import base64
import codecs
-def encode_pixels(pixels):
- from .datafile import Token
- return Token(codecs.decode(b"="+base64.b64encode(bytes(pixels))+b"=", "ascii"))
-
def pixels_to_rgba(pixels):
return (int(p*255) for p in pixels)
class TextureExporter:
def export_texture(self, tex_node, usage='RGB', *, invert_green=False):
image = tex_node.image
- from .datafile import Resource, Statement, Token
- tex_res = Resource(image.name+".tex2d", "texture2d")
+ from .datafile import RawData, Resource, Statement, Token
+ tex_res = Resource(image.name+".tex", "texture")
+
+ tex_res.statements.append(Statement("type", Token("\\2d")))
if tex_node.use_mipmap:
tex_res.statements.append(Statement("generate_mipmap", True))
colorspace = image.colorspace_settings.name
if usage=='GRAY' and colorspace=='sRGB':
- raise Exception("Grayscale textures with sRGB colorspace are not supported")
+ raise Exception("Unsupported configuration on texture {}: Grayscale with sRGB".format(image.name))
from .util import basename
fn = basename(image.filepath)
if not invert_green and fn:
+ if not tex_node.use_mipmap:
+ tex_res.statements.append(Statement("mipmap_levels", 1))
srgb = "_srgb" if colorspace=='sRGB' else ""
tex_res.statements.append(Statement("external_image"+srgb, fn))
else:
pixels = tuple(image.pixels)
texdata = ""
if usage=='RGBA':
- texdata = encode_pixels(pixels_to_rgba(pixels))
+ texdata = pixels_to_rgba(pixels)
elif usage=='GRAY':
- texdata = encode_pixels(pixels_to_gray(pixels))
+ texdata = pixels_to_gray(pixels)
elif invert_green:
- texdata = encode_pixels(pixels_to_rgb_invert_green(pixels))
+ texdata = pixels_to_rgb_invert_green(pixels)
else:
- texdata = encode_pixels(pixels_to_rgb(pixels))
- tex_res.statements.append(Statement("raw_data", texdata))
+ texdata = pixels_to_rgb(pixels)
+
+ data = RawData(image.name+".mdr", bytes(texdata))
+ tex_res.statements.append(tex_res.create_reference_statement("external_data", data))
return tex_res