF"/>
+ <unused start="0x8CAE" end="0x8CAF" vendor="ARB"/>
</enums>
- <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1"/>
+ <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1">
+ <unused start="0x8CB0" end="0x8CCF" vendor="ZiiLabs"/>
+ </enums>
<enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom">
<enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
<enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
<enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
<enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
- <unused start="0x8CD8" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
+ <unused start="0x8CD8" vendor="ARB" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
<!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
<enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
<enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
<enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
<enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
<enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
- <unused start="0x8CDE" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
+ <unused start="0x8CDE" vendor="ARB" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
<!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
<enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
<enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
<enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
<enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
<enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
- <unused start="0x8CF0" end="0x8CFF" comment="For color attachments 16-31"/>
+ <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/>
+ <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/>
+ <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/>
+ <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/>
+ <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/>
+ <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/>
+ <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/>
+ <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/>
+ <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/>
+ <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/>
+ <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/>
+ <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/>
+ <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/>
+ <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/>
+ <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/>
+ <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/>
<enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
<enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
<enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
- <unused start="0x8D01" end="0x8D1F" comment="For depth attachments 16-31"/>
+ <unused start="0x8D01" end="0x8D1F" vendor="ARB" comment="For depth attachments 16-31"/>
<enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
<enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
<enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
- <unused start="0x8D21" end="0x8D3F" comment="For stencil attachments 16-31"/>
+ <unused start="0x8D21" end="0x8D3F" vendor="ARB" comment="For stencil attachments 16-31"/>
<enum value="0x8D40" name="GL_FRAMEBUFFER"/>
<enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
<enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
<enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
<enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
<enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
- <unused start="0x8D45" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
+ <unused start="0x8D45" vendor="ARB" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
<enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
<enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
<enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
<enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
<enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
<enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
- <unused start="0x8D4A" end="0x8D4F" comment="For additional stencil formats"/>
+ <unused start="0x8D4A" end="0x8D4F" vendor="ARB" comment="For additional stencil formats"/>
<enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
<enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
<enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
<enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
<enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
<enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
- <unused start="0x8D58" end="0x8D5F"/>
+ <unused start="0x8D58" end="0x8D5F" vendor="ARB"/>
</enums>
<enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES">
<enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
<enum value="0x8D62" name="GL_RGB565_OES"/>
<enum value="0x8D62" name="GL_RGB565"/>
- <unused start="0x8D63" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
+ <unused start="0x8D63" vendor="OES" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
<enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
<enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
<enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
<enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
<enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
<enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
- <unused start="0x8D6D" end="0x8D6F"/>
+ <unused start="0x8D6D" end="0x8D6F" vendor="OES"/>
</enums>
<enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13">
<enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
<enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
<enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
<enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
<enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
<enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
<enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
<enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
<!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
<enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
<enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
<enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
- <unused start="0x8DB0" end="0x8DB8"/>
+ <unused start="0x8DB0" end="0x8DB8" vendor="NV"/>
<enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
<enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
<enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
<enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
<enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
<enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/>
<enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
<enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
<enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
<enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
<enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
<enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/>
<enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
<enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
<enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
<enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
<enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
<enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
<enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
<enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
<enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/>
<enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
<enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
<enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
<enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
<enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
<enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
<enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
<enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
<enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
<enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
<enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
<enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
<enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
<enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
<enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
<enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
<enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
- <unused start="0x8DEB" end="0x8DEC"/>
+ <unused start="0x8DEB" end="0x8DEC" vendor="NV"/>
<enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
<enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
<enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
<enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
<enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
<enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
- <unused start="0x8DFE" end="0x8E0F"/>
+ <unused start="0x8DFE" end="0x8E0F" vendor="OES"/>
</enums>
<enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07">
<enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
<enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
<enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
- <unused start="0x8E17" end="0x8E1D"/>
+ <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
+ <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
+ <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+ <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
+ <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
+ <unused start="0x8E1C" end="0x8E1D" vendor="NV"/>
<enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
- <unused start="0x8E21"/>
+ <unused start="0x8E21" vendor="NV"/>
<enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
<enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
<enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
<enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
<enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
<enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
- <unused start="0x8E30" end="0x8E41"/>
+ <unused start="0x8E30" end="0x8E41" vendor="NV"/>
<enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
<enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
<enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
<enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
<enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
<enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/>
<enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
<enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/>
<enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
<enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
<enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
<enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
+ <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/>
+ <enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/>
<enum value="0x8E51" name="GL_SAMPLE_MASK"/>
<enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
<enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
<enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
<enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
<enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
<enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
<enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
<enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
<enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
<enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
<enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
<enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
<enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
<enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
<enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
<enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
- <unused start="0x8E60" end="0x8E6F"/>
+ <unused start="0x8E60" end="0x8E6F" vendor="NV"/>
<enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
<enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
<enum value="0x8E72" name="GL_PATCH_VERTICES"/>
+ <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
+ <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/>
<enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
<enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
<enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
+ <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
<enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
+ <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
+ <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/>
<enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
+ <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
+ <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/>
<enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
+ <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
<enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
+ <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
+ <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/>
<enum value="0x8E7A" name="GL_ISOLINES"/>
+ <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
+ <enum value="0x8E7A" name="GL_ISOLINES_OES"/>
<enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
+ <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
+ <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/>
<enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
+ <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
+ <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/>
<enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
+ <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
+ <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/>
<enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
+ <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/>
<enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
<enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
<enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
<enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
+ <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
<enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
<enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
<enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
+ <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
+ <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_OES"/>
<enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
+ <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
+ <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/>
<enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
+ <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
<enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
+ <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
+ <unused start="0x8E8B" vendor="NV"/>
+ <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
<enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
<enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
<enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+ <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
<enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
</enums>
<enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
- <unused start="0x8E90" end="0x8E9F"/>
+ <unused start="0x8E90" end="0x8E9F" vendor="QNX"/>
</enums>
- <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG"/>
+ <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG">
+ <unused start="0x8EA0" end="0x8EAF" vendor="IMG"/>
+ </enums>
- <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20"/>
+ <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20">
+ <unused start="0x8EB0" end="0x8EBF" vendor="OES"/>
+ </enums>
- <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
+ <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent">
+ <unused start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
+ </enums>
<enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191">
<enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
<enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
<enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
<enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
- <unused start="0x8ED8" end="0x8F1C"/>
+ <unused start="0x8ED8" end="0x8F0F" vendor="NV"/>
+ <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
+ <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
+ <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
+ <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
+ <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
+ <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
+ <unused start="0x8F16" end="0x8F1C" vendor="NV"/>
<enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
<enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
<enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
<enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
<enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
<enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
- <unused start="0x8F4F"/>
+ <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
</enums>
- <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75"/>
+ <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75">
+ <unused start="0x8F50" end="0x8F5F" vendor="ZiiLabs"/>
+ </enums>
<enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
<enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
<enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
- <unused start="0x8F62" end="0x8F6F"/>
+ <unused start="0x8F62" vendor="ARM"/>
+ <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+ <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
+ <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
+ <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
+ <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
+ <unused start="0x8F68" end="0x8F6F" vendor="ARM"/>
</enums>
- <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL."/>
+ <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL.">
+ <unused start="0x8F70" end="0x8F7F" vendor="HI"/>
+ </enums>
- <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910"/>
+ <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910">
+ <unused start="0x8F80" end="0x8F8F" vendor="Zebra"/>
+ </enums>
<enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB">
<enum value="0x8F90" name="GL_RED_SNORM"/>
<enum value="0x8F96" name="GL_RGB8_SNORM"/>
<enum value="0x8F97" name="GL_RGBA8_SNORM"/>
<enum value="0x8F98" name="GL_R16_SNORM"/>
+ <enum value="0x8F98" name="GL_R16_SNORM_EXT"/>
<enum value="0x8F99" name="GL_RG16_SNORM"/>
+ <enum value="0x8F99" name="GL_RG16_SNORM_EXT"/>
<enum value="0x8F9A" name="GL_RGB16_SNORM"/>
+ <enum value="0x8F9A" name="GL_RGB16_SNORM_EXT"/>
<enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
+ <enum value="0x8F9B" name="GL_RGBA16_SNORM_EXT"/>
<enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
<enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
<enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
<enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512">
<enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
- <unused start="0x8FA1" end="0x8FAF"/>
+ <unused start="0x8FA1" end="0x8FAF" vendor="QCOM"/>
<enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
<enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
<enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
<enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
- <unused start="0x8FB4" end="0x8FBA"/>
+ <unused start="0x8FB4" end="0x8FBA" vendor="QCOM"/>
<enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
- <unused start="0x8FBC" end="0x8FBF"/>
+ <unused start="0x8FBC" vendor="QCOM"/>
+ <enum value="0x8FBD" name="GL_SR8_EXT"/>
+ <enum value="0x8FBE" name="GL_SRG8_EXT"/>
+ <unused start="0x8FBF" vendor="QCOM"/>
</enums>
<enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
<enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
<enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
<enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
+ <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/>
<enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
+ <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/>
<enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
+ <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/>
<enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
<enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
<enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
<enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
<enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
<enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/>
<enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/>
<enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/>
<enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
<enum value="0x8FF8" name="GL_FLOAT16_NV"/>
<enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
<enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
<enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
<enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
- <unused start="0x8FFF"/>
+ <unused start="0x8FFF" vendor="NV"/>
</enums>
<enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane">
<enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
<enum value="0x9006" name="GL_DISCRETE_AMD"/>
<enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
- <unused start="0x9008"/>
+ <unused start="0x9008" vendor="AMD"/>
<enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
<enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
<enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
<enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
<enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
<enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
<enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
<enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
<enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
<enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
<enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
<enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
<enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
<enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
<enum value="0x9010" name="GL_ALPHA_SNORM"/>
<enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
<enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
<enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
<enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
<enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
- <unused start="0x903D" end="0x9044"/>
+ <unused start="0x903D" end="0x9044" vendor="NV"/>
<enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
<enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
- <unused start="0x9047" end="0x904B"/>
+ <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
+ <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
+ <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
+ <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
+ <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
<enum value="0x904C" name="GL_IMAGE_1D"/>
<enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
<enum value="0x904D" name="GL_IMAGE_2D"/>
<enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
<enum value="0x9051" name="GL_IMAGE_BUFFER"/>
<enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/>
<enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
<enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
<enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
<enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
<enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
<enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
<enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
<enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
<enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
<enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
<enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
<enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/>
<enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
<enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
<enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
<enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
<enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
<enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
<enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
<enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
<enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
<enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
<enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
<enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
<enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
<enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
<enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
<enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
<enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
<enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
<enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
<enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
<enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
<enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
<enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
<enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
- <unused start="0x90C0" end="0x90C6"/>
+ <unused start="0x90C0" end="0x90C6" vendor="NV"/>
<enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
<enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
<enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
<enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
<enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
+ <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
<enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
+ <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
<enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
+ <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
<enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
<enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
<enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
<enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
<enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
<enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
<enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
<enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
<enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
<enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
- <unused start="0x90E0"/>
+ <unused start="0x90E0" vendor="NV"/>
<enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
- <unused start="0x90E2" end="0x90E9"/>
+ <unused start="0x90E2" end="0x90E9" vendor="NV"/>
<enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
- <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
- <enum value="0x90EB" name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
+ <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+ <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
<enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
<enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
<enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
<enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
<enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
<enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
+ <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
<enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
- <unused start="0x90F4" end="0x90FA"/>
+ <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
+ <unused start="0x90F4" end="0x90FA" vendor="NV"/>
<enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
<enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
- <unused start="0x90FD" end="0x90FF"/>
+ <unused start="0x90FD" end="0x90FF" vendor="NV"/>
</enums>
<enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB">
<enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
<enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
<enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
<enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
<enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
<enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
<enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
<enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
<enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
<enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
<enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
<enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
<enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
<enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
<enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
<enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
<enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
<enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
<enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
<enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+ <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
+ <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
<enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+ <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
<enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
<enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
<enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
<enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882">
<enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
- <unused start="0x9131" end="0x9132"/>
+ <unused start="0x9131" end="0x9132" vendor="IMG"/>
<enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
<enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
<enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
<enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
<enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
<enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
- <unused start="0x9139" end="0x913F"/>
+ <enum value="0x9139" name="GL_CUBIC_IMG"/>
+ <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
+ <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
+ <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
+ <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
+ <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
+ <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
</enums>
<enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
- <unused start="0x9140" end="0x9142"/>
+ <unused start="0x9140" end="0x9142" vendor="AMD"/>
<enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
<enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
<enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
<enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
<enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
<enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
- <unused start="0x9156" end="0x915F"/>
+ <unused start="0x9156" end="0x915F" vendor="AMD"/>
<enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
- <unused start="0x9161"/>
+ <unused start="0x9161" vendor="AMD"/>
<enum value="0x9192" name="GL_QUERY_BUFFER"/>
<enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
<enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
<enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
<enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
<enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
+ <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
<enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
<enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
+ <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
<enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
<enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
+ <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
<enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
<enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
+ <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
<enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
<enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
+ <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
<enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
- <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
<enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
- <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_ARB"/>
+ <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
+ <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
<enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
<enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
<enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
+ <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
<enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/>
<enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
- <unused start="0x91A0" end="0x91A3"/>
+ <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
+ <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
+ <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
+ <unused start="0x91A1" end="0x91A3" vendor="AMD"/>
<enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
<enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
<enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
+ <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/>
<enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
+ <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
<enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
+ <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
<enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
- <unused start="0x91AA" end="0x91B8"/>
+ <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
+ <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
+ <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
+ <unused start="0x91AB" end="0x91AF" vendor="AMD"/>
+ <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
+ <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB"/>
+ <unused start="0x91B2" end="0x91B8" vendor="AMD"/>
<enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
- <unused start="0x91BA"/>
+ <unused start="0x91BA" vendor="AMD"/>
<enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
<enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
<enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
<enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
- <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
<enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
- <unused start="0x91C0" end="0x923F"/>
+ <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <unused start="0x91C0" end="0x91C4" vendor="AMD"/>
+ <enum value="0x91C5" name="GL_FLOAT16_MAT2_AMD"/>
+ <enum value="0x91C6" name="GL_FLOAT16_MAT3_AMD"/>
+ <enum value="0x91C7" name="GL_FLOAT16_MAT4_AMD"/>
+ <enum value="0x91C8" name="GL_FLOAT16_MAT2x3_AMD"/>
+ <enum value="0x91C9" name="GL_FLOAT16_MAT2x4_AMD"/>
+ <enum value="0x91CA" name="GL_FLOAT16_MAT3x2_AMD"/>
+ <enum value="0x91CB" name="GL_FLOAT16_MAT3x4_AMD"/>
+ <enum value="0x91CC" name="GL_FLOAT16_MAT4x2_AMD"/>
+ <enum value="0x91CD" name="GL_FLOAT16_MAT4x3_AMD"/>
+ <unused start="0x91CE" end="0x923F" vendor="AMD"/>
</enums>
<enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
<enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
<enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
<enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
- <unused start="0x9245" end="0x924F"/>
+ <unused start="0x9245" end="0x924F" vendor="WEBGL"/>
</enums>
<enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
<enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
- <unused start="0x9251" end="0x925F"/>
+ <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
+ <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
+ <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
+ <unused start="0x9254" end="0x925F" vendor="DMP"/>
</enums>
<enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
<enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
- <unused start="0x9261" end="0x926F"/>
+ <unused start="0x9261" end="0x926F" vendor="FJ"/>
</enums>
<enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625">
<enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
<enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
<enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
- <unused start="0x927A" end="0x927F"/>
+ <unused start="0x927A" end="0x927F" vendor="OES"/>
</enums>
<enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658">
<enum value="0x9282" name="GL_UNCORRELATED_NV"/>
<enum value="0x9283" name="GL_DISJOINT_NV"/>
<enum value="0x9284" name="GL_CONJOINT_NV"/>
+ <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
<enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
<enum value="0x9286" name="GL_SRC_NV"/>
<enum value="0x9287" name="GL_DST_NV"/>
<enum value="0x928D" name="GL_DST_OUT_NV"/>
<enum value="0x928E" name="GL_SRC_ATOP_NV"/>
<enum value="0x928F" name="GL_DST_ATOP_NV"/>
- <unused start="0x9290"/>
+ <unused start="0x9290" vendor="NV"/>
<enum value="0x9291" name="GL_PLUS_NV"/>
<enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
- <unused start="0x9293"/>
+ <unused start="0x9293" vendor="NV"/>
+ <enum value="0x9294" name="GL_MULTIPLY"/>
+ <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
<enum value="0x9294" name="GL_MULTIPLY_NV"/>
+ <enum value="0x9295" name="GL_SCREEN"/>
+ <enum value="0x9295" name="GL_SCREEN_KHR"/>
<enum value="0x9295" name="GL_SCREEN_NV"/>
+ <enum value="0x9296" name="GL_OVERLAY"/>
+ <enum value="0x9296" name="GL_OVERLAY_KHR"/>
<enum value="0x9296" name="GL_OVERLAY_NV"/>
+ <enum value="0x9297" name="GL_DARKEN"/>
+ <enum value="0x9297" name="GL_DARKEN_KHR"/>
<enum value="0x9297" name="GL_DARKEN_NV"/>
+ <enum value="0x9298" name="GL_LIGHTEN"/>
+ <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
<enum value="0x9298" name="GL_LIGHTEN_NV"/>
+ <enum value="0x9299" name="GL_COLORDODGE"/>
+ <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
<enum value="0x9299" name="GL_COLORDODGE_NV"/>
+ <enum value="0x929A" name="GL_COLORBURN"/>
+ <enum value="0x929A" name="GL_COLORBURN_KHR"/>
<enum value="0x929A" name="GL_COLORBURN_NV"/>
+ <enum value="0x929B" name="GL_HARDLIGHT"/>
+ <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
<enum value="0x929B" name="GL_HARDLIGHT_NV"/>
+ <enum value="0x929C" name="GL_SOFTLIGHT"/>
+ <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
<enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
- <unused start="0x929D"/>
+ <unused start="0x929D" vendor="NV"/>
+ <enum value="0x929E" name="GL_DIFFERENCE"/>
+ <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
<enum value="0x929E" name="GL_DIFFERENCE_NV"/>
<enum value="0x929F" name="GL_MINUS_NV"/>
+ <enum value="0x92A0" name="GL_EXCLUSION"/>
+ <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
<enum value="0x92A0" name="GL_EXCLUSION_NV"/>
<enum value="0x92A1" name="GL_CONTRAST_NV"/>
- <unused start="0x92A2"/>
+ <unused start="0x92A2" vendor="NV"/>
<enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
<enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
<enum value="0x92A5" name="GL_LINEARBURN_NV"/>
<enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
<enum value="0x92A8" name="GL_PINLIGHT_NV"/>
<enum value="0x92A9" name="GL_HARDMIX_NV"/>
- <unused start="0x92AA" end="0x92AC"/>
+ <unused start="0x92AA" end="0x92AC" vendor="NV"/>
+ <enum value="0x92AD" name="GL_HSL_HUE"/>
+ <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
<enum value="0x92AD" name="GL_HSL_HUE_NV"/>
+ <enum value="0x92AE" name="GL_HSL_SATURATION"/>
+ <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
<enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
+ <enum value="0x92AF" name="GL_HSL_COLOR"/>
+ <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
<enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
+ <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/>
+ <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
<enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
<enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
<enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
<enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
<enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
- <unused start="0x92B5" end="0x92BF"/>
+ <unused start="0x92B5" end="0x92BA" vendor="NV"/>
+ <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
+ <unused start="0x92BC" end="0x92BD" vendor="NV"/>
+ <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
+ <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
+ <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
+ <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
+ <unused start="0x92BF" vendor="NV"/>
<enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
<enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
<enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
<enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
<enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
<enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
<enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
<enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
<enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
+ <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
<enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
+ <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
<enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
+ <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
<enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
<enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
<enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
<enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
<enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
<enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
- <unused start="0x92DC" end="0x92DF"/>
+ <enum value="0x92DD" name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
+ <enum value="0x92DE" name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
+ <unused start="0x92DF" end="0x92DF" vendor="NV"/>
<enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
<enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
<enum value="0x92E1" name="GL_UNIFORM"/>
<enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
<enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
<enum value="0x92E7" name="GL_IS_PER_PATCH"/>
+ <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
+ <enum value="0x92E7" name="GL_IS_PER_PATCH_OES"/>
<enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
<enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
<enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
<enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
<enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
<enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
+ <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
<enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
+ <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
<enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
+ <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
<enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
<enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
<enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
<enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
<enum value="0x930E" name="GL_LOCATION"/>
<enum value="0x930F" name="GL_LOCATION_INDEX"/>
+ <enum value="0x930F" name="GL_LOCATION_INDEX_EXT"/>
<enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
<enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
<enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
+ <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
<enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
<enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
<enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
<enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
<enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
+ <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
<enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
- <unused start="0x9319" end="0x9343"/>
+ <unused start="0x9319" end="0x9326" vendor="NV"/>
+ <enum value="0x9327" name="GL_RASTER_MULTISAMPLE_EXT"/>
+ <enum value="0x9328" name="GL_RASTER_SAMPLES_EXT"/>
+ <enum value="0x9329" name="GL_MAX_RASTER_SAMPLES_EXT"/>
+ <enum value="0x932A" name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
+ <enum value="0x932B" name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
+ <enum value="0x932C" name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
+ <enum value="0x932D" name="GL_DEPTH_SAMPLES_NV"/>
+ <enum value="0x932E" name="GL_STENCIL_SAMPLES_NV"/>
+ <enum value="0x932F" name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
+ <enum value="0x9330" name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
+ <enum value="0x9331" name="GL_COVERAGE_MODULATION_TABLE_NV"/>
+ <enum value="0x9332" name="GL_COVERAGE_MODULATION_NV"/>
+ <enum value="0x9333" name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
+ <unused start="0x9334" end="0x9338" vendor="NV"/>
+ <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
+ <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
+ <enum value="0x933B" name="GL_SM_COUNT_NV"/>
+ <enum value="0x933C" name="GL_FILL_RECTANGLE_NV"/>
+ <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
+ <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
+ <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
+ <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
+ <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
+ <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
+ <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
+ <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
+ <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
+ <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
+ <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
+ <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
+ <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
+ <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
<enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
<enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
- <unused start="0x9346" end="0x9349"/>
+ <enum value="0x9346" name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
+ <enum value="0x9347" name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
+ <enum value="0x9348" name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
+ <enum value="0x9349" name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
<enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
<enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
<enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
- <unused start="0x934D" end="0x9364"/>
+ <unused start="0x934D" end="0x934F" vendor="NV"/>
+ <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
+ <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
+ <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
+ <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
+ <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
+ <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
+ <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
+ <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
+ <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
+ <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
+ <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
+ <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
+ <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
+ <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
+ <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
+ <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
+ <unused start="0x9360" end="0x9364" vendor="NV"/>
<enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
- <unused start="0x9366" end="0x937F"/>
+ <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
+ <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
+ <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
+ <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
+ <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
+ <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
+ <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
+ <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
+ <enum value="0x936E" name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
+ <enum value="0x936F" name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
+ <enum value="0x9370" name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
+ <enum value="0x9371" name="GL_MULTISAMPLES_NV"/>
+ <enum value="0x9372" name="GL_SUPERSAMPLE_SCALE_X_NV"/>
+ <enum value="0x9373" name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
+ <enum value="0x9374" name="GL_CONFORMANT_NV"/>
+ <unused start="0x9375" end="0x9378" vendor="NV"/>
+ <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
+ <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
+ <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
+ <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
+ <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
+ <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
+ <unused start="0x937F" vendor="NV"/>
</enums>
<enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
<enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
- <unused start="0x9381" end="0x939F"/>
+ <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
+ <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
+ <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
+ <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
+ <unused start="0x9383" end="0x939F" vendor="ARB"/>
</enums>
<enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
<enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
<enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
<enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
- <unused start="0x93A5"/>
+ <unused start="0x93A5" vendor="ANGLE"/>
<enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
- <unused start="0x93A7" end="0x93AF"/>
+ <unused start="0x93A7" end="0x93AF" vendor="ANGLE"/>
</enums>
<enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
+ <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
<enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
<enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
<enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
<enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
<enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
<enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
<enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
<enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
<enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
<enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
<enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
<enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
<enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
<enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
- <unused start="0x93BE" end="0x93CF"/>
+ <unused start="0x93BE" end="0x93BF" vendor="OES"/>
+ <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
+ <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
+ <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
+ <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
+ <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
+ <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
+ <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
+ <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
+ <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
+ <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
+ <unused start="0x93CA" end="0x93CF" vendor="OES"/>
+ <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
<enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
<enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
<enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
<enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
<enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
<enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
<enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
<enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
<enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
<enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
<enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
<enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
<enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
<enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
- <unused start="0x93DE" end="0x93EF"/>
+ <unused start="0x93DE" end="0x93DF" vendor="OES"/>
+ <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
+ <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
+ <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
+ <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
+ <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
+ <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
+ <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
+ <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
+ <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
+ <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
+ <unused start="0x93EA" end="0x93EF" vendor="OES"/>
</enums>
<enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233">
- <unused start="0x93F0" end="0x94EF"/>
+ <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
+ <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
+ <unused start="0x93F2" end="0x94EF" vendor="APPLE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x94F0" end="0x950F" vendor="INTEL" comment="Khronos bug 11345">
+ <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
+ <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
+ <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
+ <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
+ <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
+ <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
+ <unused start="0x94F6" end="0x94F7" vendor="INTEL"/>
+ <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
+ <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
+ <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
+ <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
+ <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
+ <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
+ <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
+ <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
+ <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
+ <unused start="0x9501" end="0x950F" vendor="INTEL"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9510" end="0x952F" vendor="Broadcom" comment="Khronos bug 12203">
+ <unused start="0x9510" end="0x952F" vendor="Broadcom"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9530" end="0x962F" vendor="NV" comment="Khronos bug 12977">
+ <unused start="0x9530" end="0x954C" vendor="NV"/>
+ <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+ <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
+ <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
+ <unused start="0x9550" end="0x962F" vendor="NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9630" end="0x963F" vendor="Oculus" comment="Email from Cass Everitt">
+ <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
+ <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
+ <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
+ <enum value="0x9633" name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
+ <unused start="0x9633" end="0x963F" vendor="Oculus"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9640" end="0x964F" vendor="Mediatek" comment="Khronos bug 14294">
+ <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/>
+ <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/>
+ <unused start="0x9642" end="0x964F" vendor="Mediatek"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9650" end="0x968F" vendor="IMG" comment="Khronos bug 14977">
+ <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+ <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
+ <enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
+ <unused start="0x9653" end="0x968F" vendor="IMG"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9690" end="0x969F" vendor="ANGLE" comment="Khronos bug 15423">
+ <unused start="0x9690" end="0x969F" vendor="ANGLE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x96A0" end="0x96AF" vendor="Qualcomm" comment="contact Maurice Ribble">
+ <unused start="0x96A0" end="0x96AF" vendor="Qualcomm"/>
</enums>
<!-- Enums reservable for future use. To reserve a new range, allocate one
file) File requests in the Khronos Bugzilla, OpenGL project, Registry
component. -->
- <enums namespace="GL" start="0x94F0" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
- <unused start="0x94F0" end="99999"/>
+ <enums namespace="GL" start="0x96B0" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
+ <unused start="0x96B0" end="99999" comment="RESERVED"/>
</enums>
<!-- Historical large block allocations, all unused except (in older days) by IBM -->
<param><ptype>GLenum</ptype> <name>func</name></param>
<param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
</command>
+ <command>
+ <proto>void <name>glApplyFramebufferAttachmentCMAAINTEL</name></proto>
+ </command>
<command>
<proto>void <name>glApplyTextureEXT</name></proto>
<param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
<proto>void <name>glBeginPerfMonitorAMD</name></proto>
<param><ptype>GLuint</ptype> <name>monitor</name></param>
</command>
+ <command>
+ <proto>void <name>glBeginPerfQueryINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+ </command>
<command>
<proto>void <name>glBeginQuery</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>first</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
</command>
<command>
<proto>void <name>glBindBuffersRange</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>first</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
- <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param>
- <param>const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
+ <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
</command>
<command>
<proto>void <name>glBindFragDataLocation</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param>const <ptype>GLchar</ptype> *<name>name</name></param>
</command>
+ <command>
+ <proto>void <name>glBindFragDataLocationIndexedEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glBindFragDataLocationIndexed"/>
+ </command>
<command>
<proto>void <name>glBindFragmentShaderATI</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<proto>void <name>glBindImageTextures</name></proto>
<param><ptype>GLuint</ptype> <name>first</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
</command>
<command>
<proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
<proto>void <name>glBindSamplers</name></proto>
<param><ptype>GLuint</ptype> <name>first</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLuint</ptype> *<name>samplers</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
</command>
<command>
<proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
<alias name="glBindTexture"/>
<glx type="render" opcode="4117"/>
</command>
+ <command>
+ <proto>void <name>glBindTextureUnit</name></proto>
+ <param><ptype>GLuint</ptype> <name>unit</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
<command>
<proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
<param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
<proto>void <name>glBindTextures</name></proto>
<param><ptype>GLuint</ptype> <name>first</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
</command>
<command>
<proto>void <name>glBindTransformFeedback</name></proto>
<command>
<proto>void <name>glBindVertexArrayAPPLE</name></proto>
<param><ptype>GLuint</ptype> <name>array</name></param>
- <alias name="glBindVertexArray"/>
</command>
<command>
<proto>void <name>glBindVertexArrayOES</name></proto>
<param><ptype>GLuint</ptype> <name>array</name></param>
+ <alias name="glBindVertexArray"/>
</command>
<command>
<proto>void <name>glBindVertexBuffer</name></proto>
<proto>void <name>glBindVertexBuffers</name></proto>
<param><ptype>GLuint</ptype> <name>first</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
- <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param>
- <param>const <ptype>GLsizei</ptype> *<name>strides</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
+ <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param>
</command>
<command>
<proto>void <name>glBindVertexShaderEXT</name></proto>
<proto>void <name>glBinormalPointerEXT</name></proto>
<param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glBitmap</name></proto>
<param><ptype>GLfixed</ptype> <name>yorig</name></param>
<param><ptype>GLfixed</ptype> <name>xmove</name></param>
<param><ptype>GLfixed</ptype> <name>ymove</name></param>
- <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+ <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendBarrier</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glBlendBarrierKHR</name></proto>
+ <alias name="glBlendBarrier"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendBarrierNV</name></proto>
+ <alias name="glBlendBarrier"/>
</command>
<command>
<proto>void <name>glBlendColor</name></proto>
<param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
<alias name="glBlendEquationSeparatei"/>
</command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateiOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
<command>
<proto>void <name>glBlendEquationi</name></proto>
<param><ptype>GLuint</ptype> <name>buf</name></param>
<param><ptype>GLenum</ptype> <name>mode</name></param>
<alias name="glBlendEquationi"/>
</command>
+ <command>
+ <proto>void <name>glBlendEquationiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationiOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
<command>
<proto>void <name>glBlendFunc</name></proto>
<param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
<param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
<alias name="glBlendFuncSeparatei"/>
</command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateiOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
<command>
<proto>void <name>glBlendFunci</name></proto>
<param><ptype>GLuint</ptype> <name>buf</name></param>
<param><ptype>GLenum</ptype> <name>dst</name></param>
<alias name="glBlendFunci"/>
</command>
+ <command>
+ <proto>void <name>glBlendFunciEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunciOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
<command>
<proto>void <name>glBlendParameteriNV</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLint</ptype> <name>value</name></param>
</command>
- <command>
- <proto>void <name>glBlendBarrierNV</name></proto>
- </command>
<command>
<proto>void <name>glBlitFramebuffer</name></proto>
<param><ptype>GLint</ptype> <name>srcX0</name></param>
<param><ptype>GLint</ptype> <name>dstY1</name></param>
<param><ptype>GLbitfield</ptype> <name>mask</name></param>
<param><ptype>GLenum</ptype> <name>filter</name></param>
+ <alias name="glBlitFramebuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitNamedFramebuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>readFramebuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>drawFramebuffer</name></param>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
</command>
<command>
<proto>void <name>glBufferAddressRangeNV</name></proto>
<proto>void <name>glBufferData</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="size">const void *<name>data</name></param>
<param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
</command>
<command>
<proto>void <name>glBufferDataARB</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
- <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="size">const void *<name>data</name></param>
<param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
<alias name="glBufferData"/>
</command>
+ <command>
+ <proto>void <name>glBufferPageCommitmentARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ </command>
<command>
<proto>void <name>glBufferParameteriAPPLE</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<proto>void <name>glBufferStorage</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param>const void *<name>data</name></param>
+ <param len="size">const void *<name>data</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferStorageEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <alias name="glBufferStorage"/>
</command>
<command>
<proto>void <name>glBufferSubData</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="size">const void *<name>data</name></param>
</command>
<command>
<proto>void <name>glBufferSubDataARB</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
<param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
- <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="size">const void *<name>data</name></param>
<alias name="glBufferSubData"/>
</command>
+ <command>
+ <proto>void <name>glCallCommandListNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ </command>
<command>
<proto>void <name>glCallList</name></proto>
<param group="List"><ptype>GLuint</ptype> <name>list</name></param>
<proto>void <name>glCallLists</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
<param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(n,type)">const <ptype>GLvoid</ptype> *<name>lists</name></param>
+ <param len="COMPSIZE(n,type)">const void *<name>lists</name></param>
<glx type="render" opcode="2"/>
</command>
<command>
<proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
</command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
<command>
<proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
<param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
<glx type="render" opcode="129"/>
</command>
+ <command>
+ <proto>void <name>glClearNamedBufferData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>data</name></param>
+ </command>
<command>
<proto>void <name>glClearNamedBufferDataEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
<param len="COMPSIZE(format,type)">const void *<name>data</name></param>
</command>
+ <command>
+ <proto>void <name>glClearNamedBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>data</name></param>
+ </command>
<command>
<proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLenum</ptype> <name>internalformat</name></param>
- <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
- <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
<param len="COMPSIZE(format,type)">const void *<name>data</name></param>
</command>
+ <command>
+ <proto>void <name>glClearNamedFramebufferfi</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param><ptype>GLfloat</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>stencil</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedFramebufferfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedFramebufferiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param>const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedFramebufferuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearPixelLocalStorageuiEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>values</name></param>
+ </command>
<command>
<proto>void <name>glClearStencil</name></proto>
<param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
<param><ptype>GLint</ptype> <name>level</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const void *<name>data</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearTexImageEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ <alias name="glClearTexImage"/>
</command>
<command>
<proto>void <name>glClearTexSubImage</name></proto>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const void *<name>data</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearTexSubImageEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ <alias name="glClearTexSubImage"/>
</command>
<command>
<proto>void <name>glClientActiveTexture</name></proto>
<param><ptype>GLsync</ptype> <name>sync</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
<param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ <alias name="glClientWaitSync"/>
</command>
<command>
- <proto>void <name>glClipControlARB</name></proto>
+ <proto>void <name>glClipControl</name></proto>
<param><ptype>GLenum</ptype> <name>origin</name></param>
<param><ptype>GLenum</ptype> <name>depth</name></param>
</command>
<command>
<proto>void <name>glClipPlanef</name></proto>
<param><ptype>GLenum</ptype> <name>p</name></param>
- <param>const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
</command>
<command>
<proto>void <name>glClipPlanefIMG</name></proto>
<param><ptype>GLenum</ptype> <name>p</name></param>
- <param>const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
</command>
<command>
<proto>void <name>glClipPlanefOES</name></proto>
<command>
<proto>void <name>glClipPlanex</name></proto>
<param><ptype>GLenum</ptype> <name>plane</name></param>
- <param>const <ptype>GLfixed</ptype> *<name>equation</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
</command>
<command>
<proto>void <name>glClipPlanexIMG</name></proto>
<param><ptype>GLenum</ptype> <name>p</name></param>
- <param>const <ptype>GLfixed</ptype> *<name>eqn</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
</command>
<command>
<proto>void <name>glClipPlanexOES</name></proto>
<param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
</command>
+ <command>
+ <proto>void <name>glColorMaskiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ <alias name="glColorMaski"/>
+ </command>
+ <command>
+ <proto>void <name>glColorMaskiOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ <alias name="glColorMaski"/>
+ </command>
<command>
<proto>void <name>glColorMaterial</name></proto>
<param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glColorPointerEXT</name></proto>
<param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(size,type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glColorPointerListIBM</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
<param><ptype>GLint</ptype> <name>ptrstride</name></param>
</command>
<command>
<proto>void <name>glColorPointervINTEL</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="4">const void **<name>pointer</name></param>
</command>
<command>
<proto>void <name>glColorSubTable</name></proto>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,count)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
<glx type="render" opcode="195"/>
<glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,count)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
<alias name="glColorSubTable"/>
</command>
<command>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>table</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
<glx type="render" opcode="2053"/>
<glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>table</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
<alias name="glColorTable"/>
</command>
<command>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>table</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
<alias name="glColorTable"/>
<glx type="render" opcode="2053"/>
</command>
<param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
<param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glCommandListSegmentsNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ <param><ptype>GLuint</ptype> <name>segments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompileCommandListNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ </command>
<command>
<proto>void <name>glCompileShader</name></proto>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
</command>
<command>
<proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
</command>
<command>
<proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
</command>
<command>
<proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
</command>
<command>
<proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
</command>
<command>
<proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
</command>
<command>
<proto>void <name>glCompressedTexImage1D</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<glx type="render" opcode="214"/>
<glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<alias name="glCompressedTexImage1D"/>
<glx type="render" opcode="214"/>
</command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<glx type="render" opcode="215"/>
<glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<alias name="glCompressedTexImage2D"/>
<glx type="render" opcode="215"/>
</command>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<glx type="render" opcode="216"/>
<glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<alias name="glCompressedTexImage3D"/>
<glx type="render" opcode="216"/>
</command>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexImage3D"/>
</command>
<command>
<proto>void <name>glCompressedTexSubImage1D</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<glx type="render" opcode="217"/>
<glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<alias name="glCompressedTexSubImage1D"/>
<glx type="render" opcode="217"/>
</command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<glx type="render" opcode="218"/>
<glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<alias name="glCompressedTexSubImage2D"/>
<glx type="render" opcode="218"/>
</command>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<glx type="render" opcode="219"/>
<glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
<alias name="glCompressedTexSubImage3D"/>
<glx type="render" opcode="219"/>
</command>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexSubImage3D"/>
</command>
<command>
<proto>void <name>glCompressedTextureImage1DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
</command>
<command>
<proto>void <name>glCompressedTextureImage2DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
</command>
<command>
<proto>void <name>glCompressedTextureImage3DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage1D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const void *<name>data</name></param>
</command>
<command>
<proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage2D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const void *<name>data</name></param>
</command>
<command>
<proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage3D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const void *<name>data</name></param>
</command>
<command>
<proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
- <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glConservativeRasterParameterfNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glConservativeRasterParameteriNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
</command>
<command>
<proto>void <name>glConvolutionFilter1D</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
<glx type="render" opcode="4101"/>
<glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
<alias name="glConvolutionFilter1D"/>
<glx type="render" opcode="4101"/>
</command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
<glx type="render" opcode="4102"/>
<glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
<alias name="glConvolutionFilter2D"/>
<glx type="render" opcode="4102"/>
</command>
<param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
<param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
</command>
+ <command>
+ <proto>void <name>glCopyImageSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+ <alias name="glCopyImageSubData"/>
+ </command>
<command>
<proto>void <name>glCopyImageSubDataNV</name></proto>
<param><ptype>GLuint</ptype> <name>srcName</name></param>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<glx type="render" opcode="4291"/>
</command>
+ <command>
+ <proto>void <name>glCopyImageSubDataOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+ <alias name="glCopyImageSubData"/>
+ </command>
<command>
<proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
<param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
</command>
+ <command>
+ <proto>void <name>glCopyNamedBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
<command>
<proto>void <name>glCopyPathNV</name></proto>
<param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
<param><ptype>GLint</ptype> <name>y</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyTexSubImage3D"/>
</command>
<command>
<proto>void <name>glCopyTextureImage1DEXT</name></proto>
<param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
<param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
</command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage1D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
<command>
<proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
</command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage2D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
<command>
<proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
</command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage3D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
<command>
<proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<proto>void <name>glCoverFillPathInstancedNV</name></proto>
<param><ptype>GLsizei</ptype> <name>numPaths</name></param>
<param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
<param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
<param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
<param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
<proto>void <name>glCoverStrokePathInstancedNV</name></proto>
<param><ptype>GLsizei</ptype> <name>numPaths</name></param>
<param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
<param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
<param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
<param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
<proto>void <name>glCoverageMaskNV</name></proto>
<param><ptype>GLboolean</ptype> <name>mask</name></param>
</command>
+ <command>
+ <proto>void <name>glCoverageModulationNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverageModulationTableNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto>void <name>glCoverageOperationNV</name></proto>
<param><ptype>GLenum</ptype> <name>operation</name></param>
</command>
+ <command>
+ <proto>void <name>glCreateBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>buffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateCommandListsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>lists</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateFramebuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreatePerfQueryINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryId</name></param>
+ <param><ptype>GLuint</ptype> *<name>queryHandle</name></param>
+ </command>
<command>
<proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
</command>
<proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
<alias name="glCreateProgram"/>
</command>
+ <command>
+ <proto>void <name>glCreateProgramPipelines</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateQueries</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateRenderbuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateSamplers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>samplers</name></param>
+ </command>
<command>
<proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
<param><ptype>GLenum</ptype> <name>type</name></param>
<proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLchar</ptype> **<name>strings</name></param>
+ <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateStatesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>states</name></param>
</command>
<command>
<proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
<param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
+ <command>
+ <proto>void <name>glCreateTextures</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>textures</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateTransformFeedbacks</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateVertexArrays</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>arrays</name></param>
+ </command>
<command>
<proto>void <name>glCullFace</name></proto>
<param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
<param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
<alias name="glDeleteBuffers"/>
</command>
+ <command>
+ <proto>void <name>glDeleteCommandListsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>lists</name></param>
+ </command>
<command>
<proto>void <name>glDeleteFencesAPPLE</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
<command>
<proto>void <name>glDeleteFramebuffersOES</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param>const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
</command>
<command>
<proto>void <name>glDeleteLists</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
<param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
</command>
+ <command>
+ <proto>void <name>glDeletePerfQueryINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+ </command>
<command>
<proto>void <name>glDeleteProgram</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<command>
<proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param>const <ptype>GLuint</ptype> *<name>pipelines</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
</command>
<command>
<proto>void <name>glDeleteProgramsARB</name></proto>
<command>
<proto>void <name>glDeleteQueriesEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
</command>
<command>
<proto>void <name>glDeleteRenderbuffers</name></proto>
<command>
<proto>void <name>glDeleteRenderbuffersOES</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param>const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
</command>
<command>
<proto>void <name>glDeleteSamplers</name></proto>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<glx type="single" opcode="195"/>
</command>
+ <command>
+ <proto>void <name>glDeleteStatesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+ </command>
<command>
<proto>void <name>glDeleteSync</name></proto>
<param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
<command>
<proto>void <name>glDeleteSyncAPPLE</name></proto>
<param><ptype>GLsync</ptype> <name>sync</name></param>
+ <alias name="glDeleteSync"/>
</command>
<command>
<proto>void <name>glDeleteTextures</name></proto>
<command>
<proto>void <name>glDeleteVertexArraysOES</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param>const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glDeleteVertexArrays"/>
</command>
<command>
<proto>void <name>glDeleteVertexShaderEXT</name></proto>
<param><ptype>GLdouble</ptype> <name>far</name></param>
<glx type="render" opcode="174"/>
</command>
+ <command>
+ <proto>void <name>glDepthRangeArrayfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeArrayfvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto>void <name>glDepthRangeArrayv</name></proto>
<param><ptype>GLuint</ptype> <name>first</name></param>
<param><ptype>GLdouble</ptype> <name>n</name></param>
<param><ptype>GLdouble</ptype> <name>f</name></param>
</command>
+ <command>
+ <proto>void <name>glDepthRangeIndexedfNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeIndexedfOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
<command>
<proto>void <name>glDepthRangedNV</name></proto>
<param><ptype>GLdouble</ptype> <name>zNear</name></param>
<proto>void <name>glDisableVariantClientStateEXT</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
</command>
+ <command>
+ <proto>void <name>glDisableVertexArrayAttrib</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
<command>
<proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
</command>
+ <command>
+ <proto>void <name>glDisableiEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisablei"/>
+ </command>
+ <command>
+ <proto>void <name>glDisableiNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisablei"/>
+ </command>
+ <command>
+ <proto>void <name>glDisableiOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisablei"/>
+ </command>
<command>
<proto>void <name>glDiscardFramebufferEXT</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
- <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
</command>
<command>
<proto>void <name>glDispatchCompute</name></proto>
<command>
<proto>void <name>glDrawArraysIndirect</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param>const void *<name>indirect</name></param>
</command>
<command>
<proto>void <name>glDrawArraysInstanced</name></proto>
<param><ptype>GLint</ptype> <name>first</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
</command>
<command>
<proto>void <name>glDrawArraysInstancedARB</name></proto>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
<param><ptype>GLuint</ptype> <name>baseinstance</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedBaseInstanceEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ <alias name="glDrawArraysInstancedBaseInstance"/>
+ </command>
<command comment="primcount should be renamed to instanceCount for OpenGL ES">
<proto>void <name>glDrawArraysInstancedEXT</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLint</ptype> <name>first</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
</command>
<command>
<proto>void <name>glDrawBuffer</name></proto>
- <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>buf</name></param>
<glx type="render" opcode="126"/>
</command>
<command>
<command>
<proto>void <name>glDrawBuffersIndexedEXT</name></proto>
<param><ptype>GLint</ptype> <name>n</name></param>
- <param>const <ptype>GLenum</ptype> *<name>location</name></param>
- <param>const <ptype>GLint</ptype> *<name>indices</name></param>
+ <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param>
+ <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param>
</command>
<command>
<proto>void <name>glDrawBuffersNV</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawCommandsAddressNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawCommandsNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawCommandsStatesAddressNV</name></proto>
+ <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawCommandsStatesNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
</command>
<command>
<proto>void <name>glDrawElementArrayAPPLE</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
</command>
<command>
