-class MaterialMap:
+import os
+
+def check_group(node_tree, group, func):
+ from .util import get_linked_node_and_socket
+
+ output = group.node_tree.nodes["Group Output"]
+ from_node, _ = get_linked_node_and_socket(group.node_tree, output.inputs[0])
+ if from_node:
+ from_node, _ = func(group.node_tree, from_node)
+ if from_node and from_node.type=='GROUP_INPUT':
+ return get_linked_node_and_socket(node_tree, group.inputs[0])
+ return (None, None)
+
+def check_invert_green(node_tree, node):
+ if node.type=='GROUP':
+ return check_group(node_tree, node, check_invert_green)
+ elif node.type!='COMBRGB':
+ return (None, None)
+
+ from .util import get_linked_node_and_socket
+
+ green, g_sock = get_linked_node_and_socket(node_tree, node.inputs["G"])
+ if not green or green.type!='MATH' or green.operation!='SUBTRACT':
+ return (None, None)
+ green, g_sock = get_linked_node_and_socket(node_tree, green.inputs[1])
+
+ red, r_sock = get_linked_node_and_socket(node_tree, node.inputs["R"])
+ blue, b_sock = get_linked_node_and_socket(node_tree, node.inputs["B"])
+ if not red or red.type!='SEPRGB' or blue!=red or green!=red:
+ return (None, None)
+
+ return get_linked_node_and_socket(node_tree, red.inputs["Image"])
+
+class MaterialProperty:
+ def __init__(self, keyword, tex_keyword, value):
+ self.keyword = keyword
+ self.tex_keyword = tex_keyword
+ self.value = value
+ self.texture = None
+ self.tex_usage = None
+ self.invert_green = False
+
+ def set_from_input(self, node_tree, input_socket, alpha_socket=None):
+ if self.keyword:
+ if type(self.value)==tuple:
+ if alpha_socket:
+ self.value = input_socket.default_value[:len(self.value)-1]+(alpha_socket.default_value,)
+ else:
+ self.value = input_socket.default_value[:len(self.value)]
+ else:
+ self.value = input_socket.default_value
+
+ if self.tex_keyword:
+ from .util import get_linked_node_and_socket
+
+ from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
+ alpha_from = None
+ if from_node:
+ usage = None
+ if from_node.type=='NORMAL_MAP':
+ from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
+ invert, _ = check_invert_green(node_tree, from_node)
+ if invert:
+ from_node = invert
+ self.invert_green = True
+ usage = 'RGB'
+ elif from_node.type=='RGBTOBW':
+ from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
+
+ if alpha_socket:
+ alpha_from, _ = get_linked_node_and_socket(node_tree, alpha_socket)
+ if alpha_from and alpha_from!=from_node:
+ raise Exception("Separate textures for color and alpha are not supported")
+
+ if from_node.type=='TEX_IMAGE':
+ self.texture = from_node
+ if usage:
+ self.tex_usage = usage
+ elif alpha_from:
+ self.tex_usage = 'RGBA'
+ elif type(self.value)==tuple:
+ self.tex_usage = 'RGB'
+ else:
+ self.tex_usage = 'GRAY'
+ else:
+ raise Exception("Unsupported property input node type "+from_node.type)
+
+class Material:
+ def __init__(self, material):
+ self.name = material.name
+ self.type = None
+ self.properties = []
+
+ self.render_mode = material.render_mode
+ self.technique = material.technique
+ self.shader = material.shader
+ self.receive_shadows = material.receive_shadows
+ self.cast_shadows = (material.shadow_method!='NONE')
+ self.image_based_lighting = material.image_based_lighting
+
+ if self.render_mode=='EXTERNAL' and not self.technique:
+ raise Exception("Invalid configuration on material {}: No technique for external rendering".format(self.name))
+ elif self.render_mode=='CUSTOM' and not self.shader:
+ raise Exception("Invalid configuration on material {}: No shader for custom rendering".format(self.name))
+
+ out_node = next((n for n in material.node_tree.nodes if n.type=='OUTPUT_MATERIAL'), None)
+ if not out_node:
+ raise Exception("No output node found on material {}".format(self.name))
+
+ from .util import get_linked_node_and_socket
+
+ surface_node, _ = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"])
+ if not surface_node:
+ if self.render_mode=='BUILTIN':
+ raise Exception("Invalid configuration on material {}: Empty material with builtin rendering".format(self.name))
+ return
+ elif surface_node.type=='BSDF_PRINCIPLED':
+ self.type = "pbr"
+
+ base_color = self.create_property("base_color", (0.8, 0.8, 0.8, 1.0))
+ metalness = self.create_property("metalness", 0.0)
+ roughness = self.create_property("roughness", 0.5)
+ normal = self.create_property("normal_map")
