env_bld.set_debug_name("Environment sequence");
env_seq.reset(env_bld.build());
- env_map = make_unique<GL::EnvironmentMap>(256, GL::RGB16F, 7, sphere, *env_seq);
+ env_map = make_unique<GL::EnvironmentMap>(256, GL::RGBA16F, 7, sphere, *env_seq);
env_map->set_debug_name("Environment map");
sphere.set_matrix(GL::Matrix::translation(GL::Vector3(0.0f, 0.0f, 3.3f)));