shader += ".shader"
st.sub.append(Statement("shader", shader))
+ if material.uniforms:
+ ss = Statement("uniforms")
+ for u in material.uniforms:
+ ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
+ st.sub.append(ss)
+
tech_res.statements.append(st)
return tech_res
if p.texture:
tex_name = p.texture.image.name+".tex2d"
if tex_name not in resources:
- resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage)
+ resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green)
samp_name = sampler_export.get_sampler_name(p.texture)
if samp_name not in resources:
return create_technique_resource(material, resources)
def export_material(self, material, *, resources):
- from .datafile import Resource, Statement
+ from .datafile import Resource, Statement, Token
mat_res = Resource(material.name+".mat", "material")
if material.type!="pbr" and material.type!="unlit":
raise Exception("Can't export unknown material type "+material.type)
- st = Statement(material.type)
+ mat_res.statements.append(Statement("type", Token(material.type)));
for p in material.properties:
- ss = self.create_property_statement(mat_res, p, resources)
- if ss:
- st.sub.append(ss)
+ st = self.create_property_statement(mat_res, p, resources)
+ if st:
+ mat_res.statements.append(st)
if self.use_textures:
- first_tex = (p.texture for p in material.properties if p.texture).__next__()
- if first_tex and not first_tex.default_filter:
+ textures = [p.texture for p in material.properties if p.texture]
+ if textures and not textures[0].default_filter:
from .export_texture import SamplerExporter
sampler_export = SamplerExporter()
- st.sub.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(first_tex)]))
- mat_res.statements.append(st)
+ mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
return mat_res
return Statement(prop.keyword, prop.value)
-class MaterialMapExporter:
+class MaterialAtlasExporter:
def __init__(self):
pass
- def export_technique_resources(self, material_map, resources):
+ def export_technique_resources(self, material_atlas, resources):
from .datafile import Resource, Statement, Token
- base_color_name = material_map.name+"_base_color.tex2d"
+ base_color_name = material_atlas.name+"_base_color.tex2d"
base_color_res = resources.get(base_color_name)
if not base_color_res:
base_color_res = Resource(base_color_name, "texture2d")
- base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_map.size))
- base_color_res.statements.append(Statement("raw_data", material_map.base_color_data))
+ base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
+ base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
resources[base_color_name] = base_color_res
resources[sampler_name] = sampler_res
- mat_name = material_map.name+".mat"
+ mat_name = material_atlas.name+".mat"
if mat_name not in resources:
mat_res = Resource(mat_name, "material")
- st = Statement("pbr")
- st.sub.append(mat_res.create_reference_statement("base_color_map", base_color_res))
- st.sub.append(mat_res.create_reference_statement("sampler", sampler_res))
- mat_res.statements.append(st)
+ mat_res.statements.append(Statement("type", Token('pbr')))
+ mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
+ mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
resources[mat_name] = mat_res
- def export_technique(self, material_map, *, resources):
- return create_technique_resource(material_map, resources)
+ def export_technique(self, material_atlas, *, resources):
+ return create_technique_resource(material_atlas, resources)