#include <msp/game/entity.h>
#include <msp/game/meshsource.h>
+#include "physicalentity.h"
struct AsteroidSetup
{
+ PhysicalSetup physical;
Msp::Game::MeshSourceSetup mesh;
};
-class Asteroid: public Msp::Game::Entity
+class Asteroid: public PhysicalEntity
{
public:
using Setup = AsteroidSetup;