class SceneExporter:
def __init__(self):
+ self.selected_only = False
+ self.visible_collections = True
self.resource_collection = True
+ self.skip_existing = True
self.show_progress = True
def export_to_file(self, context, out_fn):
- objs = [o for o in context.selected_objects if o.type=="MESH" and not o.lod_for_parent]
+ if self.selected_only:
+ objs = context.selected_objects
+ else:
+ objs = context.scene.objects
+ if self.visible_collections:
+ collections = [c.collection for c in context.view_layer.layer_collection.children if not (c.hide_viewport or c.collection.hide_viewport)]
+ objs = [o for o in objs if any((o.name in c.all_objects) for c in collections)]
+ objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent]
objs = [o for o in objs if (not o.compound or o.parent not in objs)]
+ objs.sort(key=lambda x:x.name)
path, base = os.path.split(out_fn)
base, ext = os.path.splitext(base)
continue
if u.data.name!=o.data.name:
continue
- if u.technique!=o.technique:
- continue
if any(s.link=="OBJECT" for s in u.material_slots):
continue
scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources)
refs = scene_res.collect_references()
- from .datafile import Statement
if self.resource_collection:
- keywords = { ".mat": "material",
- ".mesh": "mesh",
- ".object": "object",
- ".tech": "technique",
- ".tex2d": "texture2d" }
- with open(os.path.join(path, base+"_resources.mdc"), "w") as res_out:
- for r in refs:
- st = Statement(keywords[os.path.splitext(r.name)[1]], r.name)
- st.sub = r.statements
- st.write_to_file(res_out)
+ filter = None
+ if self.skip_existing:
+ filter = lambda r: not os.path.exists(os.path.join(path, r.name))
+ scene_res.write_collection(os.path.join(path, base+"_resources.mdc"), exclude=self=True, filter)
else:
res_dir = os.path.join(path, base+"_resources")
if not os.path.exists(res_dir):
os.makedirs(res_dir)
for r in refs:
- with open(os.path.join(res_dir, r.name), "w") as res_out:
- for s in r.statements:
- s.write_to_file(res_out)
+ r.write_to_file(os.path.join(res_dir, r.name))
- with open(out_fn, "w") as out_file:
- for s in scene_res.statements:
- s.write_to_file(out_file)
+ scene_res.write_to_file(out_fn)
def export_scene_resources(self, context, objs, resources, progress):
from .export_object import ObjectExporter
object_export = ObjectExporter()
object_export.single_file = False
- material_maps = {}
+ material_atlass = {}
for i, o in enumerate(objs):
progress.push_task_slice(o.name, i, len(objs))
- object_export.export_object_resources(context, o, resources, progress, material_maps=material_maps)
+ object_export.export_object_resources(context, o, resources, progress, material_atlass=material_atlass)
obj_name = o.name+".object"
resources[obj_name] = object_export.export_object(context, o, progress, resources=resources)
progress.pop_task()
def export_scene(self, context, objs, progress, *, prototypes, resources):
from .datafile import Resource, Statement
- scene_res = Resource("scene.scene")
+ scene_res = Resource("scene.scene", "scene")
for o in objs:
obj_res = resources[prototypes[o.name].name+".object"]