tex2.image(0, GL::RGB, GL::UNSIGNED_BYTE, data);
delete[] data;
- GL::Mesh mesh((GL::VERTEX3, GL::NORMAL3, GL::TEXCOORD2, GL::COLOR4_UBYTE, GL::ATTRIB3,4, GL::ATTRIB3,5));
+ GL::Mesh mesh((GL::VERTEX3, GL::NORMAL3, GL::TEXCOORD2, GL::COLOR4_UBYTE, GL::TANGENT3, GL::BINORMAL3));
GL::MeshBuilder bld(mesh);
bld.color(0.5f, 1.0f, 0.0f);
- GL::CapsuleBuilder(1, 0.72498, 32, 17).texture_fit(GL::GeometryBuilder::WRAP).tangent(4).binormal(5).build(bld);
+ GL::CapsuleBuilder(1, 0.72498, 32, 17).texture_fit(GL::GeometryBuilder::WRAP).tbn().build(bld);
GL::Material mat;
mat.set_diffuse(GL::Color(0.5, 1.0, 0.0));
mat.set_specular(GL::Color(0.45, 0.5, 0.4));
feat.normalmap = i%4>1;
feat.specular = i%4>2;
programs.push_back(new GL::Program(feat));
- if(feat.normalmap)
- {
- programs.back()->bind_attribute(4, "tangent");
- programs.back()->bind_attribute(5, "binormal");
- programs.back()->link();
- }
}
GL::ProgramData progdata;