-uniform sampler2D source;
-uniform sampler2D blurred;
-uniform BloomParams
+layout(set=2) uniform sampler2D source;
+layout(set=2) uniform sampler2D blurred;
+layout(set=2) uniform BloomParams
{
float factors[19];
int size;
float strength;
};
-uniform BloomPerPassParams
+layout(set=2) uniform BloomPerPassParams
{
uniform vec2 delta;
};