<proto>void <name>glDrawElementsBaseVertex</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLint</ptype> <name>basevertex</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawElementsBaseVertexEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawElementsBaseVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsBaseVertexOES</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawElementsBaseVertex"/>
+ </command>
<command>
<proto>void <name>glDrawElementsIndirect</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param>const void *<name>indirect</name></param>
</command>
<command>
<proto>void <name>glDrawElementsInstanced</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
</command>
<command>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const void *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
</command>
<command>
<proto>void <name>glDrawElementsInstancedARB</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
<alias name="glDrawElementsInstanced"/>
</command>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
<param><ptype>GLuint</ptype> <name>baseinstance</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseInstanceEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ <alias name="glDrawElementsInstancedBaseInstance"/>
+ </command>
<command>
<proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
<param><ptype>GLint</ptype> <name>basevertex</name></param>
</command>
<param><ptype>GLint</ptype> <name>basevertex</name></param>
<param><ptype>GLuint</ptype> <name>baseinstance</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertexEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawElementsInstancedBaseVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertexOES</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawElementsInstancedBaseVertex"/>
+ </command>
<command comment="primcount should be renamed to instanceCount for OpenGL ES">
<proto>void <name>glDrawElementsInstancedEXT</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
<alias name="glDrawElementsInstanced"/>
</command>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
</command>
<command>
<proto>void <name>glDrawMeshArraysSUN</name></proto>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
<glx type="render" opcode="173"/>
<glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLuint</ptype> <name>end</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
</command>
<command>
<proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
<param><ptype>GLuint</ptype> <name>end</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementsBaseVertexEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawRangeElementsBaseVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementsBaseVertexOES</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawRangeElementsBaseVertex"/>
</command>
<command>
<proto>void <name>glDrawRangeElementsEXT</name></proto>
<param><ptype>GLuint</ptype> <name>end</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<alias name="glDrawRangeElements"/>
</command>
<command>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLuint</ptype> <name>id</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glDrawTransformFeedback"/>
+ </command>
<command>
<proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackInstancedEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <alias name="glDrawTransformFeedbackInstanced"/>
+ </command>
<command>
<proto>void <name>glDrawTransformFeedbackNV</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<command>
<proto>void <name>glEdgeFlagPointer</name></proto>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glEdgeFlagPointerEXT</name></proto>
</command>
<command>
<proto>void <name>glEdgeFlagv</name></proto>
- <param group="Boolean">const <ptype>GLboolean</ptype> *<name>flag</name></param>
+ <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param>
<glx type="render" opcode="22"/>
</command>
<command>
<proto>void <name>glElementPointerAPPLE</name></proto>
<param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="type">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glElementPointerATI</name></proto>
<param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(type)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glEnable</name></proto>
<proto>void <name>glEnableVariantClientStateEXT</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
</command>
+ <command>
+ <proto>void <name>glEnableVertexArrayAttrib</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
<command>
<proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
</command>
+ <command>
+ <proto>void <name>glEnableiEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnablei"/>
+ </command>
+ <command>
+ <proto>void <name>glEnableiNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnablei"/>
+ </command>
+ <command>
+ <proto>void <name>glEnableiOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnablei"/>
+ </command>
<command>
<proto>void <name>glEnd</name></proto>
<glx type="render" opcode="23"/>
<proto>void <name>glEndPerfMonitorAMD</name></proto>
<param><ptype>GLuint</ptype> <name>monitor</name></param>
</command>
+ <command>
+ <proto>void <name>glEndPerfQueryINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+ </command>
<command>
<proto>void <name>glEndQuery</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
<glx type="render" opcode="158"/>
</command>
+ <command>
+ <proto>void <name>glEvaluateDepthValuesARB</name></proto>
+ </command>
<command>
<proto>void <name>glExecuteProgramNV</name></proto>
<param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
<command>
<proto>void <name>glExtGetBufferPointervQCOM</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param>void **<name>params</name></param>
</command>
<command>
<proto>void <name>glExtGetBuffersQCOM</name></proto>
- <param><ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param>
<param><ptype>GLint</ptype> <name>maxBuffers</name></param>
- <param><ptype>GLint</ptype> *<name>numBuffers</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param>
</command>
<command>
<proto>void <name>glExtGetFramebuffersQCOM</name></proto>
- <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
<param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
- <param><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
</command>
<command>
<proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
</command>
<command>
<proto>void <name>glExtGetProgramsQCOM</name></proto>
- <param><ptype>GLuint</ptype> *<name>programs</name></param>
+ <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param>
<param><ptype>GLint</ptype> <name>maxPrograms</name></param>
- <param><ptype>GLint</ptype> *<name>numPrograms</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param>
</command>
<command>
<proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
- <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
<param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
- <param><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
</command>
<command>
<proto>void <name>glExtGetShadersQCOM</name></proto>
- <param><ptype>GLuint</ptype> *<name>shaders</name></param>
+ <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param>
<param><ptype>GLint</ptype> <name>maxShaders</name></param>
- <param><ptype>GLint</ptype> *<name>numShaders</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param>
</command>
<command>
<proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param><ptype>GLvoid</ptype> *<name>texels</name></param>
+ <param>void *<name>texels</name></param>
</command>
<command>
<proto>void <name>glExtGetTexturesQCOM</name></proto>
<proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
<param><ptype>GLenum</ptype> <name>condition</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <alias name="glFenceSync"/>
</command>
<command>
<proto>void <name>glFinalCombinerInputNV</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
<param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <alias name="glFlushMappedBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedNamedBufferRange</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
</command>
<command>
<proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
<command>
<proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
<param><ptype>GLsizei</ptype> <name>length</name></param>
- <param len="length"><ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="length">void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glFlushVertexArrayRangeNV</name></proto>
<proto>void <name>glFogCoordPointer</name></proto>
<param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glFogCoordPointerEXT</name></proto>
<param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
<alias name="glFogCoordPointer"/>
</command>
<command>
<proto>void <name>glFogCoordPointerListIBM</name></proto>
<param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
<param><ptype>GLint</ptype> <name>ptrstride</name></param>
</command>
<command>
<command>
<proto>void <name>glFogxv</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>const <ptype>GLfixed</ptype> *<name>param</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
</command>
<command>
<proto>void <name>glFogxvOES</name></proto>
<param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
<param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
</command>
+ <command>
+ <proto>void <name>glFragmentCoverageColorNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
<command>
<proto>void <name>glFragmentLightModelfSGIX</name></proto>
<param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLint</ptype> <name>param</name></param>
</command>
+ <command>
+ <proto>void <name>glFramebufferPixelLocalStorageSizeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ </command>
<command>
<proto>void <name>glFramebufferReadBufferEXT</name></proto>
<param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
<param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
</command>
+ <command>
+ <proto>void <name>glFramebufferSampleLocationsfvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto>void <name>glFramebufferTexture</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<alias name="glFramebufferTexture2D"/>
<glx type="render" opcode="4322"/>
</command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DDownsampleIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xscale</name></param>
+ <param><ptype>GLint</ptype> <name>yscale</name></param>
+ </command>
<command>
<proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLint</ptype> <name>level</name></param>
<param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <alias name="glFramebufferTexture3D"/>
</command>
<command>
<proto>void <name>glFramebufferTextureARB</name></proto>
<param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <alias name="glFramebufferTextureARB"/>
+ <alias name="glFramebufferTexture"/>
</command>
<command>
<proto>void <name>glFramebufferTextureFaceARB</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
<alias name="glFramebufferTextureLayer"/>
</command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayerDownsampleIMG</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLint</ptype> <name>xscale</name></param>
+ <param><ptype>GLint</ptype> <name>yscale</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureMultisampleMultiviewOVR</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>numViews</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureMultiviewOVR</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>numViews</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureOES</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture"/>
+ </command>
<command>
<proto>void <name>glFreeObjectBufferATI</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<command>
<proto>void <name>glGenFramebuffersOES</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
</command>
<command>
<proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
<command>
<proto>void <name>glGenProgramPipelinesEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
</command>
<command>
<proto>void <name>glGenProgramsARB</name></proto>
<command>
<proto>void <name>glGenQueriesEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
</command>
<command>
<proto>void <name>glGenRenderbuffers</name></proto>
<command>
<proto>void <name>glGenRenderbuffersOES</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
</command>
<command>
<proto>void <name>glGenSamplers</name></proto>
<command>
<proto>void <name>glGenVertexArraysOES</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
- <param><ptype>GLuint</ptype> *<name>arrays</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glGenVertexArrays"/>
</command>
<command>
<proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
<param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
</command>
+ <command>
+ <proto>void <name>glGenerateTextureMipmap</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
<command>
<proto>void <name>glGenerateTextureMipmapEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(program,uniformBlockIndex,pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetActiveUniformName</name></proto>
<proto>void <name>glGetActiveUniformsiv</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
- <param len="COMPSIZE(uniformCount)">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+ <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(uniformCount,pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetActiveVaryingNV</name></proto>
<param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="1"><ptype>GLint</ptype> *<name>params</name></param>
</command>
- <command>
+ <command comment="Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X">
<proto>void <name>glGetAttachedObjectsARB</name></proto>
<param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
<param><ptype>GLsizei</ptype> <name>maxCount</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
- <param group="handleARB" len="count"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
- <alias name="glGetAttachedShaders"/>
+ <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
</command>
<command>
<proto>void <name>glGetAttachedShaders</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLsizei</ptype> <name>maxCount</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
- <param><ptype>GLuint</ptype> *<name>shaders</name></param>
+ <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param>
</command>
<command>
<proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
<command>
<proto>void <name>glGetBooleanv</name></proto>
<param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>params</name></param>
+ <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param>
<glx type="single" opcode="112"/>
</command>
<command>
<proto>void <name>glGetBufferPointerv</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param len="1">void **<name>params</name></param>
</command>
<command>
<proto>void <name>glGetBufferPointervARB</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param len="1">void **<name>params</name></param>
<alias name="glGetBufferPointerv"/>
</command>
<command>
<proto>void <name>glGetBufferPointervOES</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param>void **<name>params</name></param>
+ <alias name="glGetBufferPointerv"/>
</command>
<command>
<proto>void <name>glGetBufferSubData</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="size"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="size">void *<name>data</name></param>
</command>
<command>
<proto>void <name>glGetBufferSubDataARB</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
<param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
- <param len="size"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="size">void *<name>data</name></param>
<alias name="glGetBufferSubData"/>
</command>
<command>
<command>
<proto>void <name>glGetClipPlanef</name></proto>
<param><ptype>GLenum</ptype> <name>plane</name></param>
- <param><ptype>GLfloat</ptype> *<name>equation</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
</command>
<command>
<proto>void <name>glGetClipPlanefOES</name></proto>
<command>
<proto>void <name>glGetClipPlanex</name></proto>
<param><ptype>GLenum</ptype> <name>plane</name></param>
- <param><ptype>GLfixed</ptype> *<name>equation</name></param>
+ <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
</command>
<command>
<proto>void <name>glGetClipPlanexOES</name></proto>
<param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>table</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
<glx type="single" opcode="147"/>
<glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
</command>
<param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>data</name></param>
<alias name="glGetColorTable"/>
</command>
<command>
<param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>table</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
<glx type="vendor" opcode="4098"/>
</command>
<command>
<param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetCommandHeaderNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>tokenID</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ </command>
<command>
<proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
<param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
- <param len="COMPSIZE(target,lod)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
</command>
<command>
<proto>void <name>glGetCompressedTexImage</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CompressedTextureARB" len="COMPSIZE(target,level)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
<glx type="single" opcode="160"/>
<glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
</command>
<proto>void <name>glGetCompressedTexImageARB</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <param group="CompressedTextureARB" len="COMPSIZE(target,level)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
<alias name="glGetCompressedTexImage"/>
<glx type="single" opcode="160"/>
</command>
+ <command>
+ <proto>void <name>glGetCompressedTextureImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
+ </command>
<command>
<proto>void <name>glGetCompressedTextureImageEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
- <param len="COMPSIZE(target,lod)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTextureSubImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glGetConvolutionFilter</name></proto>
<param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>image</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
<glx type="single" opcode="150"/>
<glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
</command>
<param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>image</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
<glx type="vendor" opcode="1"/>
</command>
<command>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetCoverageModulationTableNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
<param><ptype>GLuint</ptype> <name>count</name></param>
<proto>void <name>glGetDoublei_vEXT</name></proto>
<param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
<alias name="glGetDoublei_v"/>
</command>
<command>
<proto>void <name>glGetDoublev</name></proto>
<param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param>
<glx type="single" opcode="114"/>
</command>
<command>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<glx type="vendor" opcode="1275"/>
</command>
+ <command>
+ <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto>
+ <param><ptype>GLuint</ptype> *<name>queryId</name></param>
+ </command>
<command>
<proto>void <name>glGetFixedv</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<proto>void <name>glGetFloati_vEXT</name></proto>
<param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFloati_vNV</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFloati_vOES</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
<alias name="glGetFloati_v"/>
</command>
<command>
<proto>void <name>glGetFloatv</name></proto>
<param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
<glx type="single" opcode="116"/>
</command>
<command>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param>const <ptype>GLchar</ptype> *<name>name</name></param>
</command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataIndexEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glGetFragDataIndex"/>
+ </command>
<command>
<proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>attachment</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetFramebufferParameteriv</name></proto>
<param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto><ptype>GLsizei</ptype> <name>glGetFramebufferPixelLocalStorageSizeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
+ </command>
<command>
<proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
</command>
<command>
<proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
</command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
+ <alias name="glGetGraphicsResetStatus"/>
+ </command>
<command>
<proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
<glx type="single" opcode="154"/>
<glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
</command>
<param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
<glx type="vendor" opcode="5"/>
</command>
<command>
<command>
<proto>void <name>glGetInteger64v</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
</command>
<command>
<proto>void <name>glGetInteger64vAPPLE</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLint64</ptype> *<name>params</name></param>
+ <alias name="glGetInteger64v"/>
</command>
<command>
<proto>void <name>glGetIntegerIndexedvEXT</name></proto>
<command>
<proto>void <name>glGetIntegerv</name></proto>
<param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
<glx type="single" opcode="117"/>
</command>
+ <command>
+ <proto>void <name>glGetInternalformatSampleivNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetInternalformati64v</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<glx type="single" opcode="119"/>
</command>
- <command>
- <proto>void <name>glGetLightx</name></proto>
- <param><ptype>GLenum</ptype> <name>light</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> *<name>params</name></param>
- </command>
<command>
<proto>void <name>glGetLightxOES</name></proto>
<param><ptype>GLenum</ptype> <name>light</name></param>
<proto>void <name>glGetLightxv</name></proto>
<param><ptype>GLenum</ptype> <name>light</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetLightxvOES</name></proto>
<param><ptype>GLenum</ptype> <name>light</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetListParameterfvSGIX</name></proto>
<param><ptype>GLsizei</ptype> <name>ustride</name></param>
<param><ptype>GLsizei</ptype> <name>vstride</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
- <param len="COMPSIZE(target)"><ptype>GLvoid</ptype> *<name>points</name></param>
+ <param len="COMPSIZE(target)">void *<name>points</name></param>
</command>
<command>
<proto>void <name>glGetMapParameterfvNV</name></proto>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<glx type="single" opcode="124"/>
</command>
- <command>
- <proto>void <name>glGetMaterialx</name></proto>
- <param><ptype>GLenum</ptype> <name>face</name></param>
- <param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> <name>param</name></param>
- </command>
<command>
<proto>void <name>glGetMaterialxOES</name></proto>
<param><ptype>GLenum</ptype> <name>face</name></param>
<proto>void <name>glGetMaterialxv</name></proto>
<param><ptype>GLenum</ptype> <name>face</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetMaterialxvOES</name></proto>
<param><ptype>GLenum</ptype> <name>face</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetMinmax</name></proto>
<param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
<glx type="single" opcode="157"/>
<glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
</command>
<param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
<glx type="vendor" opcode="8"/>
</command>
<command>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,level,format,type)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
<param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
<alias name="glGetMultisamplefv"/>
</command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameteri64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetNamedBufferPointerv</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>void **<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetNamedBufferPointervEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param len="1">void **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param>void *<name>data</name></param>
</command>
<command>
<proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
<param><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="COMPSIZE(size)"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="COMPSIZE(size)">void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
<param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
<command>
<proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
<param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(program,pname)"><ptype>GLvoid</ptype> *<name>string</name></param>
+ <param len="COMPSIZE(program,pname)">void *<name>string</name></param>
</command>
<command>
<proto>void <name>glGetNamedProgramivEXT</name></proto>
<param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="1"><ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
<param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryId</name></param>
+ <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param>
+ </command>
<command>
<proto>void <name>glGetObjectBufferfvATI</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLenum</ptype> <name>identifier</name></param>
<param><ptype>GLuint</ptype> <name>name</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
</command>
<command>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLuint</ptype> <name>object</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
</command>
<command>
<proto>void <name>glGetObjectParameterfvARB</name></proto>
<param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetObjectParameterivAPPLE</name></proto>
<proto>void <name>glGetObjectParameterivARB</name></proto>
<param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetObjectPtrLabel</name></proto>
<param>const void *<name>ptr</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
</command>
<command>
<proto>void <name>glGetObjectPtrLabelKHR</name></proto>
<param>const void *<name>ptr</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
<alias name="glGetObjectPtrLabel"/>
</command>
<param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
<param><ptype>GLsizei</ptype> <name>numPaths</name></param>
<param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
<param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
<param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
<param><ptype>GLsizei</ptype> <name>numPaths</name></param>
<param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
<param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
<param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
<param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
<param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
</command>
+ <command>
+ <proto>void <name>glGetPerfCounterInfoINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryId</name></param>
+ <param><ptype>GLuint</ptype> <name>counterId</name></param>
+ <param><ptype>GLuint</ptype> <name>counterNameLength</name></param>
+ <param><ptype>GLchar</ptype> *<name>counterName</name></param>
+ <param><ptype>GLuint</ptype> <name>counterDescLength</name></param>
+ <param><ptype>GLchar</ptype> *<name>counterDesc</name></param>
+ <param><ptype>GLuint</ptype> *<name>counterOffset</name></param>
+ <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param>
+ <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param>
+ <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param>
+ </command>
<command>
<proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
<param><ptype>GLuint</ptype> <name>monitor</name></param>
<param><ptype>GLuint</ptype> <name>group</name></param>
<param><ptype>GLuint</ptype> <name>counter</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(pname)"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="COMPSIZE(pname)">void *<name>data</name></param>
</command>
<command>
<proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
<param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
<param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
</command>
+ <command>
+ <proto>void <name>glGetPerfQueryDataINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+ <param><ptype>GLuint</ptype> <name>flags</name></param>
+ <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
+ <param><ptype>GLvoid</ptype> *<name>data</name></param>
+ <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto>
+ <param><ptype>GLchar</ptype> *<name>queryName</name></param>
+ <param><ptype>GLuint</ptype> *<name>queryId</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfQueryInfoINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryId</name></param>
+ <param><ptype>GLuint</ptype> <name>queryNameLength</name></param>
+ <param><ptype>GLchar</ptype> *<name>queryName</name></param>
+ <param><ptype>GLuint</ptype> *<name>dataSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>noCounters</name></param>
+ <param><ptype>GLuint</ptype> *<name>noInstances</name></param>
+ <param><ptype>GLuint</ptype> *<name>capsMask</name></param>
+ </command>
<command>
<proto>void <name>glGetPixelMapfv</name></proto>
<param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
<proto>void <name>glGetPointerIndexedvEXT</name></proto>
<param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>data</name></param>
+ <param len="1">void **<name>data</name></param>
</command>
<command>
<proto>void <name>glGetPointeri_vEXT</name></proto>
<param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param len="1">void **<name>params</name></param>
</command>
<command>
<proto>void <name>glGetPointerv</name></proto>
<param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param len="1">void **<name>params</name></param>
<glx type="single" opcode="208"/>
</command>
<command>
<proto>void <name>glGetPointervEXT</name></proto>
<param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param len="1">void **<name>params</name></param>
<alias name="glGetPointerv"/>
</command>
<command>
<proto>void <name>glGetPointervKHR</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param>void **<name>params</name></param>
<alias name="glGetPointerv"/>
</command>
<command>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param len="bufSize">void *<name>binary</name></param>
</command>
<command>
<proto>void <name>glGetProgramBinaryOES</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
- <param><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
+ <param len="bufSize">void *<name>binary</name></param>
+ <alias name="glGetProgramBinary"/>
</command>
<command>
<proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
<proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
<param><ptype>GLuint</ptype> <name>pipeline</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
</command>
<command>
<param><ptype>GLenum</ptype> <name>programInterface</name></param>
<param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
</command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndexEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
<command>
<proto>void <name>glGetProgramResourceName</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLenum</ptype> <name>programInterface</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
</command>
+ <command>
+ <proto>void <name>glGetProgramResourcefvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>propCount</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>props</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetProgramResourceiv</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLsizei</ptype> <name>propCount</name></param>
<param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetProgramStringARB</name></proto>
<param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="COMPSIZE(target,pname)"><ptype>GLvoid</ptype> *<name>string</name></param>
+ <param len="COMPSIZE(target,pname)">void *<name>string</name></param>
</command>
<command>
<proto>void <name>glGetProgramStringNV</name></proto>
<proto>void <name>glGetProgramiv</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<glx type="single" opcode="199"/>
</command>
<command>
<param len="4"><ptype>GLint</ptype> *<name>params</name></param>
<glx type="vendor" opcode="1298"/>
</command>
+ <command>
+ <proto>void <name>glGetQueryBufferObjecti64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryBufferObjectiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryBufferObjectui64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryBufferObjectuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
<command>
<proto>void <name>glGetQueryIndexediv</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<proto>void <name>glGetQueryObjecti64vEXT</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLint64</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
<glx type="vendor" opcode="1328"/>
<alias name="glGetQueryObjecti64v"/>
</command>
<proto>void <name>glGetQueryObjectiv</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<glx type="single" opcode="165"/>
</command>
<command>
<proto>void <name>glGetQueryObjectivARB</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetQueryObjectiv"/>
</command>
<command>
<proto>void <name>glGetQueryObjectui64vEXT</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLuint64</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
<glx type="vendor" opcode="1329"/>
<alias name="glGetQueryObjectui64v"/>
</command>
<proto>void <name>glGetQueryObjectuiv</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLuint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
<glx type="single" opcode="166"/>
</command>
<command>
<proto>void <name>glGetQueryObjectuivARB</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLuint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
<alias name="glGetQueryObjectuiv"/>
</command>
<command>
<proto>void <name>glGetQueryiv</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<glx type="single" opcode="164"/>
</command>
<command>
<proto>void <name>glGetQueryivARB</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetQueryiv"/>
</command>
<command>
<proto>void <name>glGetRenderbufferParameterivOES</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetSamplerParameterIiv</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetSamplerParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIivOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetSamplerParameterIiv"/>
+ </command>
<command>
<proto>void <name>glGetSamplerParameterIuiv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetSamplerParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIuivOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetSamplerParameterIuiv"/>
+ </command>
<command>
<proto>void <name>glGetSamplerParameterfv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
<param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>row</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>column</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>span</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
<glx type="single" opcode="153"/>
<glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
</command>
<param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>row</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>column</name></param>
- <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>span</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
<glx type="vendor" opcode="4"/>
</command>
<command>
<proto>void <name>glGetShaderiv</name></proto>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<glx type="single" opcode="198"/>
</command>
<command>
<param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
<glx type="vendor" opcode="4097"/>
</command>
+ <command>
+ <proto><ptype>GLushort</ptype> <name>glGetStageIndexNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ </command>
<command>
<proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
<param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param><ptype>GLsizei</ptype> *<name>length</name></param>
<param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
+ <alias name="glGetSynciv"/>
</command>
<command>
<proto>void <name>glGetTexBumpParameterfvATI</name></proto>
<proto>void <name>glGetTexEnvxv</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetTexEnvxvOES</name></proto>
<proto>void <name>glGetTexGenfvOES</name></proto>
<param><ptype>GLenum</ptype> <name>coord</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetTexGeniv</name></proto>
<proto>void <name>glGetTexGenivOES</name></proto>
<param><ptype>GLenum</ptype> <name>coord</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetTexGenxvOES</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,level,format,type)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
<glx type="single" opcode="135"/>
<glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
</command>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetTexParameterIiv"/>
</command>
+ <command>
+ <proto>void <name>glGetTexParameterIivOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIiv"/>
+ </command>
<command>
<proto>void <name>glGetTexParameterIuiv</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
<alias name="glGetTexParameterIuiv"/>
</command>
+ <command>
+ <proto>void <name>glGetTexParameterIuivOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIuiv"/>
+ </command>
<command>
<proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <param len="1">void **<name>params</name></param>
</command>
<command>
<proto>void <name>glGetTexParameterfv</name></proto>
<proto>void <name>glGetTexParameterxv</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetTexParameterxvOES</name></proto>
<proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
</command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleIMG</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <alias name="glGetTextureHandleARB"/>
+ </command>
<command>
<proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
</command>
+ <command>
+ <proto>void <name>glGetTextureImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
+ </command>
<command>
<proto>void <name>glGetTextureImageEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,level,format,type)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
<param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetTextureParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetTextureParameterIivEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetTextureParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetTextureParameterIuivEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetTextureParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetTextureParameterfvEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetTextureParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetTextureParameterivEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
</command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleIMG</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <alias name="glGetTextureSamplerHandleARB"/>
+ </command>
<command>
<proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
</command>
+ <command>
+ <proto>void <name>glGetTextureSubImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
+ </command>
<command>
<proto>void <name>glGetTrackMatrixivNV</name></proto>
<param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="1"><ptype>GLint</ptype> *<name>location</name></param>
</command>
+ <command>
+ <proto>void <name>glGetTransformFeedbacki64_v</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbacki_v</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
<command>
<proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<param><ptype>GLsizei</ptype> <name>bufsize</name></param>
- <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
<param><ptype>GLchar</ptype> *<name>source</name></param>
</command>
<command>
<proto>void <name>glGetUniformdv</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(location)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLdouble</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetUniformfv</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetUniformfvARB</name></proto>
<param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(programObj,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
<alias name="glGetUniformfv"/>
</command>
+ <command>
+ <proto>void <name>glGetUniformi64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetUniformi64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetUniformiv</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetUniformivARB</name></proto>
<param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
- <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(programObj,location)"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetUniformiv"/>
</command>
+ <command>
+ <proto>void <name>glGetUniformui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint64</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetUniformui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<proto>void <name>glGetVariantPointervEXT</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
- <param len="COMPSIZE(id)"><ptype>GLvoid</ptype> **<name>data</name></param>
+ <param len="COMPSIZE(id)">void **<name>data</name></param>
</command>
<command>
<proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
</command>
+ <command>
+ <proto>void <name>glGetVertexArrayIndexed64iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint64</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayIndexediv</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
<command>
<proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLvoid</ptype> **<name>param</name></param>
+ <param>void **<name>param</name></param>
</command>
<command>
<proto>void <name>glGetVertexArrayPointervEXT</name></proto>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param><ptype>GLvoid</ptype> **<name>param</name></param>
+ <param len="1">void **<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
</command>
<command>
<proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetVertexAttribIiv</name></proto>
<proto>void <name>glGetVertexAttribPointerv</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="1">void **<name>pointer</name></param>
<glx type="single" opcode="209"/>
</command>
<command>
<proto>void <name>glGetVertexAttribPointervARB</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="1">void **<name>pointer</name></param>
<alias name="glGetVertexAttribPointerv"/>
</command>
<command>
<proto>void <name>glGetVertexAttribPointervNV</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
- <param len="1"><ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="1">void **<name>pointer</name></param>
<alias name="glGetVertexAttribPointerv"/>
</command>
<command>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnColorTable</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>table</name></param>
+ </command>
<command>
<proto>void <name>glGetnColorTableARB</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>table</name></param>
