"description": "Export Msp GL data",
"category": "Import-Export" }
+files = ("animation", "armature", "datafile", "export", "export_animation",
+ "export_armature", "export_camera", "export_light", "export_material",
+ "export_mesh", "export_object", "export_scene", "export_texture",
+ "material", "mesh", "operators", "properties", "scene", "util")
+
if "bpy" in locals():
import imp
- for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
+ for sub in files:
if sub in locals():
imp.reload(locals()[sub])
import bpy
-from bpy_extras.io_utils import ExportHelper
-
-class ExportMspGLBase(ExportHelper):
- show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
-
- def set_extension(self, ext):
- ext_changed = (ext!=self.filename_ext)
- if ext_changed:
- if self.filepath.endswith(self.filename_ext):
- self.filepath = self.filepath[:-len(self.filename_ext)]
- self.filename_ext = ext
- return ext_changed
-
- def execute(self, context):
- exporter = self.create_exporter()
- self.prepare_exporter(exporter)
- exporter.export_to_file(context, self.filepath)
- return {"FINISHED"}
-
- def create_exporter(self):
- raise Exception("create_exporter must be overridden")
-
- def prepare_exporter(self, exporter):
- for k, v in self.as_keywords().items():
- setattr(exporter, k, v)
-
-class ExportMspGLMeshBase(ExportMspGLBase):
- use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
- use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
-
- def draw(self, context):
- self.general_col = self.layout.column()
-
- col = self.layout.column()
- col.label(text="Triangle strips")
- col.prop(self, "use_strips")
- col.prop(self, "use_degen_tris")
-
-class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_mesh"
- bl_label = "Export Msp GL mesh"
-
- filename_ext = ".mesh"
-
- def create_exporter(self):
- from .export_mesh import MeshExporter
- return MeshExporter()
-
-class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_object"
- bl_label = "Export Msp GL object"
-
- filename_ext = ".object"
-
- collection = bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
- shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
-
- export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
- use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
-
- def check(self, context):
- ext_changed = self.set_extension(".mdc" if self.collection else ".object")
- super_result = super().check(context)
- return ext_changed or super_result
-
- def create_exporter(self):
- from .export_object import ObjectExporter
- return ObjectExporter()
-
- def draw(self, context):
- super().draw(context)
-
- self.general_col.prop(self, "export_lods")
- self.general_col.prop(self, "use_textures")
-
- col = self.layout.column()
- col.label(text="Files")
- col.prop(self, "collection")
- col.prop(self, "shared_resources")
-
-class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export.mspgl_armature"
- bl_label = "Export Msp GL armature"
-
- filename_ext = ".arma"
-
- def create_exporter(self):
- from .export_armature import ArmatureExporter
- return ArmatureExporter()
-
-class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export.mspgl_animation"
- bl_label = "Export Msp GL animation"
-
- filename_ext = ".anim"
-
- export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
- collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
- looping_threshold = bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
-
- def check(self, context):
- ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
- super_result = super().check(context)
- return ext_changed or super_result
-
- def create_exporter(self):
- from .export_animation import AnimationExporter
- return AnimationExporter()
-
- def draw(self, context):
- col = self.layout.column()
- col.prop(self, "export_all")
- if self.export_all:
- col.prop(self, "collection")
- col.prop(self, "looping_threshold")
-
-class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export_scene.mspgl_scene"
- bl_label = "Export Msp GL scene"
-
- filename_ext = ".scene"
-
- selected_only = bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
- visible_collections = bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
- resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
- skip_existing = bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
-
- def create_exporter(self):
- from .export_scene import SceneExporter
- return SceneExporter()
-
- def draw(self, context):
- col = self.layout.column()
- col.prop(self, "selected_only")
- col.prop(self, "visible_collections")
- col.prop(self, "resource_collection")
- if self.resource_collection:
- col.prop(self, "skip_existing")
-
-class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export.mspgl_camera"
- bl_label = "Export Msp GL camera"
-
- filename_ext = ".camera"
-
- def create_exporter(self):
- from .export_camera import CameraExporter
- return CameraExporter()
def menu_func_export(self, context):
- self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
- self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
- self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+ from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject
+ self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
- self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
-
-classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera]
+ self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
def register():
- for c in classes:
- bpy.utils.register_class(c)
+ from .operators import register_operators
+ register_operators()
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
register_properties()
def unregister():
- for c in classes:
- bpy.utils.unregister_class(c)
+ from .operators import unregister_operators
+ unregister_operators()
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)