Playfield::Border::Border(Playfield &f, LinAl::Vector<float, 2> p, LinAl::Vector<float, 2> s):
setup{ .fixture=true, .body={}, .collider={ .type=ColliderType::BOX, .size=s }},
- entity(f, setup, compose(p, 0.0f))
+ entity(&f, setup, compose(p, 0.0f))
{ }