+ <param len="bufSize">void *<name>table</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnCompressedTexImage</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>lod</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glGetnCompressedTexImageARB</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLint</ptype> <name>lod</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <param len="bufSize">void *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnConvolutionFilter</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>image</name></param>
</command>
<command>
<proto>void <name>glGetnConvolutionFilterARB</name></proto>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>image</name></param>
+ <param len="bufSize">void *<name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnHistogram</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>values</name></param>
</command>
<command>
<proto>void <name>glGetnHistogramARB</name></proto>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <param len="bufSize">void *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapdv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLdouble</ptype> *<name>v</name></param>
</command>
<command>
<proto>void <name>glGetnMapdvARB</name></proto>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnMapfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto>void <name>glGetnMapfvARB</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnMapiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint</ptype> *<name>v</name></param>
+ </command>
<command>
<proto>void <name>glGetnMapivARB</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnMinmax</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>values</name></param>
+ </command>
<command>
<proto>void <name>glGetnMinmaxARB</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <param len="bufSize">void *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>values</name></param>
</command>
<command>
<proto>void <name>glGetnPixelMapfvARB</name></proto>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnPixelMapuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>values</name></param>
+ </command>
<command>
<proto>void <name>glGetnPixelMapuivARB</name></proto>
<param><ptype>GLenum</ptype> <name>map</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnPixelMapusv</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLushort</ptype> *<name>values</name></param>
+ </command>
<command>
<proto>void <name>glGetnPixelMapusvARB</name></proto>
<param><ptype>GLenum</ptype> <name>map</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnPolygonStipple</name></proto>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLubyte</ptype> *<name>pattern</name></param>
+ </command>
<command>
<proto>void <name>glGetnPolygonStippleARB</name></proto>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnSeparableFilter</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
+ <param>void *<name>row</name></param>
+ <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
+ <param>void *<name>column</name></param>
+ <param>void *<name>span</name></param>
+ </command>
<command>
<proto>void <name>glGetnSeparableFilterARB</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
- <param len="rowBufSize"><ptype>GLvoid</ptype> *<name>row</name></param>
+ <param len="rowBufSize">void *<name>row</name></param>
<param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
- <param len="columnBufSize"><ptype>GLvoid</ptype> *<name>column</name></param>
- <param len="0"><ptype>GLvoid</ptype> *<name>span</name></param>
+ <param len="columnBufSize">void *<name>column</name></param>
+ <param len="0">void *<name>span</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnTexImage</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glGetnTexImageARB</name></proto>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <param len="bufSize">void *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLdouble</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glGetnUniformdvARB</name></proto>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnUniformfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetnUniformfvARB</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnUniformfvKHR</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetnUniformfv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformi64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetnUniformivARB</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnUniformivKHR</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetnUniformiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLuint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetnUniformuivARB</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
<param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetnUniformuivKHR</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetnUniformuiv"/>
+ </command>
<command>
<proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
<param><ptype>GLbyte</ptype> <name>factor</name></param>
<command>
<proto>void <name>glIglooInterfaceSGIX</name></proto>
<param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
- <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const <ptype>GLvoid</ptype> *<name>params</name></param>
+ <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param>
<glx type="render" opcode="200"/>
</command>
<command>
<proto>void <name>glIndexPointer</name></proto>
<param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glIndexPointerEXT</name></proto>
<param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glIndexPointerListIBM</name></proto>
<param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
<param><ptype>GLint</ptype> <name>ptrstride</name></param>
</command>
<command>
<proto>void <name>glInterleavedArrays</name></proto>
<param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(format,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glInterpolatePathsNV</name></proto>
<param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
<param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
</command>
+ <command>
+ <proto>void <name>glInvalidateNamedFramebufferData</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateNamedFramebufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
<command>
<proto>void <name>glInvalidateSubFramebuffer</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
</command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsCommandListNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ </command>
<command>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
<param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
</command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glIsEnabledi"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glIsEnabledi"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glIsEnabledi"/>
+ </command>
<command>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
<param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<glx type="single" opcode="196"/>
</command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsStateNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>state</name></param>
+ </command>
<command>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
<param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
<command>
<proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
<param><ptype>GLsync</ptype> <name>sync</name></param>
+ <alias name="glIsSync"/>
</command>
<command>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
<command>
<proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
<param><ptype>GLuint</ptype> <name>array</name></param>
+ <alias name="glIsVertexArray"/>
</command>
<command>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
<command>
<proto>void <name>glLightModelxv</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>const <ptype>GLfixed</ptype> *<name>param</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
</command>
<command>
<proto>void <name>glLightModelxvOES</name></proto>
<proto>void <name>glLightxv</name></proto>
<param><ptype>GLenum</ptype> <name>light</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glLightxvOES</name></proto>
<param group="List"><ptype>GLuint</ptype> <name>base</name></param>
<glx type="render" opcode="3"/>
</command>
+ <command>
+ <proto>void <name>glListDrawCommandsStatesClientNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ <param><ptype>GLuint</ptype> <name>segment</name></param>
+ <param>const void **<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
<command>
<proto>void <name>glListParameterfSGIX</name></proto>
<param group="List"><ptype>GLuint</ptype> <name>list</name></param>
</command>
<command>
<proto>void <name>glLoadMatrixx</name></proto>
- <param>const <ptype>GLfixed</ptype> *<name>m</name></param>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
</command>
<command>
<proto>void <name>glLoadMatrixxOES</name></proto>
<proto>void *<name>glMapBufferOES</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>access</name></param>
+ <alias name="glMapBuffer"/>
</command>
<command>
<proto>void *<name>glMapBufferRange</name></proto>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
<param><ptype>GLsizeiptr</ptype> <name>length</name></param>
<param><ptype>GLbitfield</ptype> <name>access</name></param>
+ <alias name="glMapBufferRange"/>
</command>
<command>
<proto>void <name>glMapControlPointsNV</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
- <param len="COMPSIZE(target,uorder,vorder)">const <ptype>GLvoid</ptype> *<name>points</name></param>
+ <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param>
</command>
<command>
<proto>void <name>glMapGrid1d</name></proto>
<param><ptype>GLfixed</ptype> <name>v1</name></param>
<param><ptype>GLfixed</ptype> <name>v2</name></param>
</command>
+ <command>
+ <proto>void *<name>glMapNamedBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
<command>
<proto>void *<name>glMapNamedBufferEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param>
</command>
+ <command>
+ <proto>void *<name>glMapNamedBufferRange</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param><ptype>GLbitfield</ptype> <name>access</name></param>
+ </command>
<command>
<proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<proto>void <name>glMaterialxv</name></proto>
<param><ptype>GLenum</ptype> <name>face</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>const <ptype>GLfixed</ptype> *<name>param</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
</command>
<command>
<proto>void <name>glMaterialxvOES</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glMatrixIndexPointerOES</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glMatrixIndexubvARB</name></proto>
<param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
<glx type="render" opcode="4327"/>
</command>
+ <command>
+ <proto>void <name>glMatrixLoad3x2fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoad3x3fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
<command>
<proto>void <name>glMatrixLoadIdentityEXT</name></proto>
<param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
</command>
+ <command>
+ <proto>void <name>glMatrixLoadTranspose3x3fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
<command>
<proto>void <name>glMatrixLoadTransposedEXT</name></proto>
<param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
<param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
<glx type="render" opcode="179"/>
</command>
+ <command>
+ <proto>void <name>glMatrixMult3x2fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMult3x3fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultTranspose3x3fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
<command>
<proto>void <name>glMatrixMultTransposedEXT</name></proto>
<param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLfloat</ptype> <name>y</name></param>
<param><ptype>GLfloat</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
<command>
<proto>void <name>glMemoryBarrier</name></proto>
<param><ptype>GLbitfield</ptype> <name>barriers</name></param>
</command>
+ <command>
+ <proto>void <name>glMemoryBarrierByRegion</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+ </command>
<command>
<proto>void <name>glMemoryBarrierEXT</name></proto>
<param><ptype>GLbitfield</ptype> <name>barriers</name></param>
<param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
<alias name="glMinSampleShading"/>
</command>
+ <command>
+ <proto>void <name>glMinSampleShadingOES</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+ <alias name="glMinSampleShading"/>
+ </command>
<command>
<proto>void <name>glMinmax</name></proto>
<param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
</command>
<command>
<proto>void <name>glMultMatrixx</name></proto>
- <param>const <ptype>GLfixed</ptype> *<name>m</name></param>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
</command>
<command>
<proto>void <name>glMultMatrixxOES</name></proto>
<command>
<proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
<param><ptype>GLenum</ptype> <name>mode</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param>const void *<name>indirect</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<alias name="glMultiDrawArraysIndirect"/>
</command>
<command>
- <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
+ <proto>void <name>glMultiDrawArraysIndirectBindlessCountNV</name></proto>
<param><ptype>GLenum</ptype> <name>mode</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param>const void *<name>indirect</name></param>
<param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
</command>
<command>
- <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
+ <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
<param><ptype>GLenum</ptype> <name>mode</name></param>
- <param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param>const void *<name>indirect</name></param>
<param><ptype>GLsizei</ptype> <name>drawCount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
<param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
</command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawArraysIndirect"/>
+ </command>
<command>
<proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(drawcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>drawcount</name></param>
</command>
<command>
<param><ptype>GLenum</ptype> <name>mode</name></param>
<param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(drawcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>drawcount</name></param>
<param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
</command>
+ <command>
+ <proto>void <name>glMultiDrawElementsBaseVertexEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
+ <alias name="glMultiDrawElementsBaseVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsBaseVertexOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
+ <alias name="glMultiDrawElementsBaseVertex"/>
+ </command>
<command>
<proto>void <name>glMultiDrawElementsEXT</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
<alias name="glMultiDrawElements"/>
</command>
<proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
<param><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param>const void *<name>indirect</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<alias name="glMultiDrawElementsIndirect"/>
</command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectBindlessCountNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+ </command>
<command>
<proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
<param><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
</command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawElementsIndirect"/>
+ </command>
<command>
<proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
<param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
<param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
<param><ptype>GLsizei</ptype> <name>primcount</name></param>
<param><ptype>GLint</ptype> <name>modestride</name></param>
</command>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glMultiTexEnvfEXT</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glMultiTexImage2DEXT</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glMultiTexImage3DEXT</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glMultiTexParameterIivEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glMultiTexSubImage2DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glMultiTexSubImage3DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param>const void *<name>data</name></param>
+ <param><ptype>GLenum</ptype> <name>usage</name></param>
</command>
<command>
<proto>void <name>glNamedBufferDataEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="COMPSIZE(size)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="COMPSIZE(size)">const void *<name>data</name></param>
<param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
</command>
<command>
- <proto>void <name>glNamedBufferStorageEXT</name></proto>
+ <proto>void <name>glNamedBufferPageCommitmentARB</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
<param><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param>const void *<name>data</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferPageCommitmentEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferStorage</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
+ <command>
+ <proto>void <name>glNamedBufferStorageEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <alias name="glNamedBufferStorage"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">const void *<name>data</name></param>
+ </command>
<command>
<proto>void <name>glNamedBufferSubDataEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
- <param len="COMPSIZE(size)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">const void *<name>data</name></param>
+ <alias name="glNamedBufferSubData"/>
</command>
<command>
<proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
<param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
<param><ptype>GLsizeiptr</ptype> <name>size</name></param>
</command>
+ <command>
+ <proto>void <name>glNamedFramebufferDrawBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buf</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferDrawBuffers</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
<command>
<proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
<param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLint</ptype> <name>param</name></param>
</command>
+ <command>
+ <proto>void <name>glNamedFramebufferReadBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferRenderbuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
<command>
<proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
<param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
<param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
</command>
+ <command>
+ <proto>void <name>glNamedFramebufferSampleLocationsfvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferSampleLocationsfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
<command>
<proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
<param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
</command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureLayer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ </command>
<command>
<proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
<param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>len</name></param>
- <param len="len">const <ptype>GLvoid</ptype> *<name>string</name></param>
+ <param len="len">const void *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorage</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
</command>
<command>
<proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
</command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageMultisample</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
<command>
<proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
<param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
<command>
<proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
<param><ptype>GLsizei</ptype> <name>size</name></param>
- <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="size">const void *<name>pointer</name></param>
<param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
</command>
<command>
<proto>void <name>glNormalPointer</name></proto>
<param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glNormalPointerEXT</name></proto>
<param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glNormalPointerListIBM</name></proto>
<param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
<param><ptype>GLint</ptype> <name>ptrstride</name></param>
</command>
<command>
<proto>void <name>glNormalPointervINTEL</name></proto>
<param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="4">const void **<name>pointer</name></param>
</command>
<command>
<proto>void <name>glNormalStream3bATI</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLint</ptype> <name>value</name></param>
</command>
+ <command>
+ <proto>void <name>glPatchParameteriEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glPatchParameteri"/>
+ </command>
+ <command>
+ <proto>void <name>glPatchParameteriOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glPatchParameteri"/>
+ </command>
<command>
<proto>void <name>glPathColorGenNV</name></proto>
<param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
<param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
<param><ptype>GLsizei</ptype> <name>numCoords</name></param>
<param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
- <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
</command>
<command>
<proto>void <name>glPathCoordsNV</name></proto>
<param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
<param><ptype>GLsizei</ptype> <name>numCoords</name></param>
<param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
- <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
</command>
<command>
<proto>void <name>glPathCoverDepthFuncNV</name></proto>
<proto>void <name>glPathFogGenNV</name></proto>
<param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
</command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexArrayNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param>const void *<name>fontName</name></param>
+ <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexRangeNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param>const void *<name>fontName</name></param>
+ <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param>
+ </command>
<command>
<proto>void <name>glPathGlyphRangeNV</name></proto>
<param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
<param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
- <param len="COMPSIZE(fontTarget,fontName)">const <ptype>GLvoid</ptype> *<name>fontName</name></param>
+ <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
<param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
<param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
<param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
<proto>void <name>glPathGlyphsNV</name></proto>
<param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
<param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
- <param len="COMPSIZE(fontTarget,fontName)">const <ptype>GLvoid</ptype> *<name>fontName</name></param>
+ <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
<param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
<param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
<param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(numGlyphs,type,charcodes)">const <ptype>GLvoid</ptype> *<name>charcodes</name></param>
+ <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param>
<param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
<param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
<param><ptype>GLfloat</ptype> <name>emScale</name></param>
</command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glPathMemoryGlyphIndexArrayNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>fontSize</name></param>
+ <param>const void *<name>fontData</name></param>
+ <param><ptype>GLsizei</ptype> <name>faceIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
<command>
<proto>void <name>glPathParameterfNV</name></proto>
<param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
<param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
<param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>length</name></param>
- <param len="length">const <ptype>GLvoid</ptype> *<name>pathString</name></param>
+ <param len="length">const void *<name>pathString</name></param>
</command>
<command>
<proto>void <name>glPathSubCommandsNV</name></proto>
<param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
<param><ptype>GLsizei</ptype> <name>numCoords</name></param>
<param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
- <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
</command>
<command>
<proto>void <name>glPathSubCoordsNV</name></proto>
<param><ptype>GLsizei</ptype> <name>coordStart</name></param>
<param><ptype>GLsizei</ptype> <name>numCoords</name></param>
<param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
- <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
</command>
<command>
<proto>void <name>glPathTexGenNV</name></proto>
<proto>void <name>glPixelDataRangeNV</name></proto>
<param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>length</name></param>
- <param len="length">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="length">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glPixelMapfv</name></proto>
<command>
<proto>void <name>glPointParameterxv</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glPointParameterxvOES</name></proto>
<proto>void <name>glPointSizePointerOES</name></proto>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param>const void *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glPointSizex</name></proto>
<param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
<glx type="render" opcode="101"/>
</command>
+ <command>
+ <proto>void <name>glPolygonModeNV</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glPolygonMode"/>
+ </command>
<command>
<proto>void <name>glPolygonOffset</name></proto>
<param><ptype>GLfloat</ptype> <name>factor</name></param>
<param><ptype>GLfloat</ptype> <name>units</name></param>
<glx type="render" opcode="192"/>
</command>
+ <command>
+ <proto>void <name>glPolygonOffsetClampEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>units</name></param>
+ <param><ptype>GLfloat</ptype> <name>clamp</name></param>
+ <glx type="render" opcode="4225"/>
+ </command>
<command>
<proto>void <name>glPolygonOffsetEXT</name></proto>
<param><ptype>GLfloat</ptype> <name>factor</name></param>
<param><ptype>GLuint</ptype> <name>fill1</name></param>
<param><ptype>GLuint</ptype> <name>key1</name></param>
</command>
+ <command>
+ <proto>void <name>glPrimitiveBoundingBox</name></proto>
+ <param><ptype>GLfloat</ptype> <name>minX</name></param>
+ <param><ptype>GLfloat</ptype> <name>minY</name></param>
+ <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>minW</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveBoundingBoxARB</name></proto>
+ <param><ptype>GLfloat</ptype> <name>minX</name></param>
+ <param><ptype>GLfloat</ptype> <name>minY</name></param>
+ <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>minW</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+ <alias name="glPrimitiveBoundingBox"/>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveBoundingBoxEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>minX</name></param>
+ <param><ptype>GLfloat</ptype> <name>minY</name></param>
+ <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>minW</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+ <alias name="glPrimitiveBoundingBox"/>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveBoundingBoxOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>minX</name></param>
+ <param><ptype>GLfloat</ptype> <name>minY</name></param>
+ <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>minW</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+ <alias name="glPrimitiveBoundingBox"/>
+ </command>
<command>
<proto>void <name>glPrimitiveRestartIndex</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<proto>void <name>glProgramBinary</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
- <param len="length">const <ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param len="length">const void *<name>binary</name></param>
<param><ptype>GLsizei</ptype> <name>length</name></param>
</command>
<command>
<proto>void <name>glProgramBinaryOES</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param len="length">const void *<name>binary</name></param>
<param><ptype>GLint</ptype> <name>length</name></param>
+ <alias name="glProgramBinary"/>
</command>
<command>
<proto>void <name>glProgramBufferParametersIivNV</name></proto>
<param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
<glx type="render" opcode="4186"/>
</command>
+ <command>
+ <proto>void <name>glProgramPathFragmentInputGenNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLenum</ptype> <name>genMode</name></param>
+ <param><ptype>GLint</ptype> <name>components</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+ </command>
<command>
<proto>void <name>glProgramStringARB</name></proto>
<param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLsizei</ptype> <name>len</name></param>
- <param len="len">const <ptype>GLvoid</ptype> *<name>string</name></param>
+ <param len="len">const void *<name>string</name></param>
</command>
<command>
<proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform1dvEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform1fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint</ptype> <name>v0</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform1i64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform1i64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>x</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform1i64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform1i64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="1">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform1ivEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint</ptype> <name>v0</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform1ui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>x</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform1ui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform1uivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2dvEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2f</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>v0</name></param>
<param><ptype>GLint</ptype> <name>v1</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform2i64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform2i64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint64EXT</ptype> <name>x</name></param>
<param><ptype>GLint64EXT</ptype> <name>y</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform2i64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform2i64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*2)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2iEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="2">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2ivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>v0</name></param>
<param><ptype>GLuint</ptype> <name>v1</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform2ui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint64EXT</ptype> <name>x</name></param>
<param><ptype>GLuint64EXT</ptype> <name>y</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform2ui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*2)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2uiEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2uivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3dvEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3f</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>v1</name></param>
<param><ptype>GLint</ptype> <name>v2</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform3i64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ <param><ptype>GLint64</ptype> <name>z</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform3i64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint64EXT</ptype> <name>y</name></param>
<param><ptype>GLint64EXT</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform3i64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform3i64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*3)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3iEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="3">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3ivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>v1</name></param>
<param><ptype>GLuint</ptype> <name>v2</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ <param><ptype>GLuint64</ptype> <name>z</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform3ui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint64EXT</ptype> <name>y</name></param>
<param><ptype>GLuint64EXT</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform3ui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*3)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3uiEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3uivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4dvEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4f</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>v2</name></param>
<param><ptype>GLint</ptype> <name>v3</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform4i64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ <param><ptype>GLint64</ptype> <name>z</name></param>
+ <param><ptype>GLint64</ptype> <name>w</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform4i64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint64EXT</ptype> <name>z</name></param>
<param><ptype>GLint64EXT</ptype> <name>w</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform4i64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform4i64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*4)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4iEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="4">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4ivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>v2</name></param>
<param><ptype>GLuint</ptype> <name>v3</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ <param><ptype>GLuint64</ptype> <name>z</name></param>
+ <param><ptype>GLuint64</ptype> <name>w</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform4ui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint64EXT</ptype> <name>z</name></param>
<param><ptype>GLuint64EXT</ptype> <name>w</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform4ui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*4)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4uiEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4uivEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64</ptype> <name>value</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64IMG</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ <alias name="glProgramUniformHandleui64ARB"/>
+ </command>
<command>
<proto>void <name>glProgramUniformHandleui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLuint64</ptype> *<name>values</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64vIMG</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+ <alias name="glProgramUniformHandleui64vARB"/>
</command>
<command>
<proto>void <name>glProgramUniformHandleui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
<param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
<param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
</command>
+ <command>
+ <proto>void <name>glQueryObjectParameteruiAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param>
+ </command>
<command>
<proto>void <name>glRasterPos2d</name></proto>
<param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
<proto>void <name>glRasterPos4xvOES</name></proto>
<param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
</command>
+ <command>
+ <proto>void <name>glRasterSamplesEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>samples</name></param>
+ <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
<command>
<proto>void <name>glReadBuffer</name></proto>
- <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
<glx type="render" opcode="171"/>
</command>
<command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param>
<glx type="single" opcode="111"/>
<glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
</command>
+ <command>
+ <proto>void <name>glReadnPixels</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>data</name></param>
+ </command>
<command>
<proto>void <name>glReadnPixelsARB</name></proto>
<param><ptype>GLint</ptype> <name>x</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="bufSize">void *<name>data</name></param>
+ <alias name="glReadnPixels"/>
</command>
<command>
<proto>void <name>glReadnPixelsEXT</name></proto>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>bufSize</name></param>
- <param len="bufSize"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <param len="bufSize">void *<name>data</name></param>
+ <alias name="glReadnPixels"/>
+ </command>
+ <command>
+ <proto>void <name>glReadnPixelsKHR</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>data</name></param>
+ <alias name="glReadnPixels"/>
</command>
<command>
<proto>void <name>glRectd</name></proto>
<param><ptype>GLenum</ptype> <name>internalformat</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glRenderbufferStorageMultisample"/>
</command>
<command>
<proto>void <name>glRenderbufferStorageOES</name></proto>
<proto>void <name>glReplacementCodePointerSUN</name></proto>
<param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
</command>
<command>
<proto>void <name>glReplacementCodeubSUN</name></proto>
<command>
<proto>void <name>glResizeBuffersMESA</name></proto>
</command>
+ <command>
+ <proto>void <name>glResolveDepthValuesNV</name></proto>
+ </command>
<command>
<proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
</command>
<param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
<alias name="glSampleCoverage"/>
</command>
- <command>
- <proto>void <name>glSampleCoverageOES</name></proto>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>value</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
- </command>
<command>
<proto>void <name>glSampleCoveragex</name></proto>
<param><ptype>GLclampx</ptype> <name>value</name></param>
</command>
<command>
<proto>void <name>glSampleMaski</name></proto>
- <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
<param><ptype>GLbitfield</ptype> <name>mask</name></param>
</command>
<command>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
</command>
+ <command>
+ <proto>void <name>glSamplerParameterIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ <alias name="glSamplerParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIivOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ <alias name="glSamplerParameterIiv"/>
+ </command>
<command>
<proto>void <name>glSamplerParameterIuiv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
</command>
+ <command>
+ <proto>void <name>glSamplerParameterIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+ <alias name="glSamplerParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIuivOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+ <alias name="glSamplerParameterIuiv"/>
+ </command>
<command>
<proto>void <name>glSamplerParameterf</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glScissorArrayvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glScissorArrayv"/>
+ </command>
+ <command>
+ <proto>void <name>glScissorArrayvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glScissorArrayv"/>
+ </command>
<command>
<proto>void <name>glScissorIndexed</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
</command>
+ <command>
+ <proto>void <name>glScissorIndexedNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>left</name></param>
+ <param><ptype>GLint</ptype> <name>bottom</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glScissorIndexed"/>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexedOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>left</name></param>
+ <param><ptype>GLint</ptype> <name>bottom</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glScissorIndexed"/>
+ </command>
<command>
<proto>void <name>glScissorIndexedv</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glScissorIndexedvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glScissorIndexedv"/>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexedvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glScissorIndexedv"/>
+ </command>
<command>
<proto>void <name>glSecondaryColor3b</name></proto>
<param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glSecondaryColorPointerEXT</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
<alias name="glSecondaryColorPointer"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
<param><ptype>GLint</ptype> <name>ptrstride</name></param>
</command>
<command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type,width)">const <ptype>GLvoid</ptype> *<name>row</name></param>
- <param len="COMPSIZE(target,format,type,height)">const <ptype>GLvoid</ptype> *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
<glx type="render" opcode="4109"/>
<glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(target,format,type,width)">const <ptype>GLvoid</ptype> *<name>row</name></param>
- <param len="COMPSIZE(target,format,type,height)">const <ptype>GLvoid</ptype> *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
<alias name="glSeparableFilter2D"/>
<glx type="render" opcode="4109"/>
</command>
<proto>void <name>glSetInvariantEXT</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(id,type)">const <ptype>GLvoid</ptype> *<name>addr</name></param>
+ <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
</command>
<command>
<proto>void <name>glSetLocalConstantEXT</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(id,type)">const <ptype>GLvoid</ptype> *<name>addr</name></param>
+ <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
</command>
<command>
<proto>void <name>glSetMultisamplefvAMD</name></proto>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
<param><ptype>GLenum</ptype> <name>binaryformat</name></param>
- <param len="length">const <ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param len="length">const void *<name>binary</name></param>
<param><ptype>GLsizei</ptype> <name>length</name></param>
</command>
<command>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
- <param len="1">const <ptype>GLint</ptype> *<name>length</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
</command>
<command>
<proto>void <name>glShaderSourceARB</name></proto>
<param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
- <param len="1">const <ptype>GLint</ptype> *<name>length</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
<alias name="glShaderSource"/>
</command>
<command>
<param><ptype>GLuint</ptype> <name>height</name></param>
<param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
</command>
+ <command>
+ <proto>void <name>glStateCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>state</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
<command>
