bl_info = {
"name": "Msp GL datafiles",
+ "blender": (2, 80, 0),
"author": "Mikko Rasa",
"location": "File > Export",
"description": "Export Msp GL data",
"category": "Import-Export" }
+files = ("animation", "armature", "datafile", "export", "export_animation",
+ "export_armature", "export_camera", "export_light", "export_material",
+ "export_mesh", "export_object", "export_scene", "export_texture",
+ "material", "mesh", "operators", "properties", "scene", "util")
+
if "bpy" in locals():
import imp
- for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
+ for sub in files:
if sub in locals():
imp.reload(locals()[sub])
import bpy
-from bpy_extras.io_utils import ExportHelper
-
-class ExportMspGLBase(ExportHelper):
- show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
-
- def execute(self, context):
- exporter = self.create_exporter()
- self.prepare_exporter(exporter)
- exporter.export(context, self.filepath)
- return {"FINISHED"}
-
- def create_exporter(self):
- raise Exception("create_exporter must be overridden")
-
- def prepare_exporter(self, exporter):
- for k, v in self.as_keywords().items():
- setattr(exporter, k, v)
-
-class ExportMspGLMeshBase(ExportMspGLBase):
- use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
- use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
-
- def draw(self, context):
- self.general_col = self.layout.column()
-
- col = self.layout.column()
- col.label("Triangle strips")
- col.prop(self, "use_strips")
- col.prop(self, "use_degen_tris")
-
-class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_mesh"
- bl_label = "Export Msp GL mesh"
-
- filename_ext = ".mesh"
-
- def create_exporter(self):
- from .export_mesh import MeshExporter
- return MeshExporter()
-
-class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
- bl_idname = "export_mesh.mspgl_object"
- bl_label = "Export Msp GL object"
-
- filename_ext = ".object"
-
- textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
- items=(("NONE", "None", "Ignore textures"),
- ("REF", "Referenced", "Reference external data"),
- ("INLINE", "Inline", "Embed textures in the object")))
-
- separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
- separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
- shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
-
- export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
-
- def create_exporter(self):
- from .export_object import ObjectExporter
- return ObjectExporter()
-
- def draw(self, context):
- super().draw(context)
-
- col = self.general_col
- col.prop(self, "export_lods")
- col.prop(self, "textures")
- col.separator()
-
- self.layout.separator()
-
- col = self.layout.column()
- col.label("Files")
- col.prop(self, "separate_mesh")
- col.prop(self, "separate_tech")
- if self.separate_mesh or self.separate_tech:
- col.prop(self, "shared_resources")
-
-class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export.mspgl_armature"
- bl_label = "Export Msp GL armature"
-
- filename_ext = ".arma"
-
- def create_exporter(self):
- from .export_armature import ArmatureExporter
- return ArmatureExporter()
-
-class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
- bl_idname = "export_scene.mspgl_scene"
- bl_label = "Export Msp GL scene"
-
- filename_ext = ".scene"
-
- resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
-
- def create_exporter(self):
- from .export_scene import SceneExporter
- return SceneExporter()
-
- def draw(self, context):
- col = self.layout.column()
- col.prop(self, "resource_collection")
def menu_func_export(self, context):
- self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
- self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
- self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+ from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject
+ self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
+ self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
-
-from .properties import MspGLMeshProperties, MspGLObjectProperties
+ self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
def register():
- bpy.utils.register_module(__name__)
+ from .operators import register_operators
+ register_operators()
- bpy.types.INFO_MT_file_export.append(menu_func_export)
+ bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
from .properties import register_properties
register_properties()
def unregister():
- bpy.utils.unregister_module(__name__)
+ from .operators import unregister_operators
+ unregister_operators()
- bpy.types.INFO_MT_file_export.remove(menu_func_export)
+ bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
-if __name__=="__main__":
- register()
+ from .properties import unregister_properties
+ unregister_properties()