GLtk::Label *lbl;
// Prompts can be displayed with Labels
- panel->add(*(lbl = new GLtk::Label("Type your name below:")));
+ panel->add(*(lbl = new GLtk::Label("Type your name:")));
lbl->set_geometry(GLtk::Geometry(10, 130, 140, 20));
// The user can type text into an Entry
panel->add(*(ent_name = new GLtk::Entry));
- ent_name->set_geometry(GLtk::Geometry(10, 110, 140, 20));
+ ent_name->set_geometry(GLtk::Geometry(10, 100, 140, 27));
GLtk::Button *btn;
// Buttons can be wired to cause things to happen
panel->add(*(btn = new GLtk::Button("Hello")));
- btn->set_geometry(GLtk::Geometry(10, 85, 140, 20));
+ btn->set_geometry(GLtk::Geometry(10, 68, 140, 27));
btn->signal_clicked.connect(sigc::mem_fun(this, &HelloWorld::show_hello));
// Another label for displaying some information
panel->add(*(lbl_hello = new GLtk::Label));
- lbl_hello->set_geometry(GLtk::Geometry(10, 65, 140, 20));
+ lbl_hello->set_geometry(GLtk::Geometry(10, 42, 140, 20));
// The user might want to exit the program (*gasp*)
panel->add(*(btn = new GLtk::Button("Exit")));
- btn->set_geometry(GLtk::Geometry(50, 10, 100, 20));
+ btn->set_geometry(GLtk::Geometry(50, 10, 100, 27));
btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &HelloWorld::exit), 0));
// Done with setting things up, show the window!