<proto>void <name>glStencilClearTagEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
<proto>void <name>glStencilFillPathInstancedNV</name></proto>
<param><ptype>GLsizei</ptype> <name>numPaths</name></param>
<param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
<param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
<param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
<param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
<proto>void <name>glStencilStrokePathInstancedNV</name></proto>
<param><ptype>GLsizei</ptype> <name>numPaths</name></param>
<param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
- <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
<param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
<param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
<param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
<param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
<param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
</command>
+ <command>
+ <proto>void <name>glStencilThenCoverFillPathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param>const void *<name>paths</name></param>
+ <param><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilThenCoverFillPathNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilThenCoverStrokePathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param>const void *<name>paths</name></param>
+ <param><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLint</ptype> <name>reference</name></param>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilThenCoverStrokePathNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLint</ptype> <name>reference</name></param>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
<command>
<proto>void <name>glStopInstrumentsSGIX</name></proto>
<param><ptype>GLint</ptype> <name>marker</name></param>
<command>
<proto>void <name>glStringMarkerGREMEDY</name></proto>
<param><ptype>GLsizei</ptype> <name>len</name></param>
- <param len="len">const <ptype>GLvoid</ptype> *<name>string</name></param>
+ <param len="len">const void *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSubpixelPrecisionBiasNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>xbits</name></param>
+ <param><ptype>GLuint</ptype> <name>ybits</name></param>
</command>
<command>
<proto>void <name>glSwizzleEXT</name></proto>
<proto>void <name>glTangentPointerEXT</name></proto>
<param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glTbufferMask3DFX</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<alias name="glTexBuffer"/>
</command>
+ <command>
+ <proto>void <name>glTexBufferOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glTexBuffer"/>
+ </command>
<command>
<proto>void <name>glTexBufferRange</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
</command>
+ <command>
+ <proto>void <name>glTexBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glTexBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferRangeOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glTexBufferRange"/>
+ </command>
<command>
<proto>void <name>glTexBumpParameterfvATI</name></proto>
<param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glTexCoordPointerEXT</name></proto>
<param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(size,type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glTexCoordPointerListIBM</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
<param><ptype>GLint</ptype> <name>ptrstride</name></param>
</command>
<command>
<proto>void <name>glTexCoordPointervINTEL</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="4">const void **<name>pointer</name></param>
</command>
<command>
<proto>void <name>glTexEnvf</name></proto>
<proto>void <name>glTexEnvxv</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glTexEnvxvOES</name></proto>
<proto>void <name>glTexGenfvOES</name></proto>
<param><ptype>GLenum</ptype> <name>coord</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glTexGeni</name></proto>
<proto>void <name>glTexGenivOES</name></proto>
<param><ptype>GLenum</ptype> <name>coord</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>const <ptype>GLint</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glTexGenxOES</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
<glx type="render" opcode="109"/>
<glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
</command>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
<glx type="render" opcode="110"/>
<glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
</command>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
<glx type="render" opcode="4114"/>
<glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
</command>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
<alias name="glTexImage3D"/>
<glx type="render" opcode="4114"/>
</command>
<param><ptype>GLint</ptype> <name>border</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ <alias name="glTexImage3D"/>
</command>
<command>
<proto>void <name>glTexImage4DSGIS</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth,size4d)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
<glx type="render" opcode="2057"/>
</command>
<command>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLboolean</ptype> <name>resident</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexPageCommitmentEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ <alias name="glTexPageCommitmentARB"/>
</command>
<command>
<proto>void <name>glTexParameterIiv</name></proto>
<param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
<alias name="glTexParameterIiv"/>
</command>
+ <command>
+ <proto>void <name>glTexParameterIivOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIiv"/>
+ </command>
<command>
<proto>void <name>glTexParameterIuiv</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
<alias name="glTexParameterIuiv"/>
</command>
+ <command>
+ <proto>void <name>glTexParameterIuivOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIuiv"/>
+ </command>
<command>
<proto>void <name>glTexParameterf</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<proto>void <name>glTexParameterxv</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
- <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glTexParameterxvOES</name></proto>
<param><ptype>GLsizei</ptype> <name>levels</name></param>
<param><ptype>GLenum</ptype> <name>internalformat</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glTexStorage1D"/>
</command>
<command>
<proto>void <name>glTexStorage2D</name></proto>
<param><ptype>GLenum</ptype> <name>internalformat</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glTexStorage2D"/>
</command>
<command>
<proto>void <name>glTexStorage2DMultisample</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <alias name="glTexStorage3D"/>
</command>
<command>
<proto>void <name>glTexStorage3DMultisample</name></proto>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
</command>
+ <command>
+ <proto>void <name>glTexStorage3DMultisampleOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ <alias name="glTexStorage3DMultisample"/>
+ </command>
<command>
<proto>void <name>glTexStorageSparseAMD</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
<glx type="render" opcode="4099"/>
<glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
<alias name="glTexSubImage1D"/>
<glx type="render" opcode="4099"/>
</command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
<glx type="render" opcode="4100"/>
<glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
<alias name="glTexSubImage2D"/>
<glx type="render" opcode="4100"/>
</command>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
<glx type="render" opcode="4115"/>
<glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
</command>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
<alias name="glTexSubImage3D"/>
<glx type="render" opcode="4115"/>
</command>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ <alias name="glTexSubImage3D"/>
</command>
<command>
<proto>void <name>glTexSubImage4DSGIS</name></proto>
<param><ptype>GLsizei</ptype> <name>size4d</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth,size4d)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
<glx type="render" opcode="2058"/>
</command>
+ <command>
+ <proto>void <name>glTextureBarrier</name></proto>
+ </command>
<command>
<proto>void <name>glTextureBarrierNV</name></proto>
<glx type="render" opcode="4348"/>
</command>
+ <command>
+ <proto>void <name>glTextureBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
<command>
<proto>void <name>glTextureBufferEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureBufferRange</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
<command>
<proto>void <name>glTextureBufferRangeEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glTextureImage2DEXT</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLboolean</ptype> <name>resident</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLint</ptype> *<name>params</name></param>
</command>
<command>
<proto>void <name>glTextureParameterIivEXT</name></proto>
<param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
<param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glTextureParameterIuivEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureParameterf</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
<command>
<proto>void <name>glTextureParameterfEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
<vecequiv name="glTextureParameterfvEXT"/>
</command>
+ <command>
+ <proto>void <name>glTextureParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
<command>
<proto>void <name>glTextureParameterfvEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
<param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
<command>
<proto>void <name>glTextureParameteriEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
<vecequiv name="glTextureParameterivEXT"/>
</command>
+ <command>
+ <proto>void <name>glTextureParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
<command>
<proto>void <name>glTextureParameterivEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<proto>void <name>glTextureRangeAPPLE</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>length</name></param>
- <param len="length">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="length">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glTextureRenderbufferEXT</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureStorage1D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
<command>
<proto>void <name>glTextureStorage1DEXT</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLenum</ptype> <name>internalformat</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureStorage2D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
<command>
<proto>void <name>glTextureStorage2DEXT</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureStorage2DMultisample</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
<command>
<proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureStorage3D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
<command>
<proto>void <name>glTextureStorage3DEXT</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureStorage3DMultisample</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
<command>
<proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLsizei</ptype> <name>layers</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureSubImage1D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>pixels</name></param>
+ </command>
<command>
<proto>void <name>glTextureSubImage1DEXT</name></proto>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage2D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glTextureSubImage2DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage3D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glTextureSubImage3DEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
<param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
</command>
<command>
<proto>void <name>glTextureView</name></proto>
<param><ptype>GLuint</ptype> <name>minlayer</name></param>
<param><ptype>GLuint</ptype> <name>numlayers</name></param>
</command>
+ <command>
+ <proto>void <name>glTextureViewEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+ <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+ <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+ <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+ <alias name="glTextureView"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureViewOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+ <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+ <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+ <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+ <alias name="glTextureView"/>
+ </command>
<command>
<proto>void <name>glTrackMatrixNV</name></proto>
<param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
</command>
<command>
<proto>void <name>glTransformFeedbackAttribsNV</name></proto>
- <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
<param><ptype>GLenum</ptype> <name>bufferMode</name></param>
</command>
+ <command>
+ <proto>void <name>glTransformFeedbackBufferBase</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackBufferRange</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
<command>
<proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<proto>void <name>glUniform1dv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform1f</name></proto>
<proto>void <name>glUniform1fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform1fvARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniform1fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint</ptype> <name>v0</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform1i64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ </command>
<command>
<proto>void <name>glUniform1i64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>x</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform1i64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform1i64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform1iARB</name></proto>
<proto>void <name>glUniform1iv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform1ivARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
<alias name="glUniform1iv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint</ptype> <name>v0</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform1ui64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ </command>
<command>
<proto>void <name>glUniform1ui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>x</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform1ui64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform1ui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform1uiEXT</name></proto>
<proto>void <name>glUniform1uiv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform1uivEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
<alias name="glUniform1uiv"/>
</command>
<command>
<proto>void <name>glUniform2dv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform2f</name></proto>
<proto>void <name>glUniform2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform2fvARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniform2fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>v0</name></param>
<param><ptype>GLint</ptype> <name>v1</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform2i64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ </command>
<command>
<proto>void <name>glUniform2i64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>x</name></param>
<param><ptype>GLint64EXT</ptype> <name>y</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform2i64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform2i64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*2)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform2iARB</name></proto>
<proto>void <name>glUniform2iv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform2ivARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
<alias name="glUniform2iv"/>
</command>
<command>
<param><ptype>GLuint</ptype> <name>v0</name></param>
<param><ptype>GLuint</ptype> <name>v1</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform2ui64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ </command>
<command>
<proto>void <name>glUniform2ui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>x</name></param>
<param><ptype>GLuint64EXT</ptype> <name>y</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform2ui64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform2ui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*2)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform2uiEXT</name></proto>
<proto>void <name>glUniform3dv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform3f</name></proto>
<proto>void <name>glUniform3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform3fvARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniform3fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>v1</name></param>
<param><ptype>GLint</ptype> <name>v2</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform3i64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ <param><ptype>GLint64</ptype> <name>z</name></param>
+ </command>
<command>
<proto>void <name>glUniform3i64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>y</name></param>
<param><ptype>GLint64EXT</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform3i64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform3i64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*3)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform3iARB</name></proto>
<proto>void <name>glUniform3iv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform3ivARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
<alias name="glUniform3iv"/>
</command>
<command>
<param><ptype>GLuint</ptype> <name>v1</name></param>
<param><ptype>GLuint</ptype> <name>v2</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform3ui64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ <param><ptype>GLuint64</ptype> <name>z</name></param>
+ </command>
<command>
<proto>void <name>glUniform3ui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>y</name></param>
<param><ptype>GLuint64EXT</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform3ui64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform3ui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*3)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform3uiEXT</name></proto>
<proto>void <name>glUniform4dv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform4f</name></proto>
<proto>void <name>glUniform4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform4fvARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniform4fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>v2</name></param>
<param><ptype>GLint</ptype> <name>v3</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform4i64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ <param><ptype>GLint64</ptype> <name>z</name></param>
+ <param><ptype>GLint64</ptype> <name>w</name></param>
+ </command>
<command>
<proto>void <name>glUniform4i64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>z</name></param>
<param><ptype>GLint64EXT</ptype> <name>w</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform4i64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform4i64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*4)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform4iARB</name></proto>
<proto>void <name>glUniform4iv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform4ivARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
<alias name="glUniform4iv"/>
</command>
<command>
<param><ptype>GLuint</ptype> <name>v2</name></param>
<param><ptype>GLuint</ptype> <name>v3</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform4ui64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ <param><ptype>GLuint64</ptype> <name>z</name></param>
+ <param><ptype>GLuint64</ptype> <name>w</name></param>
+ </command>
<command>
<proto>void <name>glUniform4ui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>z</name></param>
<param><ptype>GLuint64EXT</ptype> <name>w</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform4ui64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform4ui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(count*4)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniform4uiEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64</ptype> <name>value</name></param>
</command>
+ <command>
+ <proto>void <name>glUniformHandleui64IMG</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ <alias name="glUniformHandleui64ARB"/>
+ </command>
<command>
<proto>void <name>glUniformHandleui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<proto>void <name>glUniformHandleui64vARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLuint64</ptype> *<name>value</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformHandleui64vIMG</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ <alias name="glUniformHandleui64vARB"/>
</command>
<command>
<proto>void <name>glUniformHandleui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix2fvARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniformMatrix2fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix2x3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
<glx type="render" opcode="305"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniformMatrix2x3fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix2x4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
<glx type="render" opcode="307"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniformMatrix2x4fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix3fvARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniformMatrix3fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix3x2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
<glx type="render" opcode="306"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
- <alias name="glUniformMatrix3x2"/>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix3x2fv"/>
</command>
<command>
<proto>void <name>glUniformMatrix3x4dv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix3x4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
<glx type="render" opcode="309"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniformMatrix3x4fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix4fvARB</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniformMatrix4fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix4x2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
<glx type="render" opcode="308"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniformMatrix4x2fv"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUniformMatrix4x3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
<glx type="render" opcode="310"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
<alias name="glUniformMatrix4x3fv"/>
</command>
<command>
<proto>void <name>glUniformui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glUnlockArraysEXT</name></proto>
<command>
<proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glUnmapBuffer"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glUnmapNamedBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
</command>
<command>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLuint</ptype> <name>offset</name></param>
<param><ptype>GLsizei</ptype> <name>size</name></param>
- <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="size">const void *<name>pointer</name></param>
<param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
</command>
<command>
</command>
<command>
<proto>void <name>glVDPAUInitNV</name></proto>
- <param>const <ptype>GLvoid</ptype> *<name>vdpDevice</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>getProcAddress</name></param>
+ <param>const void *<name>vdpDevice</name></param>
+ <param>const void *<name>getProcAddress</name></param>
</command>
<command>
- <proto>void <name>glVDPAUIsSurfaceNV</name></proto>
+ <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto>
<param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
</command>
<command>
</command>
<command>
<proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto>
- <param>const <ptype>GLvoid</ptype> *<name>vdpSurface</name></param>
+ <param>const void *<name>vdpSurface</name></param>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
<param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
</command>
<command>
<proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto>
- <param>const <ptype>GLvoid</ptype> *<name>vdpSurface</name></param>
+ <param>const void *<name>vdpSurface</name></param>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
<param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLuint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(id,type,stride)">const <ptype>GLvoid</ptype> *<name>addr</name></param>
+ <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param>
</command>
<command>
<proto>void <name>glVariantbvEXT</name></proto>
<command>
<proto>void <name>glVertex2bOES</name></proto>
<param><ptype>GLbyte</ptype> <name>x</name></param>
+ <param><ptype>GLbyte</ptype> <name>y</name></param>
</command>
<command>
<proto>void <name>glVertex2bvOES</name></proto>
<proto>void <name>glVertex3bOES</name></proto>
<param><ptype>GLbyte</ptype> <name>x</name></param>
<param><ptype>GLbyte</ptype> <name>y</name></param>
+ <param><ptype>GLbyte</ptype> <name>z</name></param>
</command>
<command>
<proto>void <name>glVertex3bvOES</name></proto>
<param><ptype>GLbyte</ptype> <name>x</name></param>
<param><ptype>GLbyte</ptype> <name>y</name></param>
<param><ptype>GLbyte</ptype> <name>z</name></param>
+ <param><ptype>GLbyte</ptype> <name>w</name></param>
</command>
<command>
<proto>void <name>glVertex4bvOES</name></proto>
<proto>void <name>glVertex4xvOES</name></proto>
<param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
</command>
+ <command>
+ <proto>void <name>glVertexArrayAttribBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayAttribFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayAttribIFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayAttribLFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
<command>
<proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
</command>
+ <command>
+ <proto>void <name>glVertexArrayBindingDivisor</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
<command>
<proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
</command>
+ <command>
+ <proto>void <name>glVertexArrayElementBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
<command>
<proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<command>
<proto>void <name>glVertexArrayRangeAPPLE</name></proto>
<param><ptype>GLsizei</ptype> <name>length</name></param>
- <param len="length"><ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="length">void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexArrayRangeNV</name></proto>
<param><ptype>GLsizei</ptype> <name>length</name></param>
- <param len="COMPSIZE(length)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(length)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
<param><ptype>GLuint</ptype> <name>bindingindex</name></param>
<param><ptype>GLuint</ptype> <name>divisor</name></param>
</command>
+ <command>
+ <proto>void <name>glVertexArrayVertexBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexBuffers</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>strides</name></param>
+ </command>
<command>
<proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
<param><ptype>GLuint</ptype> <name>vaobj</name></param>
<proto>void <name>glVertexAttribDivisorANGLE</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLuint</ptype> <name>divisor</name></param>
+ <alias name="glVertexAttribDivisor"/>
</command>
<command>
<proto>void <name>glVertexAttribDivisorARB</name></proto>
<proto>void <name>glVertexAttribDivisorNV</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLuint</ptype> <name>divisor</name></param>
+ <alias name="glVertexAttribDivisor"/>
</command>
<command>
<proto>void <name>glVertexAttribFormat</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexAttribIPointerEXT</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
<alias name="glVertexAttribIPointer"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>size</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="size">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexAttribLPointerEXT</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="size">const void *<name>pointer</name></param>
<alias name="glVertexAttribLPointer"/>
</command>
<command>
<param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexAttribPointerARB</name></proto>
<param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
<alias name="glVertexAttribPointer"/>
</command>
<command>
<param><ptype>GLint</ptype> <name>fsize</name></param>
<param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(fsize,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexAttribs1dvNV</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexPointerEXT</name></proto>
<param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="COMPSIZE(size,type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexPointerListIBM</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLint</ptype> <name>stride</name></param>
- <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
<param><ptype>GLint</ptype> <name>ptrstride</name></param>
</command>
<command>
<proto>void <name>glVertexPointervINTEL</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
- <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param len="4">const void **<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexStream1dATI</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glVertexWeightfEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glViewportArrayvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glViewportArrayv"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportArrayvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glViewportArrayv"/>
+ </command>
<command>
<proto>void <name>glViewportIndexedf</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLfloat</ptype> <name>w</name></param>
<param><ptype>GLfloat</ptype> <name>h</name></param>
</command>
+ <command>
+ <proto>void <name>glViewportIndexedfOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <param><ptype>GLfloat</ptype> <name>h</name></param>
+ <alias name="glViewportIndexedf"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedfNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <param><ptype>GLfloat</ptype> <name>h</name></param>
+ <alias name="glViewportIndexedf"/>
+ </command>
<command>
<proto>void <name>glViewportIndexedfv</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glViewportIndexedfvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glViewportIndexedfv"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glViewportIndexedfv"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportPositionWScaleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>xcoeff</name></param>
+ <param><ptype>GLfloat</ptype> <name>ycoeff</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewportSwizzleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>swizzlex</name></param>
+ <param><ptype>GLenum</ptype> <name>swizzley</name></param>
+ <param><ptype>GLenum</ptype> <name>swizzlez</name></param>
+ <param><ptype>GLenum</ptype> <name>swizzlew</name></param>
+ </command>
<command>
<proto>void <name>glWaitSync</name></proto>
<param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
<param><ptype>GLsync</ptype> <name>sync</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
<param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ <alias name="glWaitSync"/>
</command>
<command>
<proto>void <name>glWeightPathsNV</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glWeightPointerOES</name></proto>
<param><ptype>GLint</ptype> <name>size</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
- <param>const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
</command>
<command>
<proto>void <name>glWeightbvARB</name></proto>
<proto>void <name>glWindowPos4svMESA</name></proto>
<param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glWindowRectanglesEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>box</name></param>
+ </command>
<command>
<proto>void <name>glWriteMaskEXT</name></proto>
<param><ptype>GLuint</ptype> <name>res</name></param>
<param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
<param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
</command>
+
</commands>
<!-- SECTION: GL API interface definitions. -->
<feature api="gl" name="GL_VERSION_1_0" number="1.0">
<require>
+ <type name="GLvoid" comment="No longer used in headers"/>
<command name="glCullFace"/>
<command name="glFrontFace"/>
<command name="glHint"/>
<enum name="GL_COLOR_ATTACHMENT13"/>
<enum name="GL_COLOR_ATTACHMENT14"/>
<enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_COLOR_ATTACHMENT16"/>
+ <enum name="GL_COLOR_ATTACHMENT17"/>
+ <enum name="GL_COLOR_ATTACHMENT18"/>
+ <enum name="GL_COLOR_ATTACHMENT19"/>
+ <enum name="GL_COLOR_ATTACHMENT20"/>
+ <enum name="GL_COLOR_ATTACHMENT21"/>
+ <enum name="GL_COLOR_ATTACHMENT22"/>
+ <enum name="GL_COLOR_ATTACHMENT23"/>
+ <enum name="GL_COLOR_ATTACHMENT24"/>
+ <enum name="GL_COLOR_ATTACHMENT25"/>
+ <enum name="GL_COLOR_ATTACHMENT26"/>
+ <enum name="GL_COLOR_ATTACHMENT27"/>
+ <enum name="GL_COLOR_ATTACHMENT28"/>
+ <enum name="GL_COLOR_ATTACHMENT29"/>
+ <enum name="GL_COLOR_ATTACHMENT30"/>
+ <enum name="GL_COLOR_ATTACHMENT31"/>
<enum name="GL_DEPTH_ATTACHMENT"/>
<enum name="GL_STENCIL_ATTACHMENT"/>
<enum name="GL_FRAMEBUFFER"/>
<enum name="GL_UNIFORM_BUFFER_START"/>
<enum name="GL_UNIFORM_BUFFER_SIZE"/>
<enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
<enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
<enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
<enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
<enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
<enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
<enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
<enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
<enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
<enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
<enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
<enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
<enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
<enum name="GL_INVALID_INDEX"/>
<command name="glGetUniformIndices"/>
<command name="glGetActiveUniformBlockiv"/>
<command name="glGetActiveUniformBlockName"/>
<command name="glUniformBlockBinding"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glGetIntegeri_v"/>
</require>
</feature>
<feature api="gl" name="GL_VERSION_3_2" number="3.2">
<enum name="GL_WAIT_FAILED"/>
<enum name="GL_TIMEOUT_IGNORED"/>
<enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
- <enum name="GL_TIMEOUT_IGNORED"/>
<command name="glFenceSync"/>
<command name="glIsSync"/>
<command name="glDeleteSync"/>
</require>
</feature>
<feature api="gl" name="GL_VERSION_4_2" number="4.2">
- <require>
+ <require comment="New aliases for old tokens">
+ <enum name="GL_COPY_READ_BUFFER_BINDING"/>
+ <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
</require>
<require comment="Reuse tokens from ARB_base_instance (none)">
</require>
</require>
<require comment="Reuse tokens from ARB_shading_language_packing (none)">
</require>
+ <require comment="Reuse tokens from ARB_texture_compression_bptc">
+ <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
+ </require>
<require comment="Reuse tokens from ARB_texture_storage">
<enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
</require>
<enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
<enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
<enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
- <enum name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
<enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
<enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
- <enum name="GL_COMPUTE_LOCAL_WORK_SIZE"/>
+ <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
<enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
<enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
<enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
<enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
</require>
<require comment="Reuse tokens from ARB_copy_image (none)">
</require>
<enum name="GL_VERTEX_BINDING_STRIDE"/>
<enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
<enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
</require>
<require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)">
</require>
<enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
</require>
</feature>
+ <feature api="gl" name="GL_VERSION_4_5" number="4.5">
+ <require comment="Added robustness functionality">
+ <enum name="GL_CONTEXT_LOST"/>
+ </require>
+ <require comment="Reuse GL_ARB_clip_control">
+ <command name="glClipControl"/>
+ <enum name="GL_LOWER_LEFT"/>
+ <enum name="GL_UPPER_LEFT"/>
+ <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
+ <enum name="GL_ZERO_TO_ONE"/>
+ <enum name="GL_CLIP_ORIGIN"/>
+ <enum name="GL_CLIP_DEPTH_MODE"/>
+ </require>
+ <require comment="Reuse GL_ARB_conditional_render_inverted">
+ <enum name="GL_QUERY_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
+ </require>
+ <require comment="Reuse GL_ARB_cull_distance">
+ <enum name="GL_MAX_CULL_DISTANCES"/>
+ <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+ </require>
+ <require comment="Reuse GL_ARB_direct_state_access">
+ <enum name="GL_TEXTURE_TARGET"/>
+ <enum name="GL_QUERY_TARGET"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ <command name="glCreateTransformFeedbacks"/>
+ <command name="glTransformFeedbackBufferBase"/>
+ <command name="glTransformFeedbackBufferRange"/>
+ <command name="glGetTransformFeedbackiv"/>
+ <command name="glGetTransformFeedbacki_v"/>
+ <command name="glGetTransformFeedbacki64_v"/>
+ <command name="glCreateBuffers"/>
+ <command name="glNamedBufferStorage"/>
+ <command name="glNamedBufferData"/>
+ <command name="glNamedBufferSubData"/>
+ <command name="glCopyNamedBufferSubData"/>
+ <command name="glClearNamedBufferData"/>
+ <command name="glClearNamedBufferSubData"/>
+ <command name="glMapNamedBuffer"/>
+ <command name="glMapNamedBufferRange"/>
+ <command name="glUnmapNamedBuffer"/>
+ <command name="glFlushMappedNamedBufferRange"/>
+ <command name="glGetNamedBufferParameteriv"/>
+ <command name="glGetNamedBufferParameteri64v"/>
+ <command name="glGetNamedBufferPointerv"/>
+ <command name="glGetNamedBufferSubData"/>
+ <command name="glCreateFramebuffers"/>
+ <command name="glNamedFramebufferRenderbuffer"/>
+ <command name="glNamedFramebufferParameteri"/>
+ <command name="glNamedFramebufferTexture"/>
+ <command name="glNamedFramebufferTextureLayer"/>
+ <command name="glNamedFramebufferDrawBuffer"/>
+ <command name="glNamedFramebufferDrawBuffers"/>
+ <command name="glNamedFramebufferReadBuffer"/>
+ <command name="glInvalidateNamedFramebufferData"/>
+ <command name="glInvalidateNamedFramebufferSubData"/>
+ <command name="glClearNamedFramebufferiv"/>
+ <command name="glClearNamedFramebufferuiv"/>
+ <command name="glClearNamedFramebufferfv"/>
+ <command name="glClearNamedFramebufferfi"/>
+ <command name="glBlitNamedFramebuffer"/>
+ <command name="glCheckNamedFramebufferStatus"/>
+ <command name="glGetNamedFramebufferParameteriv"/>
+ <command name="glGetNamedFramebufferAttachmentParameteriv"/>
+ <command name="glCreateRenderbuffers"/>
+ <command name="glNamedRenderbufferStorage"/>
+ <command name="glNamedRenderbufferStorageMultisample"/>
+ <command name="glGetNamedRenderbufferParameteriv"/>
+ <command name="glCreateTextures"/>
+ <command name="glTextureBuffer"/>
+ <command name="glTextureBufferRange"/>
+ <command name="glTextureStorage1D"/>
+ <command name="glTextureStorage2D"/>
+ <command name="glTextureStorage3D"/>
+ <command name="glTextureStorage2DMultisample"/>
+ <command name="glTextureStorage3DMultisample"/>
+ <command name="glTextureSubImage1D"/>
+ <command name="glTextureSubImage2D"/>
+ <command name="glTextureSubImage3D"/>
+ <command name="glCompressedTextureSubImage1D"/>
+ <command name="glCompressedTextureSubImage2D"/>
+ <command name="glCompressedTextureSubImage3D"/>
+ <command name="glCopyTextureSubImage1D"/>
+ <command name="glCopyTextureSubImage2D"/>
+ <command name="glCopyTextureSubImage3D"/>
+ <command name="glTextureParameterf"/>
+ <command name="glTextureParameterfv"/>
+ <command name="glTextureParameteri"/>
+ <command name="glTextureParameterIiv"/>
+ <command name="glTextureParameterIuiv"/>
+ <command name="glTextureParameteriv"/>
+ <command name="glGenerateTextureMipmap"/>
+ <command name="glBindTextureUnit"/>
+ <command name="glGetTextureImage"/>
+ <command name="glGetCompressedTextureImage"/>
+ <command name="glGetTextureLevelParameterfv"/>
+ <command name="glGetTextureLevelParameteriv"/>
+ <command name="glGetTextureParameterfv"/>
+ <command name="glGetTextureParameterIiv"/>
+ <command name="glGetTextureParameterIuiv"/>
+ <command name="glGetTextureParameteriv"/>
+ <command name="glCreateVertexArrays"/>
+ <command name="glDisableVertexArrayAttrib"/>
+ <command name="glEnableVertexArrayAttrib"/>
+ <command name="glVertexArrayElementBuffer"/>
+ <command name="glVertexArrayVertexBuffer"/>
+ <command name="glVertexArrayVertexBuffers"/>
+ <command name="glVertexArrayAttribBinding"/>
+ <command name="glVertexArrayAttribFormat"/>
+ <command name="glVertexArrayAttribIFormat"/>
+ <command name="glVertexArrayAttribLFormat"/>
+ <command name="glVertexArrayBindingDivisor"/>
+ <command name="glGetVertexArrayiv"/>
+ <command name="glGetVertexArrayIndexediv"/>
+ <command name="glGetVertexArrayIndexed64iv"/>
+ <command name="glCreateSamplers"/>
+ <command name="glCreateProgramPipelines"/>
+ <command name="glCreateQueries"/>
+ <command name="glGetQueryBufferObjecti64v"/>
+ <command name="glGetQueryBufferObjectiv"/>
+ <command name="glGetQueryBufferObjectui64v"/>
+ <command name="glGetQueryBufferObjectuiv"/>
+ </require>
+ <require comment="Reuse GL_ARB_ES3_1_compatibility">
+ <enum name="GL_BACK"/>
+ <command name="glMemoryBarrierByRegion"/>
+ </require>
+ <require comment="Reuse GL_ARB_get_texture_sub_image">
+ <command name="glGetTextureSubImage"/>
+ <command name="glGetCompressedTextureSubImage"/>
+ </require>
+ <require comment="Reuse GL_ARB_robustness">
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+ <enum name="GL_NO_RESET_NOTIFICATION"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+ <enum name="GL_CONTEXT_LOST"/>
+ <command name="glGetGraphicsResetStatus"/>
+ <command name="glGetnCompressedTexImage"/>
+ <command name="glGetnTexImage"/>
+ <command name="glGetnUniformdv"/>
+ <command name="glGetnUniformfv"/>
+ <command name="glGetnUniformiv"/>
+ <command name="glGetnUniformuiv"/>
+ <command name="glReadnPixels"/>
+ </require>
+ <require profile="compatibility" comment="Reuse GL_ARB_robustness">
+ <command name="glGetnMapdv"/>
+ <command name="glGetnMapfv"/>
+ <command name="glGetnMapiv"/>
+ <command name="glGetnPixelMapfv"/>
+ <command name="glGetnPixelMapuiv"/>
+ <command name="glGetnPixelMapusv"/>
+ <command name="glGetnPolygonStipple"/>
+ <command name="glGetnColorTable"/>
+ <command name="glGetnConvolutionFilter"/>
+ <command name="glGetnSeparableFilter"/>
+ <command name="glGetnHistogram"/>
+ <command name="glGetnMinmax"/>
+ </require>
+ <require comment="Reuse GL_ARB_texture_barrier">
+ <command name="glTextureBarrier"/>
