PlayerController::PlayerController(Game::Stage &s):
System(s),
- player_setup{ .physical={ .body={ .mass=1 }, .collider={ .type=ColliderType::CIRCLE, .radius=0.8f }},
+ player_setup{ .physical={ .body={ .mass=1, .moment_of_inertia=0.8f }, .collider={ .type=ColliderType::CIRCLE, .radius=0.8f }},
.mesh={ .object_name="Bass guitar.object" },
.speed=12.0f, .turn_rate=4.71f }
{ }