-import postprocess;
+import flat_effect;
import _bloom;
#pragma MSP stage(fragment)
+layout(location=0) out vec4 frag_color;
void main()
{
- frag_color = vec4(0.0, 0.0, 0.0, 0.0);
+ frag_color = vec4(0.0);
for(int i=0; i<=size*2; ++i)
frag_color += texture(source, texcoord+delta*float(i-size))*factors[i];
}