#define PHYSICALENTITY_H_
#include <msp/game/entity.h>
+#include <msp/game/transform.h>
#include "rigidbody.h"
#include "collider.h"
Msp::Game::Owned<Collider> collider;
public:
- PhysicalEntity(Msp::Game::Handle<Msp::Game::Entity>, const Setup &);
+ PhysicalEntity(Msp::Game::Handle<Msp::Game::Entity>, const Setup &, const Msp::Game::TransformValues & = Msp::Game::TransformValues());
bool is_fixture() const { return !body; }
Msp::Game::Handle<RigidBody> get_body() const { return body; }