import mathutils
class MeshExporter:
- def __init__(self):
- self.show_progress = True
- self.use_strips = True
- self.use_degen_tris = False
- self.export_all = False
-
- def join_strips(self, strips):
- big_strip = []
-
- for s in strips:
- if big_strip:
- # Generate glue elements, ensuring that the next strip begins at
- # an even position
- glue = [big_strip[-1], s[0]]
- if len(big_strip)%2:
- glue += [s[0]]
-
- big_strip += glue
-
- big_strip += s
-
- return big_strip
-
- def export_to_file(self, context, out_fn):
- if self.export_all:
- objs = [o for o in context.selected_objects if o.type=="MESH"]
- else:
- objs = [context.active_object]
-
- from .util import Progress
-
- path, base = os.path.split(out_fn)
- base, ext = os.path.splitext(base)
-
- progress = Progress(self.show_progress and context)
- for i, obj in enumerate(objs):
- if self.export_all:
- out_fn = os.path.join(path, obj.data.name+ext)
-
- progress.push_task_slice(obj.data.name, i, len(objs))
- resource = self.export_mesh(context, obj, progress)
-
- resource.write_to_file(out_fn)
- progress.pop_task()
-
def export_mesh(self, context, mesh_or_obj, progress):
from .mesh import Mesh, create_mesh_from_object
resource = Resource(mesh.name+".mesh", "mesh")
statements = resource.statements
- st = Statement("vertices", Token("NORMAL3"))
+ st = Statement("vertices", Token("NORMAL3_BYTE"))
+ if mesh.uv_layers and mesh.tangent_vecs:
+ st.append(Token("TANGENT3_BYTE"))
if mesh.vertices[0].color:
st.append(Token("COLOR4_UBYTE"))
if mesh.uv_layers:
for u in mesh.uv_layers:
size = str(len(u.uvs[0]))
+ min_val = min(*u.uvs[0])
+ max_val = max(*u.uvs[1])
+ for c in u.uvs:
+ min_val = min(min_val, *c)
+ max_val = max(max_val, *c)
+ uv_type = "USHORT" if min_val>=0.0 and max_val<=1.0 else "FLOAT"
if u.unit==0:
- st.append(Token("TEXCOORD"+size))
+ st.append(Token("TEXCOORD{}_{}".format(size, uv_type)))
else:
- st.append(Token("TEXCOORD{}_{}".format(size, u.unit)))
- if mesh.tangent_vecs:
- st.append(Token("TANGENT3"))
+ st.append(Token("TEXCOORD{}_{}_{}".format(size, u.unit, uv_type)))
if mesh.vertex_groups:
- st.append(Token("GROUP{}".format(mesh.max_groups_per_vertex)))
- st.append(Token("WEIGHT{}".format(mesh.max_groups_per_vertex)))
- st.append(Token("VERTEX3"))
+ st.append(Token("GROUP{}_UBYTE".format(mesh.max_groups_per_vertex)))
+ st.append(Token("WEIGHT{}_USHORT".format(mesh.max_groups_per_vertex)))
+ st.append(Token("VERTEX3_FLOAT"))
normal = None
color = None
statements.append(st)
- if self.use_strips:
- strips = mesh.vertex_sequence
- if self.use_degen_tris:
- strips = [self.join_strips(strips)]
-
- for s in strips:
+ if mesh.use_strips:
+ for s in mesh.vertex_sequence:
st = Statement("batch", Token("TRIANGLE_STRIP"))
for i in range(0, len(s), 32):
st.sub.append(Statement("indices", *(v.index for v in s[i:i+32])))