self.show_progress = True
self.use_strips = True
self.use_degen_tris = False
- self.textures = "REF"
- self.separate_mesh = False
- self.separate_tech = False
+ self.use_textures = True
+ self.collection = False
self.shared_resources = True
self.export_lods = True
def create_material_exporter(self):
from .export_material import MaterialExporter
material_export = MaterialExporter()
- material_export.textures = self.textures
+ material_export.use_textures = self.use_textures
return material_export
+ def create_material_map_exporter(self):
+ from .export_material import MaterialMapExporter
+ material_map_export = MaterialMapExporter()
+ return material_map_export
+
def export_to_file(self, context, out_fn):
obj = context.active_object
r.name = base+ext
numbers[ext] = n+1
- for r in refs:
- with open(os.path.join(path, r.name), "w") as out_file:
- for s in r.statements:
- s.write_to_file(out_file)
+ if self.collection:
+ obj_res.write_collection(out_fn)
+ else:
+ for r in refs:
+ r.write_to_file(os.path.join(path, r.name))
+ obj_res.write_to_file(out_fn)
- with open(out_fn, "w") as out_file:
- for s in obj_res.statements:
- s.write_to_file(out_file)
+ def export_object_resources(self, context, obj, resources, progress, material_maps=None):
+ if material_maps is None:
+ material_maps = {}
- def export_object_resources(self, context, obj, resources, progress):
lods = self.collect_object_lods(obj)
from .mesh import create_mesh_from_object
+ from .material import create_material_map
mesh_export = self.create_mesh_exporter()
material_export = self.create_material_exporter()
+ material_map_export = self.create_material_map_exporter()
for i, l in enumerate(lods):
lod_index = l.lod_index if l.lod_for_parent else 0
progress.push_task_slice("LOD {}".format(lod_index), i, len(lods))
- mesh_name = l.data.name+".mesh"
- if mesh_name not in resources:
- mesh = create_mesh_from_object(context, l, progress)
- mesh_res = mesh_export.export_mesh(context, mesh, progress)
- resources[mesh_name] = mesh_res
+ material_map = None
+ mapped_count = sum(m.render_mode!='EXTERNAL' and m.material_map for m in l.data.materials if m)
+ if mapped_count:
+ mmk = lambda m: m.shader if m.render_mode=='CUSTOM' else ""
+ material_map_key = mmk(l.data.materials[0])
+ key_mismatch = any(mmk(m)!=material_map_key for m in l.data.materials)
+ if mapped_count!=len(l.data.materials) or key_mismatch:
+ raise Exception("Conflicting settings in object materials")
+
+ if material_map_key in material_maps:
+ material_map = material_maps[material_map_key]
+ else:
+ material_map = create_material_map(context, l.data.materials[0])
+ material_maps[material_map_key] = material_map
- if l.material_slots and l.material_slots[0].material:
- material = l.material_slots[0].material
- tech_name = material.name+".tech"
+ tech_name = "{}.tech".format(material_map.name)
if tech_name not in resources:
- material_export.export_technique_resources(material, resources)
- resources[tech_name] = material_export.export_technique(material, resources=resources)
+ material_map_export.export_technique_resources(material_map, resources)
+ resources[tech_name] = material_map_export.export_technique(material_map, resources=resources)
+ elif l.material_slots and l.material_slots[0].material:
+ material = l.material_slots[0].material
+ if material.render_mode!='EXTERNAL':
+ tech_name = material.name+".tech"
+ if tech_name not in resources:
+ material_export.export_technique_resources(material, resources)
+ resources[tech_name] = material_export.export_technique(material, resources=resources)
elif "stub.tech" not in resources:
resources["stub.tech"] = self.export_stub_technique()
+ mesh_name = l.data.name+".mesh"
+ if mesh_name not in resources:
+ mesh = create_mesh_from_object(context, l, progress, material_map=material_map)
+ mesh_res = mesh_export.export_mesh(context, mesh, progress)
+ resources[mesh_name] = mesh_res
+
progress.pop_task()
def export_object(self, context, obj, progress, *, resources=None):
lods = self.collect_object_lods(obj)
from .datafile import Resource, Statement
- obj_res = Resource(obj.name+".object")
+ obj_res = Resource(obj.name+".object", "object")
statements = obj_res.statements
center, radius = self.compute_bounding_sphere(obj)
if l.data.name!=prev_mesh:
mesh_res = resources[l.data.name+".mesh"]
- if self.separate_mesh:
- lod_st.append(obj_res.create_reference_statement("mesh", mesh_res))
- else:
- lod_st.append(obj_res.create_embed_statement("mesh", mesh_res))
+ lod_st.append(obj_res.create_reference_statement("mesh", mesh_res))
prev_mesh = l.data.name
if l.material_slots:
material = l.material_slots[0].material
if material:
- tech_res = resources[material.name+".tech"]
+ if material.material_map:
+ tech_res = resources["material_map_{}.tech".format(os.path.splitext(material.technique)[0])]
+ else:
+ tech_res = resources[material.name+".tech"]
else:
tech_res = resources["stub.tech"]
if tech_res.name!=prev_tech:
- if material and material.technique and not material.inherit_tech:
+ if material and material.render_mode=='EXTERNAL':
lod_st.append(Statement("technique", material.technique))
- elif self.separate_tech:
- lod_st.append(obj_res.create_reference_statement("technique", tech_res))
else:
- lod_st.append(obj_res.create_embed_statement("technique", tech_res))
+ lod_st.append(obj_res.create_reference_statement("technique", tech_res))
prev_tech = tech_res.name
if i>0:
def export_stub_technique(self):
from .datafile import Resource, Statement
- tech_res = Resource("stub.tech")
- tech_res.statements.append(Statement("pass", ""))
+ tech_res = Resource("stub.tech", "technique")
+ pass_st = Statement("pass", "")
+ tech_res.statements.append(pass_st)
+ mat_st = Statement("material")
+ pass_st.sub.append(mat_st)
+ mat_st.sub.append(Statement("basic"))
return tech_res