]> git.tdb.fi Git - libs/game.git/blobdiff - examples/bassteroids/source/physics.h
Simulate friction in collisions
[libs/game.git] / examples / bassteroids / source / physics.h
index fdeb8b2c82167577c217d835584872ea037a8cdc..096e228095fdc94b131ca4796d505bc8e6cb63ad 100644 (file)
@@ -17,11 +17,14 @@ private:
        {
                Msp::Game::Handle<PhysicalEntity> entity;
                float inverse_mass = 1.0f;
+               float inverse_momi = 1.0f;
                Msp::LinAl::Vector<float, 2> external_force;
+               float external_torque = 0.0f;
 
                Msp::LinAl::Vector<float, 2> position;
                Msp::Geometry::Angle<float> rotation;
                Msp::LinAl::Vector<float, 2> velocity;
+               Msp::Geometry::Angle<float> angular_velocity;
 
                unsigned collision_count;
                Msp::LinAl::Vector<float, 2> position_adjust;