bl_info = {
"name": "Msp GL datafiles",
+ "blender": (2, 80, 0),
"author": "Mikko Rasa",
"location": "File > Export",
"description": "Export Msp GL data",
"category": "Import-Export" }
+files = ("animation", "armature", "datafile", "export", "export_animation",
+ "export_armature", "export_camera", "export_light", "export_material",
+ "export_mesh", "export_object", "export_scene", "export_texture",
+ "material", "mesh", "operators", "properties", "scene", "util")
+
if "bpy" in locals():
import imp
- for sub in "armature", "export_armature", "export_mesh", "export_object", "mesh", "outfile", "properties", "util":
+ for sub in files:
if sub in locals():
imp.reload(locals()[sub])
import bpy
-from bpy_extras.io_utils import ExportHelper
-
-class ExportMspGLBase(ExportHelper):
- def execute(self, context):
- exporter = self.create_exporter()
- self.prepare_exporter(exporter)
- exporter.export(context, self.filepath)
- return {"FINISHED"}
-
- def create_exporter(self):
- raise Exception("create_exporter must be overridden")
-
- def prepare_exporter(self, exporter):
- for k, v in self.as_keywords().items():
- setattr(exporter, k, v)
-
-class ExportMspGLMeshBase(ExportMspGLBase):
- use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
- use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
- max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
- optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
- cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
- export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False)
- export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0",
- items=(("NONE", "None", "No UV coordinates are exported"),
- ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"),
- ("ALL", "All", "All UV coordinates are exported")))
- tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
- tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
- compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
- smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
- items=(("NONE", "None", "No smoothing"),
- ("BLENDER", "Blender", "Use Blender's vertex normals"),
- ("MSPGL", "MspGL", "Compute vertex normals internally")))
- export_groups = bpy.props.BoolProperty(name="Vertex groups", description="Export vertex groups and weights", default=False)
-
- def draw(self, context):
- col = self.layout.column()
- col.prop(self, "export_lines")
- col.prop(self, "compound")
- col.prop(self, "smoothing")
- col.prop(self, "export_groups")
-
- self.layout.separator()
-
- col = self.layout.column()
- col.label("Triangle strips")
- col.prop(self, "use_strips")
- col.prop(self, "use_degen_tris")
- col.prop(self, "max_strip_len")
-
- self.layout.separator()
-
- col = self.layout.column()
- col.label("Texturing")
- col.prop(self, "export_uv")
- col.prop(self, "tbn_vecs")
- col.prop(self, "tbn_uvtex")
- self.texturing_col = col
-
- self.layout.separator()
-
- col = self.layout.column()
- col.label("Vertex cache")
- col.prop(self, "optimize_cache")
- col.prop(self, "cache_size")
-
-class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_mesh"
- bl_label = "Export Msp GL mesh"
-
- filename_ext = ".mesh"
-
- def create_exporter(self):
- from .export_mesh import MeshExporter
- return MeshExporter()
-
-class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_object"
- bl_label = "Export Msp GL object"
-
- filename_ext = ".object"
-
- textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
- items=(("NONE", "None", "Ignore textures"),
- ("REF", "Referenced", "Reference external data"),
- ("INLINE", "Inline", "Embed textures in the object")))
- material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
- srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
-
- separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
-
- def create_exporter(self):
- from .export_object import ObjectExporter
- return ObjectExporter()
-
- def draw(self, context):
- super().draw(context)
-
- col = self.texturing_col
- col.prop(self, "textures")
- col.prop(self, "material_tex")
- col.prop(self, "srgb_colors")
-
- self.layout.separator();
-
- col = self.layout.column()
- col.label("Files")
- col.prop(self, "separate_mesh")
-
-class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export.mspgl_armature"
- bl_label = "Export Msp GL armature"
-
- filename_ext = ".armature"
-
- def create_exporter(self):
- from .export_armature import ArmatureExporter
- return ArmatureExporter()
def menu_func_export(self, context):
- self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
- self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
- self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
-
-from .properties import MspGLProperties
+ from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject
+ self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
+ self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
+ self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
+ self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
def register():
- bpy.utils.register_module(__name__)
+ from .operators import register_operators
+ register_operators()
- bpy.types.INFO_MT_file_export.append(menu_func_export)
+ bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
from .properties import register_properties
- register_properties();
+ register_properties()
def unregister():
- bpy.utils.unregister_module(__name__)
+ from .operators import unregister_operators
+ unregister_operators()
- bpy.types.INFO_MT_file_export.remove(menu_func_export)
+ bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
-if __name__=="__main__":
- register()
+ from .properties import unregister_properties
+ unregister_properties()