import os
def create_technique_resource(material, resources):
+ # This operates on a Blender material, not a custom object
from .datafile import Resource, Statement
tech_res = Resource(material.name+".tech", "technique")
mat_res = resources[material.name+".mat"]
- st = Statement("pass", "")
+ st = Statement("method", "")
if mat_res:
st.sub.append(tech_res.create_embed_statement("material", mat_res))
for u in material.uniforms:
ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
st.sub.append(ss)
+ else:
+ if material.receive_shadows:
+ st.sub.append(Statement("receive_shadows", True))
+ if material.image_based_lighting:
+ st.sub.append(Statement("image_based_lighting", True))
tech_res.statements.append(st)
+ if material.shadow_method!='NONE':
+ st = Statement("method", "shadow")
+ if material.render_mode=='CUSTOM':
+ shader = material.shadow_shader or material.shader
+ if shader.endswith(".glsl"):
+ shader += ".shader"
+ st.sub.append(Statement("shader", shader))
+ else:
+ st.sub.append(Statement("shader", "_occluder.glsl.shader"))
+ tech_res.statements.append(st)
+
return tech_res
class MaterialExporter:
- def __init__(self):
- self.use_textures = True
- self.inline_texture_data = False
-
def create_texture_exporter(self):
from .export_texture import TextureExporter
texture_export = TextureExporter()
- texture_export.inline_data = self.inline_texture_data
return texture_export
def export_technique_resources(self, material, resources):
from .material import Material
material = Material(material)
- if self.use_textures:
- for p in material.properties:
- if p.texture:
- tex_name = p.texture.image.name+".tex2d"
- if tex_name not in resources:
- resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage)
+ for p in material.properties:
+ if p.texture:
+ tex_name = p.texture.image.name+".tex2d"
+ if tex_name not in resources:
+ resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green)
- samp_name = sampler_export.get_sampler_name(p.texture)
- if samp_name not in resources:
- resources[samp_name] = sampler_export.export_sampler(p.texture)
+ samp_name = sampler_export.get_sampler_name(p.texture)
+ if samp_name not in resources:
+ resources[samp_name] = sampler_export.export_sampler(p.texture)
mat_name = material.name+".mat"
if mat_name not in resources:
if material.type:
- resources[mat_name] = self.export_material(material, resources=resources)
+ resources[mat_name] = self.export_material(material, resources)
else:
resources[mat_name] = None
- def export_technique(self, material, *, resources):
+ def export_technique(self, material, resources):
return create_technique_resource(material, resources)
- def export_material(self, material, *, resources):
+ def export_material(self, material, resources):
from .datafile import Resource, Statement, Token
mat_res = Resource(material.name+".mat", "material")
if material.type!="pbr" and material.type!="unlit":
- raise Exception("Can't export unknown material type "+material.type)
+ raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
mat_res.statements.append(Statement("type", Token(material.type)));
for p in material.properties:
st = self.create_property_statement(mat_res, p, resources)
if st:
mat_res.statements.append(st)
- if self.use_textures:
- textures = [p.texture for p in material.properties if p.texture]
- if textures and not textures[0].default_filter:
- from .export_texture import SamplerExporter
- sampler_export = SamplerExporter()
- mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
+ textures = [p.texture for p in material.properties if p.texture]
+ if textures:
+ from .export_texture import SamplerExporter
+ sampler_export = SamplerExporter()
+ mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
return mat_res
def create_property_statement(self, mat_res, prop, resources):
from .datafile import Statement
- if self.use_textures and prop.texture:
+ if prop.texture:
tex_res = resources[prop.texture.image.name+".tex2d"]
from .util import basename
- fn = basename(prop.texture.image.filepath)
- if prop.texture.default_filter and fn:
- return Statement(prop.tex_keyword, fn)
- else:
- return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
+ return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
elif not prop.keyword:
return
elif type(prop.value)==tuple:
resources[mat_name] = mat_res
- def export_technique(self, material_atlas, *, resources):
+ def export_technique(self, material_atlas, resources):
return create_technique_resource(material_atlas, resources)