#include <msp/game/entity.h>
#include <msp/game/transform.h>
-#include "rigidbody.h"
#include "collider.h"
-
-struct PhysicalSetup
-{
- bool fixture = false;
- RigidBodySetup body;
- ColliderSetup collider;
-};
+#include "rigidbody.h"
+#include "setups.h"
class PhysicalEntity: public Msp::Game::Entity
{