#include <msp/game/stage.h>
#include <msp/game/transform.h>
#include <msp/game/transformpropagator.h>
+#include "controls.h"
#include "gamecontroller.h"
#include "physics.h"
+#include "playercontroller.h"
using namespace Msp;
Bassteroids::Bassteroids(int, char **):
+ event_observer(director.get_event_bus()),
game_stage(director.create_stage()),
pf_setup({ .size={ 80, 45 }}),
playfield(game_stage.get_root(), pf_setup),
game_stage.add_system<GameController>();
game_stage.add_system<Physics>();
game_stage.add_system<Game::TransformPropagator>();
+ player_controller = &game_stage.add_system<PlayerController>();
+
+ event_observer.observe<GameView::Events::PlayerArrived>([this](auto &e){ player_arrived(e); });
+
+ player_input.set_control_scheme_type<Controls>(GameView::PlayerInput::ONE_LOCAL_PLAYER);
director.activate_stage(game_stage);
}
+
+void Bassteroids::player_arrived(const GameView::Events::PlayerArrived &event)
+{
+ player_controller->set_controls(static_cast<Controls *>(&event.controls));
+}