GameController::GameController(Game::Stage &s):
System(s),
- asteroid_setup{ .physical={ .body={ .mass=200 }, .collider={ .type=ColliderType::CIRCLE, .radius=3.0f } },
+ asteroid_setup{ .physical={ .body={ .mass=200, .moment_of_inertia=2160 }, .collider={ .type=ColliderType::CIRCLE, .radius=3.0f } },
.mesh={ .object_name="Asteroid 1.object" }}
{ }