+ </require>
+ <require comment="Reuse GL_KHR_context_flush_control">
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+ </require>
+ </feature>
<!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
<feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
<enum name="GL_VERSION_ES_CL_1_0"/>
<enum name="GL_VERSION_ES_CM_1_1"/>
<enum name="GL_VERSION_ES_CL_1_1"/>
+ <type name="GLvoid" comment="No longer used in headers"/>
<enum name="GL_DEPTH_BUFFER_BIT"/>
<enum name="GL_STENCIL_BUFFER_BIT"/>
<enum name="GL_COLOR_BUFFER_BIT"/>
<type name="GLfixed"/>
<type name="GLshort"/>
<type name="GLushort"/>
+ <type name="GLvoid" comment="No longer used in headers"/>
</require>
- <require comment="Not used by the API, so this type doesn't need to be declared in gl2ext.h">
+ <require comment="Not used by the API; put here so this type doesn't need to be declared in gl2ext.h">
<type name="GLsync"/>
<type name="GLint64"/>
<type name="GLuint64"/>
<enum name="GL_COLOR_ATTACHMENT13"/>
<enum name="GL_COLOR_ATTACHMENT14"/>
<enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_COLOR_ATTACHMENT16"/>
+ <enum name="GL_COLOR_ATTACHMENT17"/>
+ <enum name="GL_COLOR_ATTACHMENT18"/>
+ <enum name="GL_COLOR_ATTACHMENT19"/>
+ <enum name="GL_COLOR_ATTACHMENT20"/>
+ <enum name="GL_COLOR_ATTACHMENT21"/>
+ <enum name="GL_COLOR_ATTACHMENT22"/>
+ <enum name="GL_COLOR_ATTACHMENT23"/>
+ <enum name="GL_COLOR_ATTACHMENT24"/>
+ <enum name="GL_COLOR_ATTACHMENT25"/>
+ <enum name="GL_COLOR_ATTACHMENT26"/>
+ <enum name="GL_COLOR_ATTACHMENT27"/>
+ <enum name="GL_COLOR_ATTACHMENT28"/>
+ <enum name="GL_COLOR_ATTACHMENT29"/>
+ <enum name="GL_COLOR_ATTACHMENT30"/>
+ <enum name="GL_COLOR_ATTACHMENT31"/>
<enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
<enum name="GL_MAX_SAMPLES"/>
<enum name="GL_HALF_FLOAT"/>
<command name="glGetInternalformativ"/>
</require>
</feature>
-
- <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
- <extensions>
- <extension name="GL_3DFX_multisample" supported="gl">
- <require>
- <enum name="GL_MULTISAMPLE_3DFX"/>
- <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
- <enum name="GL_SAMPLES_3DFX"/>
- <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
- </require>
- </extension>
- <extension name="GL_3DFX_tbuffer" supported="gl">
- <require>
- <command name="glTbufferMask3DFX"/>
- </require>
- </extension>
- <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
- <require>
- <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
- <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
- </require>
- </extension>
- <extension name="GL_AMD_blend_minmax_factor" supported="gl">
- <require>
- <enum name="GL_FACTOR_MIN_AMD"/>
- <enum name="GL_FACTOR_MAX_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
- <require>
- <enum name="GL_3DC_X_AMD"/>
- <enum name="GL_3DC_XY_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
- <require>
- <enum name="GL_ATC_RGB_AMD"/>
- <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
- <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_conservative_depth" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_AMD_debug_output" supported="gl">
- <require>
- <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
- <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
- <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
- <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
- <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
- <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
- <command name="glDebugMessageEnableAMD"/>
- <command name="glDebugMessageInsertAMD"/>
- <command name="glDebugMessageCallbackAMD"/>
- <command name="glGetDebugMessageLogAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_depth_clamp_separate" supported="gl">
- <require>
- <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
- <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_draw_buffers_blend" supported="gl">
- <require>
- <command name="glBlendFuncIndexedAMD"/>
- <command name="glBlendFuncSeparateIndexedAMD"/>
- <command name="glBlendEquationIndexedAMD"/>
- <command name="glBlendEquationSeparateIndexedAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_interleaved_elements" supported="gl">
- <require>
- <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
- <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
- <enum name="GL_RED"/>
- <enum name="GL_GREEN"/>
- <enum name="GL_BLUE"/>
- <enum name="GL_ALPHA"/>
- <enum name="GL_RG8UI"/>
- <enum name="GL_RG16UI"/>
- <enum name="GL_RGBA8UI"/>
- <command name="glVertexAttribParameteriAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_multi_draw_indirect" supported="gl">
- <require>
- <command name="glMultiDrawArraysIndirectAMD"/>
- <command name="glMultiDrawElementsIndirectAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_name_gen_delete" supported="gl">
- <require>
- <enum name="GL_DATA_BUFFER_AMD"/>
- <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
- <enum name="GL_QUERY_OBJECT_AMD"/>
- <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
- <enum name="GL_SAMPLER_OBJECT_AMD"/>
- <command name="glGenNamesAMD"/>
- <command name="glDeleteNamesAMD"/>
- <command name="glIsNameAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
- <require>
- <enum name="GL_COUNTER_TYPE_AMD"/>
- <enum name="GL_COUNTER_RANGE_AMD"/>
- <enum name="GL_UNSIGNED_INT64_AMD"/>
- <enum name="GL_PERCENTAGE_AMD"/>
- <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
- <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
- <enum name="GL_PERFMON_RESULT_AMD"/>
- <command name="glGetPerfMonitorGroupsAMD"/>
- <command name="glGetPerfMonitorCountersAMD"/>
- <command name="glGetPerfMonitorGroupStringAMD"/>
- <command name="glGetPerfMonitorCounterStringAMD"/>
- <command name="glGetPerfMonitorCounterInfoAMD"/>
- <command name="glGenPerfMonitorsAMD"/>
- <command name="glDeletePerfMonitorsAMD"/>
- <command name="glSelectPerfMonitorCountersAMD"/>
- <command name="glBeginPerfMonitorAMD"/>
- <command name="glEndPerfMonitorAMD"/>
- <command name="glGetPerfMonitorCounterDataAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_pinned_memory" supported="gl">
- <require>
- <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_program_binary_Z400" supported="gles2">
- <require>
- <enum name="GL_Z400_BINARY_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_query_buffer_object" supported="gl">
- <require>
- <enum name="GL_QUERY_BUFFER_AMD"/>
- <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
- <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_sample_positions" supported="gl">
- <require>
- <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
- <command name="glSetMultisamplefvAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
- <require>
- <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
- </require>
- </extension>
- <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_AMD_shader_stencil_export" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_AMD_shader_trinary_minmax" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_AMD_sparse_texture" supported="gl">
- <require>
- <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
- <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
- <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
- <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
- <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
- <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
- <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
- <enum name="GL_MIN_LOD_WARNING_AMD"/>
- <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
- <command name="glTexStorageSparseAMD"/>
- <command name="glTextureStorageSparseAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_stencil_operation_extended" supported="gl">
- <require>
- <enum name="GL_SET_AMD"/>
- <enum name="GL_REPLACE_VALUE_AMD"/>
- <enum name="GL_STENCIL_OP_VALUE_AMD"/>
- <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
- <command name="glStencilOpValueAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_texture_texture4" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_AMD_vertex_shader_layer" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
- <require>
- <enum name="GL_SAMPLER_BUFFER_AMD"/>
- <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
- <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
- <enum name="GL_TESSELLATION_MODE_AMD"/>
- <enum name="GL_TESSELLATION_FACTOR_AMD"/>
- <enum name="GL_DISCRETE_AMD"/>
- <enum name="GL_CONTINUOUS_AMD"/>
- <command name="glTessellationFactorAMD"/>
- <command name="glTessellationModeAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_ANGLE_depth_texture" supported="gles2">
- <require>
- <enum name="GL_DEPTH_COMPONENT"/>
- <enum name="GL_DEPTH_STENCIL_OES"/>
- <enum name="GL_UNSIGNED_SHORT"/>
- <enum name="GL_UNSIGNED_INT"/>
- <enum name="GL_UNSIGNED_INT_24_8_OES"/>
- <enum name="GL_DEPTH_COMPONENT16"/>
- <enum name="GL_DEPTH_COMPONENT32_OES"/>
- <enum name="GL_DEPTH24_STENCIL8_OES"/>
- </require>
- </extension>
- <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
- <require>
- <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
- <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
- <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
- <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
- <command name="glBlitFramebufferANGLE"/>
- </require>
- </extension>
- <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
- <require>
- <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
- <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
- <enum name="GL_MAX_SAMPLES_ANGLE"/>
- <command name="glRenderbufferStorageMultisampleANGLE"/>
- </require>
- </extension>
- <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
- <require>
- <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
- <command name="glDrawArraysInstancedANGLE"/>
- <command name="glDrawElementsInstancedANGLE"/>
- <command name="glVertexAttribDivisorANGLE"/>
- </require>
- </extension>
- <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
- <require>
- <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
- </require>
- </extension>
- <extension name="GL_ANGLE_program_binary" supported="gles2">
- <require>
- <enum name="GL_PROGRAM_BINARY_ANGLE"/>
- </require>
- </extension>
- <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
- <require>
- <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
- </require>
- </extension>
- <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
- <require>
- <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
- </require>
- </extension>
- <extension name="GL_ANGLE_texture_usage" supported="gles2">
- <require>
- <enum name="GL_TEXTURE_USAGE_ANGLE"/>
- <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
- </require>
- </extension>
- <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
- <require>
- <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
- <command name="glGetTranslatedShaderSourceANGLE"/>
- </require>
- </extension>
- <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
- <require>
- <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
- </require>
- </extension>
- <extension name="GL_APPLE_client_storage" supported="gl">
- <require>
- <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
- </require>
- </extension>
- <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
- <require>
- <command name="glCopyTextureLevelsAPPLE"/>
- </require>
- </extension>
- <extension name="GL_APPLE_element_array" supported="gl">
- <require>
- <enum name="GL_ELEMENT_ARRAY_APPLE"/>
- <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
- <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
- <command name="glElementPointerAPPLE"/>
- <command name="glDrawElementArrayAPPLE"/>
- <command name="glDrawRangeElementArrayAPPLE"/>
- <command name="glMultiDrawElementArrayAPPLE"/>
- <command name="glMultiDrawRangeElementArrayAPPLE"/>
- </require>
- </extension>
- <extension name="GL_APPLE_fence" supported="gl">
- <require>
- <enum name="GL_DRAW_PIXELS_APPLE"/>
- <enum name="GL_FENCE_APPLE"/>
- <command name="glGenFencesAPPLE"/>
- <command name="glDeleteFencesAPPLE"/>
- <command name="glSetFenceAPPLE"/>
- <command name="glIsFenceAPPLE"/>
- <command name="glTestFenceAPPLE"/>
- <command name="glFinishFenceAPPLE"/>
- <command name="glTestObjectAPPLE"/>
- <command name="glFinishObjectAPPLE"/>
- </require>
- </extension>
- <extension name="GL_APPLE_float_pixels" supported="gl">
- <require>
- <enum name="GL_HALF_APPLE"/>
- <enum name="GL_RGBA_FLOAT32_APPLE"/>
- <enum name="GL_RGB_FLOAT32_APPLE"/>
- <enum name="GL_ALPHA_FLOAT32_APPLE"/>
- <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
- <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
- <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
- <enum name="GL_RGBA_FLOAT16_APPLE"/>
- <enum name="GL_RGB_FLOAT16_APPLE"/>
- <enum name="GL_ALPHA_FLOAT16_APPLE"/>
- <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
- <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
- <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
- <enum name="GL_COLOR_FLOAT_APPLE"/>
- </require>
- </extension>
- <extension name="GL_APPLE_flush_buffer_range" supported="gl">
- <require>
- <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
- <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
- <command name="glBufferParameteriAPPLE"/>
- <command name="glFlushMappedBufferRangeAPPLE"/>
- </require>
- </extension>
- <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
- <require>
- <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
- <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
- <enum name="GL_MAX_SAMPLES_APPLE"/>
- <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
- <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
- <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
- <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
- <command name="glRenderbufferStorageMultisampleAPPLE"/>
- <command name="glResolveMultisampleFramebufferAPPLE"/>
- </require>
- </extension>
- <extension name="GL_APPLE_object_purgeable" supported="gl">
- <require>
- <enum name="GL_BUFFER_OBJECT_APPLE"/>
- <enum name="GL_RELEASED_APPLE"/>
- <enum name="GL_VOLATILE_APPLE"/>
- <enum name="GL_RETAINED_APPLE"/>
- <enum name="GL_UNDEFINED_APPLE"/>
+ <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1">
+ <!-- arrays_of_arrays features -->
+ <require/>
+ <!-- compute_shader features -->
+ <require>
+ <command name="glDispatchCompute"/>
+ <command name="glDispatchComputeIndirect"/>
+ <enum name="GL_COMPUTE_SHADER"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
+ </require>
+ <!-- draw_indirect features -->
+ <require>
+ <command name="glDrawArraysIndirect"/>
+ <command name="glDrawElementsIndirect"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ </require>
+ <!-- explicit_uniform_location features -->
+ <require>
+ <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+ </require>
+ <!-- framebuffer_no_attachments features -->
+ <require>
+ <command name="glFramebufferParameteri"/>
+ <command name="glGetFramebufferParameteriv"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ </require>
+ <!-- program_interface_query features -->
+ <require>
+ <command name="glGetProgramInterfaceiv"/>
+ <command name="glGetProgramResourceIndex"/>
+ <command name="glGetProgramResourceName"/>
+ <command name="glGetProgramResourceiv"/>
+ <command name="glGetProgramResourceLocation"/>
+ <enum name="GL_UNIFORM"/>
+ <enum name="GL_UNIFORM_BLOCK"/>
+ <enum name="GL_PROGRAM_INPUT"/>
+ <enum name="GL_PROGRAM_OUTPUT"/>
+ <enum name="GL_BUFFER_VARIABLE"/>
+ <enum name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum name="GL_ACTIVE_RESOURCES"/>
+ <enum name="GL_MAX_NAME_LENGTH"/>
+ <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_NAME_LENGTH"/>
+ <enum name="GL_TYPE"/>
+ <enum name="GL_ARRAY_SIZE"/>
+ <enum name="GL_OFFSET"/>
+ <enum name="GL_BLOCK_INDEX"/>
+ <enum name="GL_ARRAY_STRIDE"/>
+ <enum name="GL_MATRIX_STRIDE"/>
+ <enum name="GL_IS_ROW_MAJOR"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_BUFFER_BINDING"/>
+ <enum name="GL_BUFFER_DATA_SIZE"/>
+ <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_ACTIVE_VARIABLES"/>
+ <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum name="GL_LOCATION"/>
+ </require>
+ <!-- separate_shader_objects features -->
+ <require>
+ <command name="glUseProgramStages"/>
+ <command name="glActiveShaderProgram"/>
+ <command name="glCreateShaderProgramv"/>
+ <command name="glBindProgramPipeline"/>
+ <command name="glDeleteProgramPipelines"/>
+ <command name="glGenProgramPipelines"/>
+ <command name="glIsProgramPipeline"/>
+ <command name="glGetProgramPipelineiv"/>
+ <command name="glProgramUniform1i"/>
+ <command name="glProgramUniform2i"/>
+ <command name="glProgramUniform3i"/>
+ <command name="glProgramUniform4i"/>
+ <command name="glProgramUniform1ui"/>
+ <command name="glProgramUniform2ui"/>
+ <command name="glProgramUniform3ui"/>
+ <command name="glProgramUniform4ui"/>
+ <command name="glProgramUniform1f"/>
+ <command name="glProgramUniform2f"/>
+ <command name="glProgramUniform3f"/>
+ <command name="glProgramUniform4f"/>
+ <command name="glProgramUniform1iv"/>
+ <command name="glProgramUniform2iv"/>
+ <command name="glProgramUniform3iv"/>
+ <command name="glProgramUniform4iv"/>
+ <command name="glProgramUniform1uiv"/>
+ <command name="glProgramUniform2uiv"/>
+ <command name="glProgramUniform3uiv"/>
+ <command name="glProgramUniform4uiv"/>
+ <command name="glProgramUniform1fv"/>
+ <command name="glProgramUniform2fv"/>
+ <command name="glProgramUniform3fv"/>
+ <command name="glProgramUniform4fv"/>
+ <command name="glProgramUniformMatrix2fv"/>
+ <command name="glProgramUniformMatrix3fv"/>
+ <command name="glProgramUniformMatrix4fv"/>
+ <command name="glProgramUniformMatrix2x3fv"/>
+ <command name="glProgramUniformMatrix3x2fv"/>
+ <command name="glProgramUniformMatrix2x4fv"/>
+ <command name="glProgramUniformMatrix4x2fv"/>
+ <command name="glProgramUniformMatrix3x4fv"/>
+ <command name="glProgramUniformMatrix4x3fv"/>
+ <command name="glValidateProgramPipeline"/>
+ <command name="glGetProgramPipelineInfoLog"/>
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_PROGRAM_SEPARABLE"/>
+ <enum name="GL_ACTIVE_PROGRAM"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+ </require>
+ <!-- shader_atomic_counters features -->
+ <require>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ </require>
+ <!-- shader_bitfield_operations features -->
+ <require/>
+ <!-- shader_image_load_store features -->
+ <require>
+ <command name="glBindImageTexture"/>
+ <command name="glGetBooleani_v"/>
+ <command name="glMemoryBarrier"/>
+ <command name="glMemoryBarrierByRegion"/>
+ <enum name="GL_MAX_IMAGE_UNITS"/>
+ <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ <enum name="GL_IMAGE_BINDING_NAME"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum name="GL_IMAGE_BINDING_LAYER"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_IMAGE_2D"/>
+ <enum name="GL_IMAGE_3D"/>
+ <enum name="GL_IMAGE_CUBE"/>
+ <enum name="GL_IMAGE_2D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D"/>
+ <enum name="GL_INT_IMAGE_3D"/>
+ <enum name="GL_INT_IMAGE_CUBE"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum name="GL_READ_ONLY"/>
+ <enum name="GL_WRITE_ONLY"/>
+ <enum name="GL_READ_WRITE"/>
+ </require>
+ <!-- shader_layout_binding features -->
+ <require/>
+ <!-- shader_storage_buffer_object features -->
+ <require>
+ <enum name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+ </require>
+ <!-- stencil_texturing features -->
+ <require>
+ <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ <enum name="GL_STENCIL_INDEX"/>
+ </require>
+ <!-- texture_gather features -->
+ <require>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ </require>
+ <!-- texture_storage_multisample features -->
+ <require>
+ <command name="glTexStorage2DMultisample"/>
+ <command name="glGetMultisamplefv"/>
+ <command name="glSampleMaski"/>
+ <command name="glGetTexLevelParameteriv"/>
+ <command name="glGetTexLevelParameterfv"/>
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_MASK"/>
+ <enum name="GL_SAMPLE_MASK_VALUE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_INTEGER_SAMPLES"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_SAMPLES"/>
+ <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_TEXTURE_WIDTH"/>
+ <enum name="GL_TEXTURE_HEIGHT"/>
+ <enum name="GL_TEXTURE_DEPTH"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum name="GL_TEXTURE_RED_SIZE"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum name="GL_TEXTURE_DEPTH_SIZE"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum name="GL_TEXTURE_SHARED_SIZE"/>
+ <enum name="GL_TEXTURE_RED_TYPE"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum name="GL_TEXTURE_COMPRESSED"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ </require>
+ <!-- vertex_attrib_binding features -->
+ <require>
+ <command name="glBindVertexBuffer"/>
+ <command name="glVertexAttribFormat"/>
+ <command name="glVertexAttribIFormat"/>
+ <command name="glVertexAttribBinding"/>
+ <command name="glVertexBindingDivisor"/>
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum name="GL_VERTEX_BINDING_BUFFER"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
+ </require>
+ </feature>
+ <feature api="gles2" name="GL_ES_VERSION_3_2" number="3.2">
+ <!-- 3.2-specific point features -->
+ <require>
+ <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
+ <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
+ </require>
+ <!-- Android extension pack features -->
+ <require/>
+ <!-- blend_equation_advanced features -->
+ <require>
+ <enum name="GL_MULTIPLY"/>
+ <enum name="GL_SCREEN"/>
+ <enum name="GL_OVERLAY"/>
+ <enum name="GL_DARKEN"/>
+ <enum name="GL_LIGHTEN"/>
+ <enum name="GL_COLORDODGE"/>
+ <enum name="GL_COLORBURN"/>
+ <enum name="GL_HARDLIGHT"/>
+ <enum name="GL_SOFTLIGHT"/>
+ <enum name="GL_DIFFERENCE"/>
+ <enum name="GL_EXCLUSION"/>
+ <enum name="GL_HSL_HUE"/>
+ <enum name="GL_HSL_SATURATION"/>
+ <enum name="GL_HSL_COLOR"/>
+ <enum name="GL_HSL_LUMINOSITY"/>
+ <command name="glBlendBarrier"/>
+ </require>
+ <!-- color_buffer_float features -->
+ <require/>
+ <!-- copy_image features -->
+ <require>
+ <command name="glCopyImageSubData"/>
+ </require>
+ <!-- debug features -->
+ <require>
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum name="GL_DEBUG_SOURCE_API"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_ERROR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum name="GL_DEBUG_TYPE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_MARKER"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_BUFFER"/>
+ <enum name="GL_SHADER"/>
+ <enum name="GL_PROGRAM"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_QUERY"/>
+ <enum name="GL_PROGRAM_PIPELINE"/>
+ <enum name="GL_SAMPLER"/>
+ <enum name="GL_MAX_LABEL_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum name="GL_DEBUG_OUTPUT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <command name="glDebugMessageControl"/>
+ <command name="glDebugMessageInsert"/>
+ <command name="glDebugMessageCallback"/>
+ <command name="glGetDebugMessageLog"/>
+ <command name="glPushDebugGroup"/>
+ <command name="glPopDebugGroup"/>
+ <command name="glObjectLabel"/>
+ <command name="glGetObjectLabel"/>
+ <command name="glObjectPtrLabel"/>
+ <command name="glGetObjectPtrLabel"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <!-- draw_buffers_indexed features -->
+ <require>
+ <!-- All tokens are already part of ES 3.0 -->
+ <command name="glEnablei"/>
+ <command name="glDisablei"/>
+ <command name="glBlendEquationi"/>
+ <command name="glBlendEquationSeparatei"/>
+ <command name="glBlendFunci"/>
+ <command name="glBlendFuncSeparatei"/>
+ <command name="glColorMaski"/>
+ <command name="glIsEnabledi"/>
+ </require>
+ <!-- draw_elements_base_vertex features -->
+ <require>
+ <command name="glDrawElementsBaseVertex"/>
+ <command name="glDrawRangeElementsBaseVertex"/>
+ <command name="glDrawElementsInstancedBaseVertex"/>
+ </require>
+ <!-- geometry_shader features -->
+ <require>
+ <enum name="GL_GEOMETRY_SHADER"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum name="GL_LINES_ADJACENCY"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum name="GL_TRIANGLES_ADJACENCY"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_UNDEFINED_VERTEX"/>
+ <enum name="GL_PRIMITIVES_GENERATED"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <command name="glFramebufferTexture"/>
+ </require>
+ <!-- gpu_shader5 features -->
+ <require/>
+ <!-- primitive_bounding_box features -->
+ <require>
+ <enum name="GL_PRIMITIVE_BOUNDING_BOX"/>
+ <command name="glPrimitiveBoundingBox"/>
+ </require>
+ <!-- robustness features -->
+ <require>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+ <enum name="GL_CONTEXT_FLAGS"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+ <enum name="GL_NO_RESET_NOTIFICATION"/>
+ <enum name="GL_CONTEXT_LOST"/>
+ <command name="glGetGraphicsResetStatus"/>
+ <command name="glReadnPixels"/>
+ <command name="glGetnUniformfv"/>
+ <command name="glGetnUniformiv"/>
+ <command name="glGetnUniformuiv"/>
+ </require>
+ <!-- sample_shading features -->
+ <require>
+ <command name="glMinSampleShading"/>
+ <enum name="GL_SAMPLE_SHADING"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+ </require>
+ <!-- sample_variables features -->
+ <require/>
+ <!-- shader_image_atomic features -->
+ <require/>
+ <!-- shader_io_blocks features -->
+ <require/>
+ <!-- shader_multisample_interpolation features -->
+ <require>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ </require>
+ <!-- tessellation_shader features -->
+ <require>
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_PATCH_VERTICES"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum name="GL_TESS_GEN_MODE"/>
+ <enum name="GL_TESS_GEN_SPACING"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum name="GL_TESS_GEN_POINT_MODE"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_ISOLINES"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_FRACTIONAL_ODD"/>
+ <enum name="GL_FRACTIONAL_EVEN"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_MAX_PATCH_VERTICES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+ <enum name="GL_IS_PER_PATCH"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER"/>
+ <enum name="GL_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <command name="glPatchParameteri"/>
+ </require>
+ <!-- texture_border_clamp features -->
+ <require>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_CLAMP_TO_BORDER"/>
+ <command name="glTexParameterIiv"/>
+ <command name="glTexParameterIuiv"/>
+ <command name="glGetTexParameterIiv"/>
+ <command name="glGetTexParameterIuiv"/>
+ <command name="glSamplerParameterIiv"/>
+ <command name="glSamplerParameterIuiv"/>
+ <command name="glGetSamplerParameterIiv"/>
+ <command name="glGetSamplerParameterIuiv"/>
+ </require>
+ <!-- texture_buffer features -->
+ <require>
+ <enum name="GL_TEXTURE_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER_BINDING"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SAMPLER_BUFFER"/>
+ <enum name="GL_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_IMAGE_BUFFER"/>
+ <enum name="GL_INT_IMAGE_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+ <command name="glTexBuffer"/>
+ <command name="glTexBufferRange"/>
+ </require>
+ <!-- texture_compression_astc_ldr features -->
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
+ </require>
+ <!-- texture_cube_map_array features -->
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ </require>
+ <!-- texture_stencil8 features -->
+ <require>
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ </require>
+ <!-- texture_storage_multisample_2d_array features -->
+ <require>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <command name="glTexStorage3DMultisample"/>
+ </require>
+ </feature>
+ <feature api="glsc2" name="GL_SC_VERSION_2_0" number="2.0">
+ <require comment="Not used by the API, but could be used by applications">
+ <type name="GLbyte" comment="Used to define GL_BYTE data"/>
+ <type name="GLshort" comment="Used to define GL_SHORT data"/>
+ <type name="GLushort" comment="Used to define GL_UNSIGNED_SHORT data"/>
+ </require>
+ <require>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_BLEND_EQUATION"/>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_BLEND_COLOR"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_STREAM_DRAW"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_CONTEXT_LOST"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_STENCIL_BACK_FUNC"/>
+ <enum name="GL_STENCIL_BACK_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_BACK_REF"/>
+ <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_RG"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_LINK_STATUS"/>
+ <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum name="GL_CURRENT_PROGRAM"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_INCR_WRAP"/>
+ <enum name="GL_DECR_WRAP"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_MIRRORED_REPEAT"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGB565"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+ <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+ <command name="glActiveTexture"/>
+ <command name="glBindBuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glBindTexture"/>
+ <command name="glBlendColor"/>
+ <command name="glBlendEquation"/>
+ <command name="glBlendEquationSeparate"/>
+ <command name="glBlendFunc"/>
+ <command name="glBlendFuncSeparate"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glClear"/>
+ <command name="glClearColor"/>
+ <command name="glClearDepthf"/>
+ <command name="glClearStencil"/>
+ <command name="glColorMask"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCreateProgram"/>
+ <command name="glCullFace"/>
+ <command name="glDepthFunc"/>
+ <command name="glDepthMask"/>
+ <command name="glDepthRangef"/>
+ <command name="glDisable"/>
+ <command name="glDisableVertexAttribArray"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawRangeElements"/>
+ <command name="glEnable"/>
+ <command name="glEnableVertexAttribArray"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFrontFace"/>
+ <command name="glGenBuffers"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glGenTextures"/>
+ <command name="glGetAttribLocation"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetError"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGetGraphicsResetStatus"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetProgramiv"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glGetString"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetnUniformfv"/>
+ <command name="glGetnUniformiv"/>
+ <command name="glGetUniformLocation"/>
+ <command name="glGetVertexAttribfv"/>
+ <command name="glGetVertexAttribiv"/>
+ <command name="glGetVertexAttribPointerv"/>
+ <command name="glHint"/>
+ <command name="glIsEnabled"/>
+ <command name="glLineWidth"/>
+ <command name="glPixelStorei"/>
+ <command name="glPolygonOffset"/>
+ <command name="glProgramBinary"/>
+ <command name="glReadnPixels"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glSampleCoverage"/>
+ <command name="glScissor"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilFuncSeparate"/>
+ <command name="glStencilMask"/>
+ <command name="glStencilMaskSeparate"/>
+ <command name="glStencilOp"/>
+ <command name="glStencilOpSeparate"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glUniform1f"/>
+ <command name="glUniform1fv"/>
+ <command name="glUniform1i"/>
+ <command name="glUniform1iv"/>
+ <command name="glUniform2f"/>
+ <command name="glUniform2fv"/>
+ <command name="glUniform2i"/>
+ <command name="glUniform2iv"/>
+ <command name="glUniform3f"/>
+ <command name="glUniform3fv"/>
+ <command name="glUniform3i"/>
+ <command name="glUniform3iv"/>
+ <command name="glUniform4f"/>
+ <command name="glUniform4fv"/>
+ <command name="glUniform4i"/>
+ <command name="glUniform4iv"/>
+ <command name="glUniformMatrix2fv"/>
+ <command name="glUniformMatrix3fv"/>
+ <command name="glUniformMatrix4fv"/>
+ <command name="glUseProgram"/>
+ <command name="glVertexAttrib1f"/>
+ <command name="glVertexAttrib1fv"/>
+ <command name="glVertexAttrib2f"/>
+ <command name="glVertexAttrib2fv"/>
+ <command name="glVertexAttrib3f"/>
+ <command name="glVertexAttrib3fv"/>
+ <command name="glVertexAttrib4f"/>
+ <command name="glVertexAttrib4fv"/>
+ <command name="glVertexAttribPointer"/>
+ <command name="glViewport"/>
+ </require>
+ </feature>
+
+ <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
+ <extensions>
+ <extension name="GL_3DFX_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_3DFX"/>
+ <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
+ <enum name="GL_SAMPLES_3DFX"/>
+ <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_tbuffer" supported="gl">
+ <require>
+ <command name="glTbufferMask3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+ <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_blend_minmax_factor" supported="gl">
+ <require>
+ <enum name="GL_FACTOR_MIN_AMD"/>
+ <enum name="GL_FACTOR_MAX_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_3DC_X_AMD"/>
+ <enum name="GL_3DC_XY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ATC_RGB_AMD"/>
+ <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+ <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_conservative_depth" supported="gl"/>
+ <extension name="GL_AMD_debug_output" supported="gl">
+ <require>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+ <command name="glDebugMessageEnableAMD"/>
+ <command name="glDebugMessageInsertAMD"/>
+ <command name="glDebugMessageCallbackAMD"/>
+ <command name="glGetDebugMessageLogAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_depth_clamp_separate" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+ <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_draw_buffers_blend" supported="gl">
+ <require>
+ <command name="glBlendFuncIndexedAMD"/>
+ <command name="glBlendFuncSeparateIndexedAMD"/>
+ <command name="glBlendEquationIndexedAMD"/>
+ <command name="glBlendEquationSeparateIndexedAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_gcn_shader" supported="gl"/>
+ <extension name="GL_AMD_gpu_shader_half_float" supported="gl">
+ <require>
+ <enum name="GL_FLOAT16_NV"/>
+ <enum name="GL_FLOAT16_VEC2_NV"/>
+ <enum name="GL_FLOAT16_VEC3_NV"/>
+ <enum name="GL_FLOAT16_VEC4_NV"/>
+ <enum name="GL_FLOAT16_MAT2_AMD"/>
+ <enum name="GL_FLOAT16_MAT3_AMD"/>
+ <enum name="GL_FLOAT16_MAT4_AMD"/>
+ <enum name="GL_FLOAT16_MAT2x3_AMD"/>
+ <enum name="GL_FLOAT16_MAT2x4_AMD"/>
+ <enum name="GL_FLOAT16_MAT3x2_AMD"/>
+ <enum name="GL_FLOAT16_MAT3x4_AMD"/>
+ <enum name="GL_FLOAT16_MAT4x2_AMD"/>
+ <enum name="GL_FLOAT16_MAT4x3_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_gpu_shader_int64" supported="gl">
+ <require>
+ <enum name="GL_INT64_NV"/>
+ <enum name="GL_UNSIGNED_INT64_NV"/>
+ <enum name="GL_INT8_NV"/>
+ <enum name="GL_INT8_VEC2_NV"/>
+ <enum name="GL_INT8_VEC3_NV"/>
+ <enum name="GL_INT8_VEC4_NV"/>
+ <enum name="GL_INT16_NV"/>
+ <enum name="GL_INT16_VEC2_NV"/>
+ <enum name="GL_INT16_VEC3_NV"/>
+ <enum name="GL_INT16_VEC4_NV"/>
+ <enum name="GL_INT64_VEC2_NV"/>
+ <enum name="GL_INT64_VEC3_NV"/>
+ <enum name="GL_INT64_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT8_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT16_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
+ <enum name="GL_FLOAT16_NV"/>
+ <enum name="GL_FLOAT16_VEC2_NV"/>
+ <enum name="GL_FLOAT16_VEC3_NV"/>
+ <enum name="GL_FLOAT16_VEC4_NV"/>
+ <command name="glUniform1i64NV"/>
+ <command name="glUniform2i64NV"/>
+ <command name="glUniform3i64NV"/>
+ <command name="glUniform4i64NV"/>
+ <command name="glUniform1i64vNV"/>
+ <command name="glUniform2i64vNV"/>
+ <command name="glUniform3i64vNV"/>
+ <command name="glUniform4i64vNV"/>
+ <command name="glUniform1ui64NV"/>
+ <command name="glUniform2ui64NV"/>
+ <command name="glUniform3ui64NV"/>
+ <command name="glUniform4ui64NV"/>
+ <command name="glUniform1ui64vNV"/>
+ <command name="glUniform2ui64vNV"/>
+ <command name="glUniform3ui64vNV"/>
+ <command name="glUniform4ui64vNV"/>
+ <command name="glGetUniformi64vNV"/>
+ <command name="glGetUniformui64vNV"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glProgramUniform1i64NV"/>
+ <command name="glProgramUniform2i64NV"/>
+ <command name="glProgramUniform3i64NV"/>
+ <command name="glProgramUniform4i64NV"/>
+ <command name="glProgramUniform1i64vNV"/>
+ <command name="glProgramUniform2i64vNV"/>
+ <command name="glProgramUniform3i64vNV"/>
+ <command name="glProgramUniform4i64vNV"/>
+ <command name="glProgramUniform1ui64NV"/>
+ <command name="glProgramUniform2ui64NV"/>
+ <command name="glProgramUniform3ui64NV"/>
+ <command name="glProgramUniform4ui64NV"/>
+ <command name="glProgramUniform1ui64vNV"/>
+ <command name="glProgramUniform2ui64vNV"/>
+ <command name="glProgramUniform3ui64vNV"/>
+ <command name="glProgramUniform4ui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_interleaved_elements" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+ <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <command name="glVertexAttribParameteriAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_multi_draw_indirect" supported="gl">
+ <require>
+ <command name="glMultiDrawArraysIndirectAMD"/>
+ <command name="glMultiDrawElementsIndirectAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_name_gen_delete" supported="gl">
+ <require>
+ <enum name="GL_DATA_BUFFER_AMD"/>
+ <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
+ <enum name="GL_QUERY_OBJECT_AMD"/>
+ <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+ <enum name="GL_SAMPLER_OBJECT_AMD"/>
+ <command name="glGenNamesAMD"/>
+ <command name="glDeleteNamesAMD"/>
+ <command name="glIsNameAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_occlusion_query_event" supported="gl">
+ <require>
+ <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
+ <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+ <command name="glQueryObjectParameteruiAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
+ <require>
+ <enum name="GL_COUNTER_TYPE_AMD"/>
+ <enum name="GL_COUNTER_RANGE_AMD"/>
+ <enum name="GL_UNSIGNED_INT64_AMD"/>
+ <enum name="GL_PERCENTAGE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AMD"/>
+ <command name="glGetPerfMonitorGroupsAMD"/>
+ <command name="glGetPerfMonitorCountersAMD"/>
+ <command name="glGetPerfMonitorGroupStringAMD"/>
+ <command name="glGetPerfMonitorCounterStringAMD"/>
+ <command name="glGetPerfMonitorCounterInfoAMD"/>
+ <command name="glGenPerfMonitorsAMD"/>
+ <command name="glDeletePerfMonitorsAMD"/>
+ <command name="glSelectPerfMonitorCountersAMD"/>
+ <command name="glBeginPerfMonitorAMD"/>
+ <command name="glEndPerfMonitorAMD"/>
+ <command name="glGetPerfMonitorCounterDataAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_pinned_memory" supported="gl">
+ <require>
+ <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_program_binary_Z400" supported="gles2">
+ <require>
+ <enum name="GL_Z400_BINARY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_query_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_QUERY_BUFFER_AMD"/>
+ <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
+ <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_sample_positions" supported="gl">
+ <require>
+ <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+ <command name="glSetMultisamplefvAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
+ <extension name="GL_AMD_shader_ballot" supported="gl"/>
+ <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
+ <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
+ <extension name="GL_AMD_shader_explicit_vertex_parameter" supported="gl"/>
+ <extension name="GL_AMD_sparse_texture" supported="gl">
+ <require>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+ <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably too late now"/>
+ <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
+ <enum name="GL_MIN_LOD_WARNING_AMD"/>
+ <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+ <command name="glTexStorageSparseAMD"/>
+ <command name="glTextureStorageSparseAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_stencil_operation_extended" supported="gl">
+ <require>
+ <enum name="GL_SET_AMD"/>
+ <enum name="GL_REPLACE_VALUE_AMD"/>
+ <enum name="GL_STENCIL_OP_VALUE_AMD"/>
+ <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+ <command name="glStencilOpValueAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_texture_texture4" supported="gl"/>
+ <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
+ <extension name="GL_AMD_transform_feedback4" supported="gl">
+ <require>
+ <enum name="GL_STREAM_RASTERIZATION_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
+ <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
+ <require>
+ <enum name="GL_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_TESSELLATION_MODE_AMD"/>
+ <enum name="GL_TESSELLATION_FACTOR_AMD"/>
+ <enum name="GL_DISCRETE_AMD"/>
+ <enum name="GL_CONTINUOUS_AMD"/>
+ <command name="glTessellationFactorAMD"/>
+ <command name="glTessellationModeAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/>
+ <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2">
+ <require comment="This is an alias for the following extensions. At present gl.xml doesn't actually replicate all their interfaces here.">
+ <!--
+ KHR_debug
+ KHR_texture_compression_astc_ldr
+ KHR_blend_equation_advanced
+ OES_sample_shading
+ OES_sample_variables
+ OES_shader_image_atomic
+ OES_shader_multisample_interpolation
+ OES_texture_stencil8
+ OES_texture_storage_multisample_2d_array
+ EXT_copy_image
+ EXT_draw_buffers_indexed
+ EXT_geometry_shader
+ EXT_gpu_shader5
+ EXT_primitive_bounding_box
+ EXT_shader_io_blocks
+ EXT_tessellation_shader
+ EXT_texture_border_clamp
+ EXT_texture_buffer
+ EXT_texture_cube_map_array
+ EXT_texture_srgb_decode
+ -->
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_depth_texture" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_DEPTH_STENCIL_OES"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_INT_24_8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
+ <command name="glBlitFramebufferANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
+ <enum name="GL_MAX_SAMPLES_ANGLE"/>
+ <command name="glRenderbufferStorageMultisampleANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
+ <command name="glDrawArraysInstancedANGLE"/>
+ <command name="glDrawElementsInstancedANGLE"/>
+ <command name="glVertexAttribDivisorANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
+ <require>
+ <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_usage" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_USAGE_ANGLE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
+ <require>
+ <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
+ <command name="glGetTranslatedShaderSourceANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_client_storage" supported="gl">
+ <require>
+ <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_clip_distance" supported="gles2">
+ <require>
+ <enum name="GL_MAX_CLIP_DISTANCES_APPLE"/>
+ <enum name="GL_CLIP_DISTANCE0_APPLE"/>
+ <enum name="GL_CLIP_DISTANCE1_APPLE"/>
+ <enum name="GL_CLIP_DISTANCE2_APPLE"/>
+ <enum name="GL_CLIP_DISTANCE3_APPLE"/>
+ <enum name="GL_CLIP_DISTANCE4_APPLE"/>
+ <enum name="GL_CLIP_DISTANCE5_APPLE"/>
+ <enum name="GL_CLIP_DISTANCE6_APPLE"/>
+ <enum name="GL_CLIP_DISTANCE7_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_color_buffer_packed_float" supported="gles2"/>
