st.sub.append(tech_res.create_embed_statement("material", mat_res))
if material.render_mode=='CUSTOM':
- st.sub.append(Statement("shader", material.shader))
+ shader = material.shader
+ if shader.endswith(".glsl"):
+ shader += ".shader"
+ st.sub.append(Statement("shader", shader))
tech_res.statements.append(st)