#include <msp/gl/texture2d.h>
#include <msp/gl/texturing.h>
#include <msp/time/timestamp.h>
+#include <msp/time/timedelta.h>
#include <msp/time/utils.h>
-#include <msp/time/units.h>
using namespace std;
using namespace Msp;
feat.material = i/4>0;
feat.texture = i/4>1;
feat.lighting = i%4>0;
- feat.normalmap = i%4>1;
+ feat.normal_map = i%4>1;
feat.specular = i%4>2;
programs.push_back(new GL::Program(feat));
}