+ <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
+ <require>
+ <command name="glCopyTextureLevelsAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_element_array" supported="gl">
+ <require>
+ <enum name="GL_ELEMENT_ARRAY_APPLE"/>
+ <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
+ <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
+ <command name="glElementPointerAPPLE"/>
+ <command name="glDrawElementArrayAPPLE"/>
+ <command name="glDrawRangeElementArrayAPPLE"/>
+ <command name="glMultiDrawElementArrayAPPLE"/>
+ <command name="glMultiDrawRangeElementArrayAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_fence" supported="gl">
+ <require>
+ <enum name="GL_DRAW_PIXELS_APPLE"/>
+ <enum name="GL_FENCE_APPLE"/>
+ <command name="glGenFencesAPPLE"/>
+ <command name="glDeleteFencesAPPLE"/>
+ <command name="glSetFenceAPPLE"/>
+ <command name="glIsFenceAPPLE"/>
+ <command name="glTestFenceAPPLE"/>
+ <command name="glFinishFenceAPPLE"/>
+ <command name="glTestObjectAPPLE"/>
+ <command name="glFinishObjectAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_float_pixels" supported="gl">
+ <require>
+ <enum name="GL_HALF_APPLE"/>
+ <enum name="GL_RGBA_FLOAT32_APPLE"/>
+ <enum name="GL_RGB_FLOAT32_APPLE"/>
+ <enum name="GL_ALPHA_FLOAT32_APPLE"/>
+ <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
+ <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
+ <enum name="GL_RGBA_FLOAT16_APPLE"/>
+ <enum name="GL_RGB_FLOAT16_APPLE"/>
+ <enum name="GL_ALPHA_FLOAT16_APPLE"/>
+ <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
+ <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
+ <enum name="GL_COLOR_FLOAT_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_flush_buffer_range" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
+ <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
+ <command name="glBufferParameteriAPPLE"/>
+ <command name="glFlushMappedBufferRangeAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
+ <enum name="GL_MAX_SAMPLES_APPLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
+ <command name="glRenderbufferStorageMultisampleAPPLE"/>
+ <command name="glResolveMultisampleFramebufferAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_object_purgeable" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_OBJECT_APPLE"/>
+ <enum name="GL_RELEASED_APPLE"/>
+ <enum name="GL_VOLATILE_APPLE"/>
+ <enum name="GL_RETAINED_APPLE"/>
+ <enum name="GL_UNDEFINED_APPLE"/>
<enum name="GL_PURGEABLE_APPLE"/>
<command name="glObjectPurgeableAPPLE"/>
<command name="glObjectUnpurgeableAPPLE"/>
<command name="glGetSyncivAPPLE"/>
</require>
</extension>
- <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1">
- <require>
- </require>
- </extension>
+ <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1"/>
<extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
<require>
<enum name="GL_BGRA_EXT"/>
<enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
</require>
</extension>
+ <extension name="GL_APPLE_texture_packed_float" supported="gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
+ <enum name="GL_R11F_G11F_B10F_APPLE"/>
+ <enum name="GL_RGB9_E5_APPLE"/>
+ </require>
+ </extension>
<extension name="GL_APPLE_texture_range" supported="gl">
<require>
<enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
<command name="glClearDepthf"/>
</require>
</extension>
+ <extension name="GL_ARB_ES3_1_compatibility" supported="gl|glcore">
+ <require>
+ <enum name="GL_BACK"/>
+ <command name="glMemoryBarrierByRegion"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_ES3_2_compatibility" supported="gl">
+ <require>
+ <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
+ <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
+ <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
+ <command name="glPrimitiveBoundingBoxARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
<require>
<enum name="GL_COMPRESSED_RGB8_ETC2"/>
<enum name="GL_MAX_ELEMENT_INDEX"/>
</require>
</extension>
- <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/>
<extension name="GL_ARB_base_instance" supported="gl|glcore">
<require>
<command name="glDrawArraysInstancedBaseInstance"/>
<command name="glClearTexSubImage"/>
</require>
</extension>
+ <extension name="GL_ARB_clip_control" supported="gl|glcore">
+ <require>
+ <command name="glClipControl"/>
+ <enum name="GL_LOWER_LEFT"/>
+ <enum name="GL_UPPER_LEFT"/>
+ <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
+ <enum name="GL_ZERO_TO_ONE"/>
+ <enum name="GL_CLIP_ORIGIN"/>
+ <enum name="GL_CLIP_DEPTH_MODE"/>
+ </require>
+ </extension>
<extension name="GL_ARB_color_buffer_float" supported="gl">
<require>
<enum name="GL_RGBA_FLOAT_MODE_ARB"/>
<enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
<enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
<enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
- <enum name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
<enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
<enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
- <enum name="GL_COMPUTE_LOCAL_WORK_SIZE"/>
+ <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
<enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
<enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
<enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
<command name="glDispatchComputeGroupSizeARB"/>
</require>
</extension>
- <extension name="GL_ARB_conservative_depth" supported="gl|glcore">
+ <extension name="GL_ARB_conditional_render_inverted" supported="gl|glcore">
<require>
+ <enum name="GL_QUERY_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
</require>
</extension>
+ <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/>
<extension name="GL_ARB_copy_buffer" supported="gl|glcore">
<require>
- <enum name="GL_COPY_READ_BUFFER_BINDING"/>
<enum name="GL_COPY_READ_BUFFER"/>
- <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
<enum name="GL_COPY_WRITE_BUFFER"/>
<command name="glCopyBufferSubData"/>
</require>
<command name="glCopyImageSubData"/>
</require>
</extension>
+ <extension name="GL_ARB_cull_distance" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_CULL_DISTANCES"/>
+ <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+ </require>
+ </extension>
<extension name="GL_ARB_debug_output" supported="gl|glcore">
<require>
<enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
<enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_derivative_control" supported="gl|glcore"/>
+ <extension name="GL_ARB_direct_state_access" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_TARGET"/>
+ <enum name="GL_QUERY_TARGET"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ </require>
+ <require comment="Transform Feedback object functions">
+ <command name="glCreateTransformFeedbacks"/>
+ <command name="glTransformFeedbackBufferBase"/>
+ <command name="glTransformFeedbackBufferRange"/>
+ <command name="glGetTransformFeedbackiv"/>
+ <command name="glGetTransformFeedbacki_v"/>
+ <command name="glGetTransformFeedbacki64_v"/>
+ </require>
+ <require comment="Buffer object functions">
+ <command name="glCreateBuffers"/>
+ <command name="glNamedBufferStorage"/>
+ <command name="glNamedBufferData"/>
+ <command name="glNamedBufferSubData"/>
+ <command name="glCopyNamedBufferSubData"/>
+ <command name="glClearNamedBufferData"/>
+ <command name="glClearNamedBufferSubData"/>
+ <command name="glMapNamedBuffer"/>
+ <command name="glMapNamedBufferRange"/>
+ <command name="glUnmapNamedBuffer"/>
+ <command name="glFlushMappedNamedBufferRange"/>
+ <command name="glGetNamedBufferParameteriv"/>
+ <command name="glGetNamedBufferParameteri64v"/>
+ <command name="glGetNamedBufferPointerv"/>
+ <command name="glGetNamedBufferSubData"/>
+ </require>
+ <require comment="Framebuffer object functions">
+ <command name="glCreateFramebuffers"/>
+ <command name="glNamedFramebufferRenderbuffer"/>
+ <command name="glNamedFramebufferParameteri"/>
+ <command name="glNamedFramebufferTexture"/>
+ <command name="glNamedFramebufferTextureLayer"/>
+ <command name="glNamedFramebufferDrawBuffer"/>
+ <command name="glNamedFramebufferDrawBuffers"/>
+ <command name="glNamedFramebufferReadBuffer"/>
+ <command name="glInvalidateNamedFramebufferData"/>
+ <command name="glInvalidateNamedFramebufferSubData"/>
+ <command name="glClearNamedFramebufferiv"/>
+ <command name="glClearNamedFramebufferuiv"/>
+ <command name="glClearNamedFramebufferfv"/>
+ <command name="glClearNamedFramebufferfi"/>
+ <command name="glBlitNamedFramebuffer"/>
+ <command name="glCheckNamedFramebufferStatus"/>
+ <command name="glGetNamedFramebufferParameteriv"/>
+ <command name="glGetNamedFramebufferAttachmentParameteriv"/>
+ </require>
+ <require comment="Renderbuffer object functions">
+ <command name="glCreateRenderbuffers"/>
+ <command name="glNamedRenderbufferStorage"/>
+ <command name="glNamedRenderbufferStorageMultisample"/>
+ <command name="glGetNamedRenderbufferParameteriv"/>
+ </require>
+ <require comment="Texture object functions">
+ <command name="glCreateTextures"/>
+ <command name="glTextureBuffer"/>
+ <command name="glTextureBufferRange"/>
+ <command name="glTextureStorage1D"/>
+ <command name="glTextureStorage2D"/>
+ <command name="glTextureStorage3D"/>
+ <command name="glTextureStorage2DMultisample"/>
+ <command name="glTextureStorage3DMultisample"/>
+ <command name="glTextureSubImage1D"/>
+ <command name="glTextureSubImage2D"/>
+ <command name="glTextureSubImage3D"/>
+ <command name="glCompressedTextureSubImage1D"/>
+ <command name="glCompressedTextureSubImage2D"/>
+ <command name="glCompressedTextureSubImage3D"/>
+ <command name="glCopyTextureSubImage1D"/>
+ <command name="glCopyTextureSubImage2D"/>
+ <command name="glCopyTextureSubImage3D"/>
+ <command name="glTextureParameterf"/>
+ <command name="glTextureParameterfv"/>
+ <command name="glTextureParameteri"/>
+ <command name="glTextureParameterIiv"/>
+ <command name="glTextureParameterIuiv"/>
+ <command name="glTextureParameteriv"/>
+ <command name="glGenerateTextureMipmap"/>
+ <command name="glBindTextureUnit"/>
+ <command name="glGetTextureImage"/>
+ <command name="glGetCompressedTextureImage"/>
+ <command name="glGetTextureLevelParameterfv"/>
+ <command name="glGetTextureLevelParameteriv"/>
+ <command name="glGetTextureParameterfv"/>
+ <command name="glGetTextureParameterIiv"/>
+ <command name="glGetTextureParameterIuiv"/>
+ <command name="glGetTextureParameteriv"/>
+ </require>
+ <require comment="Vertex Array object functions">
+ <command name="glCreateVertexArrays"/>
+ <command name="glDisableVertexArrayAttrib"/>
+ <command name="glEnableVertexArrayAttrib"/>
+ <command name="glVertexArrayElementBuffer"/>
+ <command name="glVertexArrayVertexBuffer"/>
+ <command name="glVertexArrayVertexBuffers"/>
+ <command name="glVertexArrayAttribBinding"/>
+ <command name="glVertexArrayAttribFormat"/>
+ <command name="glVertexArrayAttribIFormat"/>
+ <command name="glVertexArrayAttribLFormat"/>
+ <command name="glVertexArrayBindingDivisor"/>
+ <command name="glGetVertexArrayiv"/>
+ <command name="glGetVertexArrayIndexediv"/>
+ <command name="glGetVertexArrayIndexed64iv"/>
+ </require>
+ <require comment="Sampler object functions">
+ <command name="glCreateSamplers"/>
+ </require>
+ <require comment="Program Pipeline object functions">
+ <command name="glCreateProgramPipelines"/>
+ </require>
+ <require comment="Query object functions">
+ <command name="glCreateQueries"/>
+ <command name="glGetQueryBufferObjecti64v"/>
+ <command name="glGetQueryBufferObjectiv"/>
+ <command name="glGetQueryBufferObjectui64v"/>
+ <command name="glGetQueryBufferObjectuiv"/>
+ </require>
+ </extension>
<extension name="GL_ARB_draw_buffers" supported="gl">
<require>
<enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
<enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
</require>
</extension>
- <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/>
<extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
<require>
<enum name="GL_MAX_UNIFORM_LOCATIONS"/>
</require>
</extension>
- <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore">
- <require>
- </require>
- </extension>
- <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/>
+ <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/>
<extension name="GL_ARB_fragment_program" supported="gl">
<require>
<enum name="GL_FRAGMENT_PROGRAM_ARB"/>
<command name="glIsProgramARB"/>
</require>
</extension>
- <extension name="GL_ARB_fragment_program_shadow" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_fragment_program_shadow" supported="gl"/>
<extension name="GL_ARB_fragment_shader" supported="gl">
<require>
<enum name="GL_FRAGMENT_SHADER_ARB"/>
<enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_fragment_shader_interlock" supported="gl"/>
<extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
<require>
<enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
<enum name="GL_UNSIGNED_INT_24_8"/>
<enum name="GL_DEPTH24_STENCIL8"/>
<enum name="GL_TEXTURE_STENCIL_SIZE"/>
- <enum name="GL_TEXTURE_RED_TYPE"/>
- <enum name="GL_TEXTURE_GREEN_TYPE"/>
- <enum name="GL_TEXTURE_BLUE_TYPE"/>
- <enum name="GL_TEXTURE_ALPHA_TYPE"/>
- <enum name="GL_TEXTURE_DEPTH_TYPE"/>
<enum name="GL_UNSIGNED_NORMALIZED"/>
<enum name="GL_FRAMEBUFFER_BINDING"/>
<enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
</require>
<require api="gl" profile="compatibility">
<enum name="GL_INDEX"/>
- <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
- <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
</require>
</extension>
<extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
<command name="glProgramParameteri"/>
</require>
</extension>
+ <extension name="GL_ARB_get_texture_sub_image" supported="gl|glcore">
+ <require>
+ <command name="glGetTextureSubImage"/>
+ <command name="glGetCompressedTextureSubImage"/>
+ </require>
+ </extension>
<extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
<require>
<enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
<command name="glGetUniformdv"/>
</require>
</extension>
+ <extension name="GL_ARB_gpu_shader_int64" supported="gl">
+ <require>
+ <enum name="GL_INT64_ARB"/>
+ <enum name="GL_UNSIGNED_INT64_ARB"/>
+ <enum name="GL_INT64_VEC2_ARB"/>
+ <enum name="GL_INT64_VEC3_ARB"/>
+ <enum name="GL_INT64_VEC4_ARB"/>
+ <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/>
+ <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/>
+ <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/>
+ <command name="glUniform1i64ARB"/>
+ <command name="glUniform2i64ARB"/>
+ <command name="glUniform3i64ARB"/>
+ <command name="glUniform4i64ARB"/>
+ <command name="glUniform1i64vARB"/>
+ <command name="glUniform2i64vARB"/>
+ <command name="glUniform3i64vARB"/>
+ <command name="glUniform4i64vARB"/>
+ <command name="glUniform1ui64ARB"/>
+ <command name="glUniform2ui64ARB"/>
+ <command name="glUniform3ui64ARB"/>
+ <command name="glUniform4ui64ARB"/>
+ <command name="glUniform1ui64vARB"/>
+ <command name="glUniform2ui64vARB"/>
+ <command name="glUniform3ui64vARB"/>
+ <command name="glUniform4ui64vARB"/>
+ <command name="glGetUniformi64vARB"/>
+ <command name="glGetUniformui64vARB"/>
+ <command name="glGetnUniformi64vARB"/>
+ <command name="glGetnUniformui64vARB"/>
+ <command name="glProgramUniform1i64ARB"/>
+ <command name="glProgramUniform2i64ARB"/>
+ <command name="glProgramUniform3i64ARB"/>
+ <command name="glProgramUniform4i64ARB"/>
+ <command name="glProgramUniform1i64vARB"/>
+ <command name="glProgramUniform2i64vARB"/>
+ <command name="glProgramUniform3i64vARB"/>
+ <command name="glProgramUniform4i64vARB"/>
+ <command name="glProgramUniform1ui64ARB"/>
+ <command name="glProgramUniform2ui64ARB"/>
+ <command name="glProgramUniform3ui64ARB"/>
+ <command name="glProgramUniform4ui64ARB"/>
+ <command name="glProgramUniform1ui64vARB"/>
+ <command name="glProgramUniform2ui64vARB"/>
+ <command name="glProgramUniform3ui64vARB"/>
+ <command name="glProgramUniform4ui64vARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_half_float_pixel" supported="gl">
<require>
<type name="GLhalfARB"/>
<enum name="GL_ANY_SAMPLES_PASSED"/>
</require>
</extension>
+ <extension name="GL_ARB_parallel_shader_compile" supported="gl">
+ <require>
+ <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
+ <enum name="GL_COMPLETION_STATUS_ARB"/>
+ <command name="glMaxShaderCompilerThreadsARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_pipeline_statistics_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTICES_SUBMITTED_ARB"/>
+ <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/>
+ <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
+ <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
+ <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
+ <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
+ <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
+ <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_pixel_buffer_object" supported="gl">
<require>
<enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
<enum name="GL_COORD_REPLACE_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_post_depth_coverage" supported="gl"/>
<extension name="GL_ARB_program_interface_query" supported="gl|glcore">
<require>
<enum name="GL_UNIFORM"/>
<enum name="GL_QUERY_RESULT_NO_WAIT"/>
</require>
</extension>
- <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/>
<extension name="GL_ARB_robustness" supported="gl|glcore">
<require>
<enum name="GL_NO_ERROR"/>
<command name="glGetnMinmaxARB"/>
</require>
</extension>
- <extension name="GL_ARB_robustness_isolation" supported="gl|glcore">
+ <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
+ <extension name="GL_ARB_sample_locations" supported="gl">
<require>
+ <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
+ <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
+ <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
+ <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
+ <enum name="GL_SAMPLE_LOCATION_ARB"/>
+ <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
+ <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
+ <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
+ <command name="glFramebufferSampleLocationsfvARB"/>
+ <command name="glNamedFramebufferSampleLocationsfvARB"/>
+ <command name="glEvaluateDepthValuesARB"/>
</require>
</extension>
<extension name="GL_ARB_sample_shading" supported="gl|glcore">
<command name="glGetProgramPipelineInfoLog"/>
</require>
</extension>
+ <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl"/>
<extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
<require>
<enum name="GL_ATOMIC_COUNTER_BUFFER"/>
<command name="glGetActiveAtomicCounterBufferiv"/>
</require>
</extension>
- <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore">
- <require>
- </require>
- </extension>
- <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore">
- </extension>
- <extension name="GL_ARB_shader_group_vote" supported="gl|glcore">
- </extension>
+ <extension name="GL_ARB_shader_ballot" supported="gl"/>
+ <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_clock" supported="gl"/>
+ <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
<extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
<require>
<enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
<command name="glMemoryBarrier"/>
</require>
</extension>
- <extension name="GL_ARB_shader_image_size" supported="gl|glcore">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/>
<extension name="GL_ARB_shader_objects" supported="gl">
<require>
<enum name="GL_PROGRAM_OBJECT_ARB"/>
<command name="glGetShaderSourceARB"/>
</require>
</extension>
- <extension name="GL_ARB_shader_precision" supported="gl|glcore">
- <require>
- </require>
- </extension>
- <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_shader_precision" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/>
<extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
<require>
<enum name="GL_SHADER_STORAGE_BUFFER"/>
<command name="glGetProgramStageiv"/>
</require>
</extension>
- <extension name="GL_ARB_shader_texture_lod" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_texture_lod" supported="gl"/>
+ <extension name="GL_ARB_shader_viewport_layer_array" supported="gl"/>
<extension name="GL_ARB_shading_language_100" supported="gl">
<require>
<enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
</require>
</extension>
- <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/>
<extension name="GL_ARB_shading_language_include" supported="gl|glcore">
<require>
<enum name="GL_SHADER_INCLUDE_ARB"/>
<command name="glGetNamedStringivARB"/>
</require>
</extension>
- <extension name="GL_ARB_shading_language_packing" supported="gl|glcore">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/>
<extension name="GL_ARB_shadow" supported="gl">
<require>
<enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
<enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_sparse_buffer" supported="gl|glcore">
+ <require>
+ <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
+ <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
+ <command name="glBufferPageCommitmentARB"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glNamedBufferPageCommitmentEXT"/>
+ </require>
+ <require comment="Supported only if GL_ARb_direct_state_access or GL 4.5 is supported">
+ <command name="glNamedBufferPageCommitmentARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_sparse_texture" supported="gl|glcore">
<require>
<enum name="GL_TEXTURE_SPARSE_ARB"/>
<enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
- <enum name="GL_MIN_SPARSE_LEVEL_ARB"/>
+ <enum name="GL_NUM_SPARSE_LEVELS_ARB"/>
<enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
<enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
<enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
<command name="glTexPageCommitmentARB"/>
</require>
</extension>
+ <extension name="GL_ARB_sparse_texture2" supported="gl|gles2"/>
+ <extension name="GL_ARB_sparse_texture_clamp" supported="gl"/>
<extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
<require>
<enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
<command name="glPatchParameterfv"/>
</require>
</extension>
+ <extension name="GL_ARB_texture_barrier" supported="gl|glcore">
+ <require>
+ <command name="glTextureBarrier"/>
+ </require>
+ </extension>
<extension name="GL_ARB_texture_border_clamp" supported="gl">
<require>
<enum name="GL_CLAMP_TO_BORDER_ARB"/>
<enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
</require>
</extension>
- <extension name="GL_ARB_texture_env_add" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_texture_env_add" supported="gl"/>
<extension name="GL_ARB_texture_env_combine" supported="gl">
<require>
<enum name="GL_COMBINE_ARB"/>
<enum name="GL_PREVIOUS_ARB"/>
</require>
</extension>
- <extension name="GL_ARB_texture_env_crossbar" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_texture_env_crossbar" supported="gl"/>
<extension name="GL_ARB_texture_env_dot3" supported="gl">
<require>
<enum name="GL_DOT3_RGB_ARB"/>
<enum name="GL_DOT3_RGBA_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_texture_filter_minmax" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
+ <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_texture_float" supported="gl">
<require>
<enum name="GL_TEXTURE_RED_TYPE_ARB"/>
<command name="glSampleMaski"/>
</require>
</extension>
- <extension name="GL_ARB_texture_non_power_of_two" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_ARB_texture_query_levels" supported="gl|glcore">
- <require>
- </require>
- </extension>
- <extension name="GL_ARB_texture_query_lod" supported="gl|glcore">
- <require>
- </require>
- </extension>
+ <extension name="GL_ARB_texture_non_power_of_two" supported="gl"/>
+ <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/>
+ <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/>
<extension name="GL_ARB_texture_rectangle" supported="gl">
<require>
<enum name="GL_TEXTURE_RECTANGLE_ARB"/>
<extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
<require>
<enum name="GL_TRANSFORM_FEEDBACK"/>
- <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
<enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
- <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
<enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
<enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
<command name="glBindTransformFeedback"/>
<command name="glDrawTransformFeedbackStreamInstanced"/>
</require>
</extension>
+ <extension name="GL_ARB_transform_feedback_overflow_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_transpose_matrix" supported="gl">
<require>
<enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
<command name="glGetActiveUniformBlockiv"/>
<command name="glGetActiveUniformBlockName"/>
<command name="glUniformBlockBinding"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glGetIntegeri_v"/>
</require>
</extension>
<extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
<enum name="GL_MALI_SHADER_BINARY_ARM"/>
</require>
</extension>
- <extension name="GL_ARM_rgba8" supported="gles1|gles2">
+ <extension name="GL_ARM_rgba8" supported="gles1|gles2"/>
+ <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2">
<require>
+ <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
+ <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
</require>
</extension>
+ <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/>
<extension name="GL_ATI_draw_buffers" supported="gl">
<require>
<enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
<command name="glVertexBlendEnvfATI"/>
</require>
</extension>
+ <extension name="GL_DMP_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
+ <enum name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
+ <enum name="GL_DMP_PROGRAM_BINARY_DMP"/>
+ </require>
+ </extension>
<extension name="GL_DMP_shader_binary" supported="gles2">
<require>
<enum name="GL_SHADER_BINARY_DMP"/>
<enum name="GL_422_REV_AVERAGE_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_YUV_target" supported="gles2">
+ <require>
+ <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
+ <enum name="GL_TEXTURE_EXTERNAL_OES"/>
+ <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+ <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+ </require>
+ </extension>
<extension name="GL_EXT_abgr" supported="gl">
<require>
<enum name="GL_ABGR_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_base_instance" supported="gles2">
+ <require>
+ <command name="glDrawArraysInstancedBaseInstanceEXT"/>
+ <command name="glDrawElementsInstancedBaseInstanceEXT"/>
+ <command name="glDrawElementsInstancedBaseVertexBaseInstanceEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_bgra" supported="gl">
<require>
<enum name="GL_BGR_EXT"/>
<command name="glBlendEquationSeparateEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_blend_func_extended" supported="gles2">
+ <require>
+ <enum name="GL_SRC1_COLOR_EXT"/>
+ <enum name="GL_SRC1_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
+ <enum name="GL_SRC_ALPHA_SATURATE_EXT"/>
+ <enum name="GL_LOCATION_INDEX_EXT"/>
+ <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
+ <command name="glBindFragDataLocationIndexedEXT"/>
+ <command name="glBindFragDataLocationEXT"/>
+ <command name="glGetProgramResourceLocationIndexEXT"/>
+ <command name="glGetFragDataIndexEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_blend_func_separate" supported="gl">
<require>
<enum name="GL_BLEND_DST_RGB_EXT"/>
<command name="glBlendFuncSeparateEXT"/>
</require>
</extension>
- <extension name="GL_EXT_blend_logic_op" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_EXT_blend_logic_op" supported="gl"/>
<extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
<require>
<enum name="GL_MIN_EXT"/>
<enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_buffer_storage" supported="gles2">
+ <require>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
+ <enum name="GL_MAP_COHERENT_BIT_EXT"/>
+ <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
+ <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
+ <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
+ <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
+ <command name="glBufferStorageEXT"/>
+ <!-- <command name="glNamedBufferStorageEXT"/> -->
+ </require>
+ </extension>
+ <extension name="GL_EXT_clear_texture" supported="gles2">
+ <require>
+ <command name="glClearTexImageEXT"/>
+ <command name="glClearTexSubImageEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_clip_cull_distance" supported="gles2">
+ <require>
+ <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
+ <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
+ <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
+ <enum name="GL_CLIP_DISTANCE0_EXT"/>
+ <enum name="GL_CLIP_DISTANCE1_EXT"/>
+ <enum name="GL_CLIP_DISTANCE2_EXT"/>
+ <enum name="GL_CLIP_DISTANCE3_EXT"/>
+ <enum name="GL_CLIP_DISTANCE4_EXT"/>
+ <enum name="GL_CLIP_DISTANCE5_EXT"/>
+ <enum name="GL_CLIP_DISTANCE6_EXT"/>
+ <enum name="GL_CLIP_DISTANCE7_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_clip_volume_hint" supported="gl">
<require>
<enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
<enum name="GL_UNPACK_CMYK_HINT_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_color_buffer_float" supported="gles2"/>
<extension name="GL_EXT_color_buffer_half_float" supported="gles2">
<require>
<enum name="GL_RGBA16F_EXT"/>
<command name="glUnlockArraysEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_conservative_depth" supported="gles2"/>
<extension name="GL_EXT_convolution" supported="gl">
<require>
<enum name="GL_CONVOLUTION_1D_EXT"/>
<command name="glBinormalPointerEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_copy_image" supported="gles2">
+ <require>
+ <command name="glCopyImageSubDataEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_copy_texture" supported="gl">
<require>
<command name="glCopyTexImage1DEXT"/>
<command name="glCullParameterfvEXT"/>
</require>
</extension>
- <extension name="GL_EXT_debug_label" supported="gles2">
+ <extension name="GL_EXT_debug_label" supported="gl|gles2">
<require>
<enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
<enum name="GL_PROGRAM_OBJECT_EXT"/>
<enum name="GL_TRANSFORM_FEEDBACK"/>
</require>
</extension>
- <extension name="GL_EXT_debug_marker" supported="gles2">
+ <extension name="GL_EXT_debug_marker" supported="gl|gles2">
<require>
<command name="glInsertEventMarkerEXT"/>
<command name="glPushGroupMarkerEXT"/>
<command name="glIsEnabledIndexedEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_draw_buffers_indexed" supported="gles2">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <command name="glEnableiEXT"/>
+ <command name="glDisableiEXT"/>
+ <command name="glBlendEquationiEXT"/>
+ <command name="glBlendEquationSeparateiEXT"/>
+ <command name="glBlendFunciEXT"/>
+ <command name="glBlendFuncSeparateiEXT"/>
+ <command name="glColorMaskiEXT"/>
+ <command name="glIsEnablediEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_elements_base_vertex" supported="gles2">
+ <require>
+ <command name="glDrawElementsBaseVertexEXT"/>
+ <command name="glDrawRangeElementsBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
+ <command name="glDrawElementsInstancedBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
+ <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
+ </require>
+ </extension>
<extension name="GL_EXT_draw_instanced" supported="gl|gles2">
<require>
<command name="glDrawArraysInstancedEXT"/>
<command name="glDrawRangeElementsEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_draw_transform_feedback" supported="gles2">
+ <require>
+ <command name="glDrawTransformFeedbackEXT"/>
+ <command name="glDrawTransformFeedbackInstancedEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_float_blend" supported="gles2"/>
<extension name="GL_EXT_fog_coord" supported="gl">
<require>
<enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
<enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_geometry_point_size" supported="gles2"/>
+ <extension name="GL_EXT_geometry_shader" supported="gles2">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+ <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
+ <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_UNDEFINED_VERTEX_EXT"/>
+ <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
+ <command name="glFramebufferTextureEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_geometry_shader4" supported="gl">
<require>
<enum name="GL_GEOMETRY_SHADER_EXT"/>
<command name="glUniform4uivEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_gpu_shader5" supported="gles2"/>
<extension name="GL_EXT_histogram" supported="gl">
<require>
<enum name="GL_HISTOGRAM_EXT"/>
<command name="glIndexMaterialEXT"/>
</require>
</extension>
- <extension name="GL_EXT_index_texture" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_EXT_index_texture" supported="gl"/>
<extension name="GL_EXT_instanced_arrays" supported="gles2">
<require>
<enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
<command name="glFlushMappedBufferRangeEXT"/>
</require>
</extension>
- <extension name="GL_EXT_misc_attribute" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_EXT_misc_attribute" supported="gl"/>
<extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
<require>
<command name="glMultiDrawArraysEXT"/>
<command name="glMultiDrawElementsEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_multi_draw_indirect" supported="gles2">
+ <require>
+ <command name="glMultiDrawArraysIndirectEXT"/>
+ <command name="glMultiDrawElementsIndirectEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_multisample" supported="gl">
<require>
<enum name="GL_MULTISAMPLE_EXT"/>
<command name="glSamplePatternEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_multisampled_compatibility" supported="gles2">
+ <require>
+ <enum name="GL_MULTISAMPLE_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
<require>
<enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
<command name="glGetPixelTransformParameterfvEXT"/>
</require>
</extension>
- <extension name="GL_EXT_pixel_transform_color_table" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_EXT_pixel_transform_color_table" supported="gl"/>
<extension name="GL_EXT_point_parameters" supported="gl">
<require>
<enum name="GL_POINT_SIZE_MIN_EXT"/>
<command name="glPolygonOffsetEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_polygon_offset_clamp" supported="gl|gles2">
+ <require>
+ <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
+ <command name="glPolygonOffsetClampEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_post_depth_coverage" supported="gl|gles2"/>
+ <extension name="GL_EXT_primitive_bounding_box" supported="gles2">
+ <require>
+ <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
+ <command name="glPrimitiveBoundingBoxEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_protected_textures" supported="gles2">
+ <require>
+ <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
+ <enum name="GL_TEXTURE_PROTECTED_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_provoking_vertex" supported="gl">
<require>
<enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
<enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
<enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
<enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_raster_multisample" supported="gl|gles2">
+ <require>
+ <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
+ <enum name="GL_RASTER_SAMPLES_EXT"/>
+ <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
+ <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
+ <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
+ <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
+ <command name="glRasterSamplesEXT"/>
</require>
</extension>
<extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
<enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_render_snorm" supported="gles2">
+ <require>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_R16_SNORM_EXT"/>
+ <enum name="GL_RG16_SNORM_EXT"/>
+ <enum name="GL_RGBA16_SNORM_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_rescale_normal" supported="gl">
<require>
<enum name="GL_RESCALE_NORMAL_EXT"/>
<command name="glUseProgramStagesEXT"/>
<command name="glValidateProgramPipelineEXT"/>
</require>
- <require api="gles2" comment="Depends on OpenGL ES 3.0">
+ <require api="gles2" comment="Depends on OpenGL ES 3.0 or GL_NV_non_square_matrices">
<command name="glProgramUniform1uiEXT"/>
<command name="glProgramUniform2uiEXT"/>
<command name="glProgramUniform3uiEXT"/>
<enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_shader_group_vote" supported="gles2"/>
+ <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/>
<extension name="GL_EXT_shader_image_load_store" supported="gl">
<require>
<enum name="GL_MAX_IMAGE_UNITS_EXT"/>
<command name="glMemoryBarrierEXT"/>
</require>
</extension>
- <extension name="GL_EXT_shader_integer_mix" supported="gl|gles2">
- <require>
- </require>
- </extension>
- <extension name="GL_EXT_shader_texture_lod" supported="gles2">
+ <extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/>
+ <extension name="GL_EXT_shader_integer_mix" supported="gl|gles2"/>
+ <extension name="GL_EXT_shader_io_blocks" supported="gles2"/>
+ <extension name="GL_EXT_shader_non_constant_global_initializers" supported="gles2"/>
+ <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2">
<require>
+ <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+ <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
+ <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
</require>
</extension>
- <extension name="GL_EXT_shadow_funcs" supported="gl">
+ <extension name="GL_EXT_shader_pixel_local_storage2" supported="gles2">
<require>
+ <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+ <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
+ <command name="glFramebufferPixelLocalStorageSizeEXT"/>
+ <command name="glGetFramebufferPixelLocalStorageSizeEXT"/>
+ <command name="glClearPixelLocalStorageuiEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_shader_texture_lod" supported="gles2"/>
+ <extension name="GL_EXT_shadow_funcs" supported="gl"/>
<extension name="GL_EXT_shadow_samplers" supported="gles2">
<require>
<enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
<enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_sparse_texture" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_SPARSE_EXT"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
+ <enum name="GL_NUM_SPARSE_LEVELS_EXT"/>
+ <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
+ <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
+ <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
+ <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
+ <command name="glTexPageCommitmentEXT"/>
+ <!-- <command name="glTexturePageCommitmentEXT"/> -->
+ </require>
+ </extension>
+ <extension name="GL_EXT_sparse_texture2" supported="gl"/>
<extension name="GL_EXT_stencil_clear_tag" supported="gl">
<require>
<enum name="GL_STENCIL_TAG_BITS_EXT"/>
<command name="glTexSubImage2DEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_tessellation_point_size" supported="gles2"/>
+ <extension name="GL_EXT_tessellation_shader" supported="gles2">
+ <require>
+ <enum name="GL_PATCHES_EXT"/>
+ <enum name="GL_PATCH_VERTICES_EXT"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
+ <enum name="GL_TESS_GEN_MODE_EXT"/>
+ <enum name="GL_TESS_GEN_SPACING_EXT"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
+ <enum name="GL_TESS_GEN_POINT_MODE_EXT"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_ISOLINES_EXT"/>
+ <enum name="GL_QUADS_EXT"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_FRACTIONAL_ODD_EXT"/>
+ <enum name="GL_FRACTIONAL_EVEN_EXT"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_MAX_PATCH_VERTICES_EXT"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+ <enum name="GL_IS_PER_PATCH_EXT"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_EXT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_EXT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+ <command name="glPatchParameteriEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_texture" supported="gl">
<require>
<enum name="GL_ALPHA4_EXT"/>
<enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
<enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
<enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <command name="glFramebufferTextureLayerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_border_clamp" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/>
+ <enum name="GL_CLAMP_TO_BORDER_EXT"/>
+ <command name="glTexParameterIivEXT"/>
+ <command name="glTexParameterIuivEXT"/>
+ <command name="glGetTexParameterIivEXT"/>
+ <command name="glGetTexParameterIuivEXT"/>
+ <command name="glSamplerParameterIivEXT"/>
+ <command name="glSamplerParameterIuivEXT"/>
+ <command name="glGetSamplerParameterIivEXT"/>
+ <command name="glGetSamplerParameterIuivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_buffer" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
+ <enum name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
+ <command name="glTexBufferEXT"/>
+ <command name="glTexBufferRangeEXT"/>
</require>
</extension>
<extension name="GL_EXT_texture_buffer_object" supported="gl">
<enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
</require>
</extension>
- <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2">
+ <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2|glsc2">
<require>
<enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
<enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
<enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
</require>
</extension>
- <extension name="GL_EXT_texture_env_add" supported="gl">
+ <extension name="GL_EXT_texture_cube_map_array" supported="gles2">
<require>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_env_add" supported="gl"/>
<extension name="GL_EXT_texture_env_combine" supported="gl">
<require>
<enum name="GL_COMBINE_EXT"/>
<enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_filter_minmax" supported="gl|gles2">
+ <require>
+ <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
+ <enum name="GL_RASTER_SAMPLES_EXT"/>
+ <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
+ <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
+ <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
+ <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
+ <command name="glRasterSamplesEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
<require>
<enum name="GL_BGRA_EXT"/>
<enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_norm16" supported="gles2">
+ <require>
+ <enum name="GL_R16_EXT"/>
+ <enum name="GL_RG16_EXT"/>
+ <enum name="GL_RGBA16_EXT"/>
+ <enum name="GL_RGB16_EXT"/>
+ <enum name="GL_R16_SNORM_EXT"/>
+ <enum name="GL_RG16_SNORM_EXT"/>
+ <enum name="GL_RGB16_SNORM_EXT"/>
+ <enum name="GL_RGBA16_SNORM_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_texture_object" supported="gl">
<require>
<enum name="GL_TEXTURE_PRIORITY_EXT"/>
<enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_sRGB_R8" supported="gles2">
+ <require>
+ <enum name="GL_SR8_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_sRGB_RG8" supported="gles2">
+ <require>
+ <enum name="GL_SRG8_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_texture_sRGB_decode" supported="gl|gles2">
<require>
<enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
<enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_view" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glTextureViewEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_timer_query" supported="gl">
