#include <msp/game/entity.h>
#include <msp/game/meshsource.h>
-#include "physicalentity.h"
+#include "hittable.h"
+#include "setups.h"
-struct AsteroidSetup
-{
- PhysicalSetup physical;
- Msp::Game::MeshSourceSetup mesh;
-};
-
-class Asteroid: public PhysicalEntity
+class Asteroid: public Hittable
{
public:
using Setup = AsteroidSetup;