+ emission = self.create_property("emission", (0.0, 0.0, 0.0))
+
+ base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
+ metalness.set_from_input(material.node_tree, surface_node.inputs["Metallic"])
+ roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
+ normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
+ emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
+ elif surface_node.type=='EMISSION':
+ self.type = "unlit"
+
+ color = self.create_property("color", "texture", (1.0, 1.0, 1.0, 1.0))
+
+ color.set_from_input(material.node_tree, surface_node.inputs["Color"])
+ else:
+ raise Exception("Unsupported surface node type {} on material {}".format(surface_node.type, self.name))
+
+ sampler_settings = None
+ for p in self.properties:
+ if p.texture:
+ settings = (p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
+ if sampler_settings is None:
+ sampler_settings = settings
+ elif settings!=sampler_settings:
+ raise Exception("Material {} has conflicting texture sampler settings".format(self.name))
+
+ def create_property(self, *args):
+ prop = None
+ if len(args)==1:
+ prop = MaterialProperty(None, args[0], None)
+ elif len(args)==2:
+ prop = MaterialProperty(args[0], args[0]+"_map", args[1])
+ else:
+ prop = MaterialProperty(*args)
+ self.properties.append(prop)
+ return prop
+
+
+class MaterialAtlas:
def __init__(self, materials):
- self.technique = materials[0].technique
- self.name = "material_map_"+self.technique
+ self.render_mode = materials[0].render_mode
+ if self.render_mode=='EXTERNAL':
+ raise Exception("Material atlas with external render mode does not make sense")
+
+ self.shader = materials[0].shader
+ if self.shader:
+ self.name = "material_atlas_"+os.path.splitext(self.shader)[0]
+ else:
+ self.name = "material_atlas"
+ self.receive_shadows = materials[0].receive_shadows
+ self.cast_shadows = (materials[0].shadow_method!='NONE')
self.materials = materials
- self.srgb_colors = materials[0].srgb_colors
+ self.material_names = [m.name for m in self.materials]
for m in self.materials:
- if m.technique!=self.technique:
- raise Exception("Conflicting techniques in MaterialMap constructor")
- if m.srgb_colors!=self.srgb_colors:
- raise Exception("Conflicting colorspace settings in MaterialMap constructor")
+ if m.render_mode!=self.render_mode:
+ raise Exception("Conflicting render modes in MaterialAtlas constructor")
+ if self.render_mode=='CUSTOM' and m.shader!=self.shader:
+ raise Exception("Conflicting shaders in MaterialAtlas constructor")
+ if m.receive_shadows!=self.receive_shadows or m.shadow_method!=materials[0].shadow_method:
+ raise Exception("Conflicting shadow settings in MaterialAtlas constructor")
count = len(self.materials)
size = 1
from .util import get_colormap
- cm = get_colormap(self.srgb_colors)
- self.diffuse_data = ""
- for m in self.materials:
- diff = [int(cm(c)*255) for c in m.diffuse_color*m.diffuse_intensity]
- self.diffuse_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\x{:02X}".format(*diff, int(m.ambient*255))
- self.diffuse_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
+ cm = get_colormap(True)
+ self.base_color_data = ""
+ for m in map(Material, self.materials):
+ if any(p.texture for p in m.properties):
+ raise Exception("Texturing is incompatible with material atlas")
+ base_color = [int(cm(c)*255) for c in m.base_color.value]
+ self.base_color_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\xFF".format(*base_color)
+ self.base_color_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
def get_material_uv(self, material):
- index = self.materials.index(material)
+ index = self.material_names.index(material.name)
x = index%self.size[0]
y = index//self.size[0]
return ((x+0.5)/self.size[0], (y+0.5)/self.size[1])
-def create_material_map(context, material):
- if not material.material_map:
- raise Exception("Material is not part of a material map")
+def create_material_atlas(context, material):
+ if not material.material_atlas:
+ raise Exception("Material is not part of a material atlas")
- tech = material.technique
+ shader = material.shader
materials = []
for m in context.blend_data.materials:
- if m.material_map and m.technique==tech:
+ if m.material_atlas and m.shader==shader:
materials.append(m)
- mat_map = MaterialMap(materials)
-
- return mat_map
+ return MaterialAtlas(materials)