<require>
<enum name="GL_TIME_ELAPSED_EXT"/>
<command name="glVertexWeightPointerEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_window_rectangles" supported="gl|gles2">
+ <require>
+ <enum name="GL_INCLUSIVE_EXT"/>
+ <enum name="GL_EXCLUSIVE_EXT"/>
+ <enum name="GL_WINDOW_RECTANGLE_EXT"/>
+ <enum name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
+ <enum name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
+ <enum name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
+ <command name="glWindowRectanglesEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_x11_sync_object" supported="gl">
<require>
<enum name="GL_SYNC_X11_FENCE_EXT"/>
<command name="glVertexPointerListIBM"/>
</require>
</extension>
+ <extension name="GL_IMG_bindless_texture" supported="gles2">
+ <require>
+ <command name="glGetTextureHandleIMG"/>
+ <command name="glGetTextureSamplerHandleIMG"/>
+ <command name="glUniformHandleui64IMG"/>
+ <command name="glUniformHandleui64vIMG"/>
+ <command name="glProgramUniformHandleui64IMG"/>
+ <command name="glProgramUniformHandleui64vIMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_framebuffer_downsample" supported="gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
+ <enum name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
+ <enum name="GL_DOWNSAMPLE_SCALES_IMG"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
+ <command name="glFramebufferTexture2DDownsampleIMG"/>
+ <command name="glFramebufferTextureLayerDownsampleIMG"/>
+ </require>
+ </extension>
<extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
<require>
<enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
<enum name="GL_DOT3_RGBA_IMG"/>
</require>
</extension>
+ <extension name="GL_IMG_texture_filter_cubic" supported="gles2">
+ <require>
+ <enum name="GL_CUBIC_IMG"/>
+ <enum name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
+ <enum name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
+ </require>
+ </extension>
<extension name="GL_IMG_user_clip_plane" supported="gles1">
<require>
<enum name="GL_CLIP_PLANE0_IMG"/>
<enum name="GL_INTERLACE_READ_INGR"/>
</require>
</extension>
+ <extension name="GL_INTEL_conservative_rasterization" supported="gl|gles2">
+ <require>
+ <enum name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
+ </require>
+ </extension>
+ <extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/>
+ <extension name="GL_INTEL_framebuffer_CMAA" supported="gl|gles2">
+ <require>
+ <command name="glApplyFramebufferAttachmentCMAAINTEL"/>
+ </require>
+ </extension>
<extension name="GL_INTEL_map_texture" supported="gl">
<require>
<enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
<command name="glTexCoordPointervINTEL"/>
</require>
</extension>
+ <extension name="GL_INTEL_performance_query" supported="gl|gles2">
+ <require>
+ <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
+ <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
+ <enum name="GL_PERFQUERY_WAIT_INTEL"/>
+ <enum name="GL_PERFQUERY_FLUSH_INTEL"/>
+ <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
+ <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
+ <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
+ <command name="glBeginPerfQueryINTEL"/>
+ <command name="glCreatePerfQueryINTEL"/>
+ <command name="glDeletePerfQueryINTEL"/>
+ <command name="glEndPerfQueryINTEL"/>
+ <command name="glGetFirstPerfQueryIdINTEL"/>
+ <command name="glGetNextPerfQueryIdINTEL"/>
+ <command name="glGetPerfCounterInfoINTEL"/>
+ <command name="glGetPerfQueryDataINTEL"/>
+ <command name="glGetPerfQueryIdByNameINTEL"/>
+ <command name="glGetPerfQueryInfoINTEL"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_blend_equation_advanced" supported="gl|gles2">
+ <require>
+ <enum name="GL_MULTIPLY_KHR"/>
+ <enum name="GL_SCREEN_KHR"/>
+ <enum name="GL_OVERLAY_KHR"/>
+ <enum name="GL_DARKEN_KHR"/>
+ <enum name="GL_LIGHTEN_KHR"/>
+ <enum name="GL_COLORDODGE_KHR"/>
+ <enum name="GL_COLORBURN_KHR"/>
+ <enum name="GL_HARDLIGHT_KHR"/>
+ <enum name="GL_SOFTLIGHT_KHR"/>
+ <enum name="GL_DIFFERENCE_KHR"/>
+ <enum name="GL_EXCLUSION_KHR"/>
+ <enum name="GL_HSL_HUE_KHR"/>
+ <enum name="GL_HSL_SATURATION_KHR"/>
+ <enum name="GL_HSL_COLOR_KHR"/>
+ <enum name="GL_HSL_LUMINOSITY_KHR"/>
+ <command name="glBlendBarrierKHR"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_blend_equation_advanced_coherent" supported="gl|gles2">
+ <require comment="Otherwise identical to GL_KHR_blend_equation_advanced, just different semantic behavior">
+ <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_context_flush_control" supported="gl|glcore|gles2">
+ <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+ <enum name="GL_NONE"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+ <enum name="GL_NONE"/>
+ </require>
+ </extension>
<extension name="GL_KHR_debug" supported="gl|glcore|gles2">
<require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
<enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
<enum name="GL_PROGRAM"/>
<enum name="GL_VERTEX_ARRAY"/>
<enum name="GL_QUERY"/>
+ <enum name="GL_PROGRAM_PIPELINE"/>
<enum name="GL_SAMPLER"/>
<enum name="GL_MAX_LABEL_LENGTH"/>
<enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
<enum name="GL_PROGRAM_KHR"/>
<enum name="GL_VERTEX_ARRAY_KHR"/>
<enum name="GL_QUERY_KHR"/>
+ <enum name="GL_PROGRAM_PIPELINE_KHR"/>
<enum name="GL_SAMPLER_KHR"/>
<enum name="GL_MAX_LABEL_LENGTH_KHR"/>
<enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
<command name="glGetObjectPtrLabelKHR"/>
<command name="glGetPointervKHR"/>
</require>
- <require api="gl" comment="Could benefit from api/profile attributes at enum tag level">
- <enum name="GL_PROGRAM_PIPELINE"/>
- </require>
<require api="gl" profile="compatibility">
<enum name="GL_DISPLAY_LIST"/>
</require>
</extension>
+ <extension name="GL_KHR_no_error" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_robust_buffer_access_behavior" supported="gl|glcore|gles2"/>
+ <extension name="GL_KHR_robustness" supported="gl|glcore|gles2">
+ <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+ <enum name="GL_NO_RESET_NOTIFICATION"/>
+ <enum name="GL_CONTEXT_LOST"/>
+ <command name="glGetGraphicsResetStatus"/>
+ <command name="glReadnPixels"/>
+ <command name="glGetnUniformfv"/>
+ <command name="glGetnUniformiv"/>
+ <command name="glGetnUniformuiv"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET_KHR"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
+ <enum name="GL_NO_RESET_NOTIFICATION_KHR"/>
+ <enum name="GL_CONTEXT_LOST_KHR"/>
+ <command name="glGetGraphicsResetStatusKHR"/>
+ <command name="glReadnPixelsKHR"/>
+ <command name="glGetnUniformfvKHR"/>
+ <command name="glGetnUniformivKHR"/>
+ <command name="glGetnUniformuivKHR"/>
+ </require>
+ </extension>
<extension name="GL_KHR_texture_compression_astc_hdr" supported="gl|glcore|gles2">
<require>
<enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
<enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
</require>
</extension>
+ <extension name="GL_KHR_texture_compression_astc_sliced_3d" supported="gl|glcore|gles2"/>
<extension name="GL_MESAX_texture_stack" supported="gl">
<require>
<enum name="GL_TEXTURE_1D_STACK_MESAX"/>
<command name="glEndConditionalRenderNVX"/>
</require>
</extension>
+ <extension name="GL_NVX_gpu_memory_info" supported="gl">
+ <require>
+ <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
+ <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
+ <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
+ <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
+ <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
+ </require>
+ </extension>
<extension name="GL_NV_bindless_multi_draw_indirect" supported="gl">
<require>
<command name="glMultiDrawArraysIndirectBindlessNV"/>
<command name="glMultiDrawElementsIndirectBindlessNV"/>
</require>
</extension>
- <extension name="GL_NV_bindless_texture" supported="gl">
+ <extension name="GL_NV_bindless_multi_draw_indirect_count" supported="gl">
+ <require>
+ <command name="glMultiDrawArraysIndirectBindlessCountNV"/>
+ <command name="glMultiDrawElementsIndirectBindlessCountNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_bindless_texture" supported="gl|gles2">
<require>
<command name="glGetTextureHandleNV"/>
<command name="glGetTextureSamplerHandleNV"/>
<command name="glIsImageHandleResidentNV"/>
</require>
</extension>
- <extension name="GL_NV_blend_equation_advanced" supported="gl">
+ <extension name="GL_NV_blend_equation_advanced" supported="gl|gles2">
<require>
- <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
<enum name="GL_BLEND_OVERLAP_NV"/>
<enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
- <enum name="GL_BLUE"/>
+ <enum name="GL_BLUE_NV"/>
<enum name="GL_COLORBURN_NV"/>
<enum name="GL_COLORDODGE_NV"/>
<enum name="GL_CONJOINT_NV"/>
<enum name="GL_DST_OUT_NV"/>
<enum name="GL_DST_OVER_NV"/>
<enum name="GL_EXCLUSION_NV"/>
- <enum name="GL_GREEN"/>
+ <enum name="GL_GREEN_NV"/>
<enum name="GL_HARDLIGHT_NV"/>
<enum name="GL_HARDMIX_NV"/>
<enum name="GL_HSL_COLOR_NV"/>
<enum name="GL_PLUS_CLAMPED_NV"/>
<enum name="GL_PLUS_DARKER_NV"/>
<enum name="GL_PLUS_NV"/>
- <enum name="GL_RED"/>
+ <enum name="GL_RED_NV"/>
<enum name="GL_SCREEN_NV"/>
<enum name="GL_SOFTLIGHT_NV"/>
<enum name="GL_SRC_ATOP_NV"/>
<enum name="GL_SRC_OVER_NV"/>
<enum name="GL_UNCORRELATED_NV"/>
<enum name="GL_VIVIDLIGHT_NV"/>
- <enum name="GL_XOR"/>
+ <enum name="GL_XOR_NV"/>
<enum name="GL_ZERO"/>
<command name="glBlendParameteriNV"/>
<command name="glBlendBarrierNV"/>
</require>
</extension>
- <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl">
- <require comment="Identical to GL_NV_blend_equation_advanced, just different semantic behavior">
+ <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|gles2">
+ <require comment="Otherwise identical to GL_NV_blend_equation_advanced, just different semantic behavior">
+ <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
</require>
</extension>
- <extension name="GL_NV_blend_square" supported="gl">
- <require>
+ <extension name="GL_NV_blend_square" supported="gl"/>
+ <extension name="GL_NV_clip_space_w_scaling" supported="gl">
+ <require>
+ <enum name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
+ <enum name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
+ <enum name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
+ <command name="glViewportPositionWScaleNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_command_list" supported="gl">
+ <require>
+ <enum name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
+ <enum name="GL_NOP_COMMAND_NV"/>
+ <enum name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
+ <enum name="GL_DRAW_ARRAYS_COMMAND_NV"/>
+ <enum name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
+ <enum name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
+ <enum name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
+ <enum name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
+ <enum name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
+ <enum name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
+ <enum name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
+ <enum name="GL_BLEND_COLOR_COMMAND_NV"/>
+ <enum name="GL_STENCIL_REF_COMMAND_NV"/>
+ <enum name="GL_LINE_WIDTH_COMMAND_NV"/>
+ <enum name="GL_POLYGON_OFFSET_COMMAND_NV"/>
+ <enum name="GL_ALPHA_REF_COMMAND_NV"/>
+ <enum name="GL_VIEWPORT_COMMAND_NV"/>
+ <enum name="GL_SCISSOR_COMMAND_NV"/>
+ <enum name="GL_FRONT_FACE_COMMAND_NV"/>
+ <command name="glCreateStatesNV"/>
+ <command name="glDeleteStatesNV"/>
+ <command name="glIsStateNV"/>
+ <command name="glStateCaptureNV"/>
+ <command name="glGetCommandHeaderNV"/>
+ <command name="glGetStageIndexNV"/>
+ <command name="glDrawCommandsNV"/>
+ <command name="glDrawCommandsAddressNV"/>
+ <command name="glDrawCommandsStatesNV"/>
+ <command name="glDrawCommandsStatesAddressNV"/>
+ <command name="glCreateCommandListsNV"/>
+ <command name="glDeleteCommandListsNV"/>
+ <command name="glIsCommandListNV"/>
+ <command name="glListDrawCommandsStatesClientNV"/>
+ <command name="glCommandListSegmentsNV"/>
+ <command name="glCompileCommandListNV"/>
+ <command name="glCallCommandListNV"/>
</require>
</extension>
<extension name="GL_NV_compute_program5" supported="gl">
<enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
</require>
</extension>
- <extension name="GL_NV_conditional_render" supported="gl">
+ <extension name="GL_NV_conditional_render" supported="gl|gles2">
<require>
<enum name="GL_QUERY_WAIT_NV"/>
<enum name="GL_QUERY_NO_WAIT_NV"/>
<command name="glEndConditionalRenderNV"/>
</require>
</extension>
+ <extension name="GL_NV_conservative_raster" supported="gl|gles2">
+ <require>
+ <enum name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
+ <enum name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
+ <enum name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
+ <enum name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
+ <command name="glSubpixelPrecisionBiasNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_conservative_raster_dilate" supported="gl">
+ <require>
+ <enum name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
+ <command name="glConservativeRasterParameterfNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_conservative_raster_pre_snap_triangles" supported="gl|gles2">
+ <require>
+ <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+ <command name="glConservativeRasterParameteriNV"/>
+ </require>
+ </extension>
<extension name="GL_NV_copy_buffer" supported="gles2">
<require>
<enum name="GL_COPY_READ_BUFFER_NV"/>
<command name="glEvalMapsNV"/>
</require>
</extension>
- <extension name="GL_NV_explicit_attrib_location" supported="gles2">
- <require>
- </require>
- </extension>
+ <extension name="GL_NV_explicit_attrib_location" supported="gles2"/>
<extension name="GL_NV_explicit_multisample" supported="gl">
<require>
<enum name="GL_SAMPLE_POSITION_NV"/>
<command name="glSetFenceNV"/>
</require>
</extension>
+ <extension name="GL_NV_fill_rectangle" supported="gl|gles2">
+ <require>
+ <enum name="GL_FILL_RECTANGLE_NV"/>
+ </require>
+ </extension>
<extension name="GL_NV_float_buffer" supported="gl">
<require>
<enum name="GL_FLOAT_R_NV"/>
<enum name="GL_EYE_PLANE"/>
</require>
</extension>
+ <extension name="GL_NV_fragment_coverage_to_color" supported="gl|gles2">
+ <require>
+ <enum name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
+ <enum name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
+ <command name="glFragmentCoverageColorNV"/>
+ </require>
+ </extension>
<extension name="GL_NV_fragment_program" supported="gl">
<require>
<enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
<enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
</require>
</extension>
- <extension name="GL_NV_fragment_program4" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_NV_fragment_program_option" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_NV_fragment_program4" supported="gl"/>
+ <extension name="GL_NV_fragment_program_option" supported="gl"/>
+ <extension name="GL_NV_fragment_shader_interlock" supported="gl|gles2"/>
<extension name="GL_NV_framebuffer_blit" supported="gles2">
<require>
<enum name="GL_READ_FRAMEBUFFER_NV"/>
<command name="glBlitFramebufferNV"/>
</require>
</extension>
+ <extension name="GL_NV_framebuffer_mixed_samples" supported="gl|gles2">
+ <require>
+ <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
+ <enum name="GL_COVERAGE_MODULATION_TABLE_NV"/>
+ <enum name="GL_RASTER_SAMPLES_EXT"/>
+ <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
+ <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
+ <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
+ <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
+ <enum name="GL_COLOR_SAMPLES_NV"/>
+ <enum name="GL_DEPTH_SAMPLES_NV"/>
+ <enum name="GL_STENCIL_SAMPLES_NV"/>
+ <enum name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
+ <enum name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
+ <enum name="GL_COVERAGE_MODULATION_NV"/>
+ <enum name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
+ <command name="glRasterSamplesEXT"/>
+ <command name="glCoverageModulationTableNV"/>
+ <command name="glGetCoverageModulationTableNV"/>
+ <command name="glCoverageModulationNV"/>
+ </require>
+ </extension>
<extension name="GL_NV_framebuffer_multisample" supported="gles2">
<require>
<enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
<command name="glRenderbufferStorageMultisampleCoverageNV"/>
</require>
</extension>
- <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2">
- <require>
- </require>
- </extension>
+ <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2"/>
<extension name="GL_NV_geometry_program4" supported="gl">
<require>
<enum name="GL_LINES_ADJACENCY_EXT"/>
<command name="glFramebufferTextureFaceEXT"/>
</require>
</extension>
- <extension name="GL_NV_geometry_shader4" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_NV_geometry_shader4" supported="gl"/>
+ <extension name="GL_NV_geometry_shader_passthrough" supported="gl|gles2"/>
<extension name="GL_NV_gpu_program4" supported="gl">
<require>
<enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
<command name="glGetProgramSubroutineParameteruivNV"/>
</require>
</extension>
- <extension name="GL_NV_gpu_program5_mem_extended" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_NV_gpu_shader5" supported="gl">
+ <extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/>
+ <extension name="GL_NV_gpu_shader5" supported="gl|gles2">
<require>
<enum name="GL_INT64_NV"/>
<enum name="GL_UNSIGNED_INT64_NV"/>
<command name="glVertexAttribs4hvNV"/>
</require>
</extension>
+ <extension name="GL_NV_image_formats" supported="gles2"/>
<extension name="GL_NV_instanced_arrays" supported="gles2">
<require>
<enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
<command name="glVertexAttribDivisorNV"/>
</require>
</extension>
+ <extension name="GL_NV_internalformat_sample_query" supported="gl|gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MULTISAMPLES_NV"/>
+ <enum name="GL_SUPERSAMPLE_SCALE_X_NV"/>
+ <enum name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
+ <enum name="GL_CONFORMANT_NV"/>
+ <command name="glGetInternalformatSampleivNV"/>
+ </require>
+ </extension>
<extension name="GL_NV_light_max_exponent" supported="gl">
<require>
<enum name="GL_MAX_SHININESS_NV"/>
<command name="glProgramBufferParametersIuivNV"/>
</require>
</extension>
- <extension name="GL_NV_parameter_buffer_object2" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_NV_path_rendering" supported="gl">
+ <extension name="GL_NV_parameter_buffer_object2" supported="gl"/>
+ <extension name="GL_NV_path_rendering" supported="gl|gles2">
<require>
<enum name="GL_PATH_FORMAT_SVG_NV"/>
<enum name="GL_PATH_FORMAT_PS_NV"/>
<enum name="GL_SKIP_MISSING_GLYPH_NV"/>
<enum name="GL_USE_MISSING_GLYPH_NV"/>
<enum name="GL_PATH_ERROR_POSITION_NV"/>
- <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
<enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
<enum name="GL_ADJACENT_PAIRS_NV"/>
<enum name="GL_FIRST_TO_REST_NV"/>
<enum name="GL_PATH_GEN_MODE_NV"/>
<enum name="GL_PATH_GEN_COEFF_NV"/>
- <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
<enum name="GL_PATH_GEN_COMPONENTS_NV"/>
<enum name="GL_PATH_STENCIL_FUNC_NV"/>
<enum name="GL_PATH_STENCIL_REF_NV"/>
<enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
<enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
<enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
- <enum name="GL_PRIMARY_COLOR"/>
- <enum name="GL_PRIMARY_COLOR_NV"/>
- <enum name="GL_SECONDARY_COLOR_NV"/>
<command name="glGenPathsNV"/>
<command name="glDeletePathsNV"/>
<command name="glIsPathNV"/>
<command name="glStencilFillPathInstancedNV"/>
<command name="glStencilStrokePathInstancedNV"/>
<command name="glPathCoverDepthFuncNV"/>
- <command name="glPathColorGenNV"/>
- <command name="glPathTexGenNV"/>
- <command name="glPathFogGenNV"/>
<command name="glCoverFillPathNV"/>
<command name="glCoverStrokePathNV"/>
<command name="glCoverFillPathInstancedNV"/>
<command name="glGetPathMetricsNV"/>
<command name="glGetPathMetricRangeNV"/>
<command name="glGetPathSpacingNV"/>
- <command name="glGetPathColorGenivNV"/>
- <command name="glGetPathColorGenfvNV"/>
- <command name="glGetPathTexGenivNV"/>
- <command name="glGetPathTexGenfvNV"/>
<command name="glIsPointInFillPathNV"/>
<command name="glIsPointInStrokePathNV"/>
<command name="glGetPathLengthNV"/>
<command name="glPointAlongPathNV"/>
</require>
+ <require comment="API revision 1.2">
+ <enum name="GL_ROUNDED_RECT_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
+ <enum name="GL_ROUNDED_RECT2_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
+ <enum name="GL_ROUNDED_RECT4_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
+ <enum name="GL_ROUNDED_RECT8_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
+ <enum name="GL_RELATIVE_RECT_NV"/>
+ <enum name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
+ <enum name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
+ <enum name="GL_FONT_UNAVAILABLE_NV"/>
+ <enum name="GL_FONT_UNINTELLIGIBLE_NV"/>
+ <command name="glMatrixLoad3x2fNV"/>
+ <command name="glMatrixLoad3x3fNV"/>
+ <command name="glMatrixLoadTranspose3x3fNV"/>
+ <command name="glMatrixMult3x2fNV"/>
+ <command name="glMatrixMult3x3fNV"/>
+ <command name="glMatrixMultTranspose3x3fNV"/>
+ <command name="glStencilThenCoverFillPathNV"/>
+ <command name="glStencilThenCoverStrokePathNV"/>
+ <command name="glStencilThenCoverFillPathInstancedNV"/>
+ <command name="glStencilThenCoverStrokePathInstancedNV"/>
+ <command name="glPathGlyphIndexRangeNV"/>
+ </require>
+ <require comment="API revision 1.3">
+ <enum name="GL_CONIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
+ <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
+ <enum name="GL_STANDARD_FONT_FORMAT_NV"/>
+ <command name="glPathGlyphIndexArrayNV"/>
+ <command name="glPathMemoryGlyphIndexArrayNV"/>
+ <command name="glProgramPathFragmentInputGenNV"/>
+ <command name="glGetProgramResourcefvNV"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_2_BYTES_NV"/>
+ <enum name="GL_3_BYTES_NV"/>
+ <enum name="GL_4_BYTES_NV"/>
+ <enum name="GL_EYE_LINEAR_NV"/>
+ <enum name="GL_OBJECT_LINEAR_NV"/>
+ <enum name="GL_CONSTANT_NV"/>
+ <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+ <command name="glPathColorGenNV"/>
+ <command name="glPathTexGenNV"/>
+ <command name="glPathFogGenNV"/>
+ <command name="glGetPathColorGenivNV"/>
+ <command name="glGetPathColorGenfvNV"/>
+ <command name="glGetPathTexGenivNV"/>
+ <command name="glGetPathTexGenfvNV"/>
+ </require>
+ <require comment="Other API additions of unknown history">
+ <enum name="GL_PATH_PROJECTION_NV"/>
+ <enum name="GL_PATH_MODELVIEW_NV"/>
+ <enum name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
+ <enum name="GL_PATH_MODELVIEW_MATRIX_NV"/>
+ <enum name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
+ <enum name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
+ <enum name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
+ <enum name="GL_PATH_PROJECTION_MATRIX_NV"/>
+ <enum name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
+ <enum name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
+ <enum name="GL_FRAGMENT_INPUT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_path_rendering_shared_edge" supported="gl|gles2">
+ <require>
+ <enum name="GL_SHARED_EDGE_NV"/>
+ </require>
</extension>
<extension name="GL_NV_pixel_data_range" supported="gl">
<require>
<command name="glPointParameterivNV"/>
</require>
</extension>
+ <extension name="GL_NV_polygon_mode" supported="gles2">
+ <require>
+ <enum name="GL_POLYGON_MODE_NV"/>
+ <enum name="GL_POLYGON_OFFSET_POINT_NV"/>
+ <enum name="GL_POLYGON_OFFSET_LINE_NV"/>
+ <enum name="GL_POINT_NV"/>
+ <enum name="GL_LINE_NV"/>
+ <enum name="GL_FILL_NV"/>
+ <command name="glPolygonModeNV"/>
+ </require>
+ </extension>
<extension name="GL_NV_present_video" supported="gl">
<require>
<enum name="GL_FRAME_NV"/>
<command name="glReadBufferNV"/>
</require>
</extension>
- <extension name="GL_NV_read_buffer_front" supported="gles2">
- <require>
- </require>
- </extension>
- <extension name="GL_NV_read_depth" supported="gles2">
- <require>
- </require>
- </extension>
- <extension name="GL_NV_read_depth_stencil" supported="gles2">
- <require>
- </require>
- </extension>
- <extension name="GL_NV_read_stencil" supported="gles2">
- <require>
- </require>
- </extension>
+ <extension name="GL_NV_read_buffer_front" supported="gles2"/>
+ <extension name="GL_NV_read_depth" supported="gles2"/>
+ <extension name="GL_NV_read_depth_stencil" supported="gles2"/>
+ <extension name="GL_NV_read_stencil" supported="gles2"/>
<extension name="GL_NV_register_combiners" supported="gl">
<require>
<enum name="GL_REGISTER_COMBINERS_NV"/>
<command name="glGetCombinerStageParameterfvNV"/>
</require>
</extension>
+ <extension name="GL_NV_robustness_video_memory_purge" supported="gl">
+ <require>
+ <enum name="GL_PURGED_CONTEXT_RESET_NV"/>
+ </require>
+ </extension>
<extension name="GL_NV_sRGB_formats" supported="gles2">
<require>
<enum name="GL_SLUMINANCE_NV"/>
<enum name="GL_ETC1_SRGB8_NV"/>
</require>
</extension>
- <extension name="GL_NV_shader_atomic_counters" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_NV_shader_atomic_float" supported="gl">
+ <extension name="GL_NV_sample_locations" supported="gl|gles2">
<require>
+ <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
+ <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
+ <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
+ <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
+ <enum name="GL_SAMPLE_LOCATION_NV"/>
+ <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
+ <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
+ <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
+ <command name="glFramebufferSampleLocationsfvNV"/>
+ <command name="glNamedFramebufferSampleLocationsfvNV"/>
+ <command name="glResolveDepthValuesNV"/>
</require>
</extension>
+ <extension name="GL_NV_sample_mask_override_coverage" supported="gl|gles2"/>
+ <extension name="GL_NV_shader_atomic_counters" supported="gl"/>
+ <extension name="GL_NV_shader_atomic_float" supported="gl"/>
+ <extension name="GL_NV_shader_atomic_float64" supported="gl"/>
+ <extension name="GL_NV_shader_atomic_fp16_vector" supported="gl|gles2"/>
+ <extension name="GL_NV_shader_atomic_int64" supported="gl"/>
<extension name="GL_NV_shader_buffer_load" supported="gl">
<require>
<enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
<enum name="GL_WRITE_ONLY"/>
</require>
</extension>
- <extension name="GL_NV_shader_storage_buffer_object" supported="gl">
+ <extension name="GL_NV_shader_noperspective_interpolation" supported="gles2"/>
+ <extension name="GL_NV_shader_storage_buffer_object" supported="gl"/>
+ <extension name="GL_NV_shader_thread_group" supported="gl">
<require>
+ <enum name="GL_WARP_SIZE_NV"/>
+ <enum name="GL_WARPS_PER_SM_NV"/>
+ <enum name="GL_SM_COUNT_NV"/>
</require>
</extension>
+ <extension name="GL_NV_shader_thread_shuffle" supported="gl"/>
<extension name="GL_NV_shadow_samplers_array" supported="gles2">
<require>
<enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
<enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
</require>
</extension>
+ <extension name="GL_NV_stereo_view_rendering" supported="gl"/>
<extension name="GL_NV_tessellation_program5" supported="gl">
<require>
<enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
<enum name="GL_CLAMP_TO_BORDER_NV"/>
</require>
</extension>
- <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2">
- <require>
- </require>
- </extension>
- <extension name="GL_NV_texture_compression_vtc" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2"/>
+ <extension name="GL_NV_texture_compression_vtc" supported="gl"/>
<extension name="GL_NV_texture_env_combine4" supported="gl">
<require>
<enum name="GL_COMBINE4_NV"/>
<command name="glTextureImage3DMultisampleCoverageNV"/>
</require>
</extension>
- <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2">
- <require>
- </require>
- </extension>
+ <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2"/>
<extension name="GL_NV_texture_rectangle" supported="gl">
<require>
<enum name="GL_TEXTURE_RECTANGLE_NV"/>
<command name="glDrawTransformFeedbackNV"/>
</require>
</extension>
+ <extension name="GL_NV_uniform_buffer_unified_memory" supported="gl">
+ <require>
+ <enum name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
+ <enum name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
+ <enum name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
+ </require>
+ </extension>
<extension name="GL_NV_vdpau_interop" supported="gl">
<require>
<enum name="GL_SURFACE_STATE_NV"/>
<command name="glVertexAttribs4ubvNV"/>
</require>
</extension>
- <extension name="GL_NV_vertex_program1_1" supported="gl">
- <require>
- </require>
- </extension>
- <extension name="GL_NV_vertex_program2" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_NV_vertex_program1_1" supported="gl"/>
+ <extension name="GL_NV_vertex_program2" supported="gl"/>
<extension name="GL_NV_vertex_program2_option" supported="gl">
<require>
<enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
<command name="glVideoCaptureStreamParameterdvNV"/>
</require>
</extension>
+ <extension name="GL_NV_viewport_array" supported="gles2">
+ <require>
+ <enum name="GL_MAX_VIEWPORTS_NV"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <command name="glViewportArrayvNV"/>
+ <command name="glViewportIndexedfNV"/>
+ <command name="glViewportIndexedfvNV"/>
+ <command name="glScissorArrayvNV"/>
+ <command name="glScissorIndexedNV"/>
+ <command name="glScissorIndexedvNV"/>
+ <command name="glDepthRangeArrayfvNV"/>
+ <command name="glDepthRangeIndexedfNV"/>
+ <command name="glGetFloati_vNV"/>
+ <command name="glEnableiNV"/>
+ <command name="glDisableiNV"/>
+ <command name="glIsEnablediNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_viewport_array2" supported="gl|gles2"/>
+ <extension name="GL_NV_viewport_swizzle" supported="gl|gles2">
+ <require>
+ <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_X_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_W_NV"/>
+ <command name="glViewportSwizzleNV"/>
+ </require>
+ </extension>
<extension name="GL_OES_EGL_image" supported="gles1|gles2">
<require>
<type name="GLeglImageOES"/>
<enum name="GL_SAMPLER_EXTERNAL_OES"/>
</require>
</extension>
+ <extension name="GL_OES_EGL_image_external_essl3" supported="gles2"/>
<extension name="GL_OES_blend_equation_separate" supported="gles1">
<require>
<enum name="GL_BLEND_EQUATION_RGB_OES"/>
</extension>
<extension name="GL_OES_byte_coordinates" supported="gl|gles1">
<require>
+ <type name="GLbyte"/>
+ <enum name="GL_BYTE"/>
+ </require>
+ <require api="gl" comment="Immediate-mode entry points don't exist in ES 1.x">
<command name="glMultiTexCoord1bOES"/>
<command name="glMultiTexCoord1bvOES"/>
<command name="glMultiTexCoord2bOES"/>
<command name="glVertex4bvOES"/>
</require>
</extension>
+ <extension name="GL_OES_compressed_ETC1_RGB8_sub_texture" supported="gles1|gles2"/>
<extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2">
<require>
<enum name="GL_ETC1_RGB8_OES"/>
<enum name="GL_PALETTE8_RGB5_A1_OES"/>
</require>
</extension>
- <extension name="GL_OES_depth24" supported="gles1|gles2">
+ <extension name="GL_OES_copy_image" supported="gles2">
+ <require>
+ <command name="glCopyImageSubDataOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth24" supported="gles1|gles2|glsc2">
<require>
<enum name="GL_DEPTH_COMPONENT24_OES"/>
</require>
</extension>
- <extension name="GL_OES_depth32" supported="gles1|gles2">
+ <extension name="GL_OES_depth32" supported="gles1|gles2|glsc2">
<require>
<enum name="GL_DEPTH_COMPONENT32_OES"/>
</require>
<enum name="GL_UNSIGNED_INT"/>
</require>
</extension>
+ <extension name="GL_OES_draw_buffers_indexed" supported="gles2">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <command name="glEnableiOES"/>
+ <command name="glDisableiOES"/>
+ <command name="glBlendEquationiOES"/>
+ <command name="glBlendEquationSeparateiOES"/>
+ <command name="glBlendFunciOES"/>
+ <command name="glBlendFuncSeparateiOES"/>
+ <command name="glColorMaskiOES"/>
+ <command name="glIsEnablediOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_draw_elements_base_vertex" supported="gles2">
+ <require>
+ <command name="glDrawElementsBaseVertexOES"/>
+ <command name="glDrawRangeElementsBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
+ <command name="glDrawElementsInstancedBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
+ <command name="glMultiDrawElementsBaseVertexOES" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
+ </require>
+ </extension>
<extension name="GL_OES_draw_texture" supported="gles1">
<require>
<enum name="GL_TEXTURE_CROP_RECT_OES"/>
<enum name="GL_UNSIGNED_INT"/>
</require>
</extension>
- <extension name="GL_OES_extended_matrix_palette" supported="gles1">
- <require>
- </require>
- </extension>
- <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2">
- <require>
- </require>
- </extension>
+ <extension name="GL_OES_extended_matrix_palette" supported="gles1"/>
+ <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2"/>
<extension name="GL_OES_fixed_point" supported="gl|gles1">
<require>
<enum name="GL_FIXED_OES"/>
<command name="glPointSizexOES"/>
<command name="glPolygonOffsetxOES"/>
<command name="glRotatexOES"/>
- <command name="glSampleCoverageOES"/>
<command name="glScalexOES"/>
<command name="glTexEnvxOES"/>
<command name="glTexEnvxvOES"/>
<command name="glGenerateMipmapOES"/>
</require>
</extension>
+ <extension name="GL_OES_geometry_point_size" supported="gles2"/>
+ <extension name="GL_OES_geometry_shader" supported="gles2">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_OES"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
+ <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
+ <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
+ <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX_OES"/>
+ <enum name="GL_LINES_ADJACENCY_OES"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_OES"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_OES"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION_OES"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION_OES"/>
+ <enum name="GL_UNDEFINED_VERTEX_OES"/>
+ <enum name="GL_PRIMITIVES_GENERATED_OES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
+ <command name="glFramebufferTextureOES"/>
+ </require>
+ </extension>
<extension name="GL_OES_get_program_binary" supported="gles2">
<require>
<enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
<command name="glProgramBinaryOES"/>
</require>
</extension>
+ <extension name="GL_OES_gpu_shader5" supported="gles2"/>
<extension name="GL_OES_mapbuffer" supported="gles1|gles2">
<require>
<enum name="GL_WRITE_ONLY_OES"/>
<enum name="GL_COORD_REPLACE_OES"/>
</require>
</extension>
+ <extension name="GL_OES_primitive_bounding_box" supported="gles2">
+ <require>
+ <enum name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
+ <command name="glPrimitiveBoundingBoxOES"/>
+ </require>
+ </extension>
<extension name="GL_OES_query_matrix" supported="gl|gles1">
<require>
<command name="glQueryMatrixxOES"/>
<enum name="GL_RGB10_A2_EXT"/>
</require>
</extension>
- <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2">
+ <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2|glsc2">
<require>
<enum name="GL_RGB8_OES"/>
<enum name="GL_RGBA8_OES"/>
</require>
</extension>
+ <extension name="GL_OES_sample_shading" supported="gles2">
+ <require>
+ <command name="glMinSampleShadingOES"/>
+ <enum name="GL_SAMPLE_SHADING_OES"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_sample_variables" supported="gles2"/>
+ <extension name="GL_OES_shader_image_atomic" supported="gles2"/>
+ <extension name="GL_OES_shader_io_blocks" supported="gles2"/>
+ <extension name="GL_OES_shader_multisample_interpolation" supported="gles2">
+ <require>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
+ </require>
+ </extension>
<extension name="GL_OES_single_precision" supported="gl|gles1">
<require>
<command name="glClearDepthfOES"/>
<command name="glOrthofOES"/>
</require>
</extension>
- <extension name="GL_OES_standard_derivatives" supported="gles2">
+ <extension name="GL_OES_standard_derivatives" supported="gles2|glsc2">
<require>
<enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
</require>
<enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
</require>
</extension>
+ <extension name="GL_OES_tessellation_point_size" supported="gles2"/>
+ <extension name="GL_OES_tessellation_shader" supported="gles2">
+ <require>
+ <enum name="GL_PATCHES_OES"/>
+ <enum name="GL_PATCH_VERTICES_OES"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
+ <enum name="GL_TESS_GEN_MODE_OES"/>
+ <enum name="GL_TESS_GEN_SPACING_OES"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
+ <enum name="GL_TESS_GEN_POINT_MODE_OES"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_ISOLINES_OES"/>
+ <enum name="GL_QUADS_OES"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_FRACTIONAL_ODD_OES"/>
+ <enum name="GL_FRACTIONAL_EVEN_OES"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_MAX_PATCH_VERTICES_OES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
+ <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
+ <enum name="GL_IS_PER_PATCH_OES"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
+ <enum name="GL_TESS_CONTROL_SHADER_OES"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_OES"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
+ <command name="glPatchParameteriOES"/>
+ </require>
+ </extension>
<extension name="GL_OES_texture_3D" supported="gles2">
<require>
<enum name="GL_TEXTURE_WRAP_R_OES"/>
<command name="glFramebufferTexture3DOES"/>
</require>
</extension>
+ <extension name="GL_OES_texture_border_clamp" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BORDER_COLOR_OES"/>
+ <enum name="GL_CLAMP_TO_BORDER_OES"/>
+ <command name="glTexParameterIivOES"/>
+ <command name="glTexParameterIuivOES"/>
+ <command name="glGetTexParameterIivOES"/>
+ <command name="glGetTexParameterIuivOES"/>
+ <command name="glSamplerParameterIivOES"/>
+ <command name="glSamplerParameterIuivOES"/>
+ <command name="glGetSamplerParameterIivOES"/>
+ <command name="glGetSamplerParameterIuivOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_buffer" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_BINDING_OES"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
+ <enum name="GL_SAMPLER_BUFFER_OES"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_OES"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
+ <enum name="GL_IMAGE_BUFFER_OES"/>
+ <enum name="GL_INT_IMAGE_BUFFER_OES"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE_OES"/>
+ <command name="glTexBufferOES"/>
+ <command name="glTexBufferRangeOES"/>
+ </require>
+ </extension>
<extension name="GL_OES_texture_compression_astc" supported="gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
<require>
<enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
<enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
<enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
<enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
</require>
</extension>
<extension name="GL_OES_texture_cube_map" supported="gles1">
<command name="glGetTexGenxvOES"/>
</require>
</extension>
- <extension name="GL_OES_texture_env_crossbar" supported="gles1">
+ <extension name="GL_OES_texture_cube_map_array" supported="gles2">
<require>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
</require>
</extension>
+ <extension name="GL_OES_texture_env_crossbar" supported="gles1"/>
<extension name="GL_OES_texture_float" supported="gles2">
<require>
<enum name="GL_FLOAT"/>
</require>
</extension>
- <extension name="GL_OES_texture_float_linear" supported="gles2">
+ <extension name="GL_OES_texture_float_linear" supported="gles2"/>
+ <extension name="GL_OES_texture_half_float" supported="gles2">
<require>
+ <enum name="GL_HALF_FLOAT_OES"/>
</require>
</extension>
- <extension name="GL_OES_texture_half_float" supported="gles2">
+ <extension name="GL_OES_texture_half_float_linear" supported="gles2"/>
+ <extension name="GL_OES_texture_mirrored_repeat" supported="gles1">
<require>
- <enum name="GL_HALF_FLOAT_OES"/>
+ <enum name="GL_MIRRORED_REPEAT_OES"/>
</require>
</extension>
- <extension name="GL_OES_texture_half_float_linear" supported="gles2">
+ <extension name="GL_OES_texture_npot" supported="gles2"/>
+ <extension name="GL_OES_texture_stencil8" supported="gles2">
<require>
+ <enum name="GL_STENCIL_INDEX_OES"/>
+ <enum name="GL_STENCIL_INDEX8_OES"/>
</require>
</extension>
- <extension name="GL_OES_texture_mirrored_repeat" supported="gles1">
+ <extension name="GL_OES_texture_storage_multisample_2d_array" supported="gles2">
<require>
- <enum name="GL_MIRRORED_REPEAT_OES"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ <command name="glTexStorage3DMultisampleOES"/>
</require>
</extension>
- <extension name="GL_OES_texture_npot" supported="gles2">
+ <extension name="GL_OES_texture_view" supported="gles2">
<require>
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glTextureViewOES"/>
</require>
</extension>
<extension name="GL_OES_vertex_array_object" supported="gles1|gles2">
<enum name="GL_INT_10_10_10_2_OES"/>
</require>
</extension>
+ <extension name="GL_OES_viewport_array" supported="gles2">
+ <require>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_MAX_VIEWPORTS_OES"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
+ <command name="glViewportArrayvOES"/>
+ <command name="glViewportIndexedfOES"/>
+ <command name="glViewportIndexedfvOES"/>
+ <command name="glScissorArrayvOES"/>
+ <command name="glScissorIndexedOES"/>
+ <command name="glScissorIndexedvOES"/>
+ <command name="glDepthRangeArrayfvOES"/>
+ <command name="glDepthRangeIndexedfOES"/>
+ <command name="glGetFloati_vOES"/>
+ <command name="glEnableiOES"/>
+ <command name="glDisableiOES"/>
+ <command name="glIsEnablediOES"/>
+ </require>
+ </extension>
<extension name="GL_OML_interlace" supported="gl">
<require>
<enum name="GL_INTERLACE_OML"/>
<enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
</require>
</extension>
+ <extension name="GL_OVR_multiview" supported="gl|gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
+ <enum name="GL_MAX_VIEWS_OVR"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
+ <command name="glFramebufferTextureMultiviewOVR"/>
+ </require>
+ </extension>
+ <extension name="GL_OVR_multiview2" supported="gl|gles2"/>
+ <extension name="GL_OVR_multiview_multisampled_render_to_texture" supported="gles2">
+ <require>
+ <command name="glFramebufferTextureMultisampleMultiviewOVR"/>
+ </require>
+ </extension>
<extension name="GL_PGI_misc_hints" supported="gl">
<require>
<enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
<enum name="GL_CONVOLUTION_HINT_SGIX"/>
</require>
</extension>
- <extension name="GL_SGIX_depth_pass_instrument" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_SGIX_depth_pass_instrument" supported="gl"/>
<extension name="GL_SGIX_depth_texture" supported="gl">
<require>
<enum name="GL_DEPTH_COMPONENT16_SGIX"/>
<enum name="GL_YCRCB_444_SGIX"/>
</require>
</extension>
- <extension name="GL_SGIX_ycrcb_subsample" supported="gl">
- <require>
- </require>
- </extension>
+ <extension name="GL_SGIX_ycrcb_subsample" supported="gl"/>
<extension name="GL_SGIX_ycrcba" supported="gl">
<require>
<enum name="GL_YCRCB_SGIX"/>