bullet_setup{ .physical={ .body={ .mass=0.05f, .moment_of_inertia=0.04f }, .collider={ .type=ColliderType::CIRCLE, .radius=0.2f }},
.hittable={ .damaging=true, .hits={ .max_hits=1 }, .damage={ .amount=1, .type=0 }},
.mesh={ .object_name="Quaver.object" }}
-{ }
+{
+ declare_dependency<Game::Transform>(READ_OLD);
+ declare_dependency<RigidBody>(UPDATE);
+}
void PlayerController::set_controls(Controls *c)
{