def __init__(self, mv):
if mv.__class__==Vertex:
self._mvert = mv._mvert
+ self.co = mv.co
self.normal = mv.normal
self.uvs = mv.uvs[:]
self.tan = mv.tan
self.group_weight_scale = mv.group_weight_scale
else:
self._mvert = mv
+ self.co = mv.co
+ self.normal = mv.normal
self.uvs = []
self.tan = None
self.bino = None
self.assign_texture_units()
for f in self.faces:
+ if len(f.vertices)>4:
+ raise ValueError("Ngons are not supported")
f.vertices = [self.vertices[i] for i in f.vertices]
for v in f.vertices:
v.faces.append(f)
for u in self.uv_layers:
f.uvs.append([u.data[f.loop_indices[i]].uv for i in range(len(f.vertices))])
+ if f.material_index<len(self.materials):
+ mat = self.materials[f.material_index]
+ if mat and mat.array_atlas:
+ layer = (mat.array_layer,)
+ print(f.uvs, layer)
+ for i in range(len(f.uvs)):
+ f.uvs[i] = [mathutils.Vector(tuple(u)+layer) for u in f.uvs[i]]
self.edges = dict([(e.key, Edge(e)) for e in self.edges])
for f in self.faces:
def __getattr__(self, attr):
return getattr(self._mesh, attr)
+ def transform(self, matrix):
+ for v in self.vertices:
+ v.co = matrix*v.co
+
def splice(self, other):
material_map = []
for m in other.materials: