import os
def create_technique_resource(material, resources):
+ # This operates on a Blender material, not a custom object
from .datafile import Resource, Statement
tech_res = Resource(material.name+".tech", "technique")
mat_res = resources[material.name+".mat"]
- st = Statement("pass", "")
+ st = Statement("method", "")
if mat_res:
st.sub.append(tech_res.create_embed_statement("material", mat_res))
for u in material.uniforms:
ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
st.sub.append(ss)
+ else:
+ if material.receive_shadows:
+ st.sub.append(Statement("receive_shadows", True))
+ if material.image_based_lighting:
+ st.sub.append(Statement("image_based_lighting", True))
tech_res.statements.append(st)
+ if material.shadow_method!='NONE':
+ st = Statement("method", "shadow")
+ if material.render_mode=='CUSTOM':
+ shader = material.shadow_shader or material.shader
+ if shader.endswith(".glsl"):
+ shader += ".shader"
+ st.sub.append(Statement("shader", shader))
+ else:
+ st.sub.append(Statement("shader", "_occluder.glsl.shader"))
+ tech_res.statements.append(st)
+
return tech_res
class MaterialExporter:
mat_res = Resource(material.name+".mat", "material")
if material.type!="pbr" and material.type!="unlit":
- raise Exception("Can't export unknown material type "+material.type)
+ raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
mat_res.statements.append(Statement("type", Token(material.type)));
for p in material.properties:
if st:
mat_res.statements.append(st)
textures = [p.texture for p in material.properties if p.texture]
- if textures and not all(t.default_filter for t in textures):
+ if textures:
from .export_texture import SamplerExporter
- sampler_tex = next(t for t in textures if not t.default_filter)
sampler_export = SamplerExporter()
- mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(sampler_tex)]))
+ mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
return mat_res
if prop.texture:
tex_res = resources[prop.texture.image.name+".tex2d"]
from .util import basename
- fn = basename(prop.texture.image.filepath)
- if prop.texture.default_filter and fn:
- return Statement(prop.tex_keyword, fn)
- else:
- return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
+ return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
elif not prop.keyword:
return
elif type(prop.value)==tuple: