bl_info = {
"name": "Msp GL datafiles",
+ "blender": (2, 80, 0),
"author": "Mikko Rasa",
"location": "File > Export",
"description": "Export Msp GL data",
self.general_col = self.layout.column()
col = self.layout.column()
- col.label("Triangle strips")
+ col.label(text="Triangle strips")
col.prop(self, "use_strips")
col.prop(self, "use_degen_tris")
self.general_col.prop(self, "use_textures")
col = self.layout.column()
- col.label("Files")
+ col.label(text="Files")
col.prop(self, "single_file")
if not self.single_file:
col.prop(self, "shared_resources")
export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
+ looping_threshold = bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
def check(self, context):
result = False
col.prop(self, "export_all")
if self.export_all:
col.prop(self, "collection")
+ col.prop(self, "looping_threshold")
class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export_scene.mspgl_scene"
filename_ext = ".scene"
+ selected_only = bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
+ visible_collections = bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+ skip_existing = bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
def create_exporter(self):
from .export_scene import SceneExporter
def draw(self, context):
col = self.layout.column()
+ col.prop(self, "selected_only")
+ col.prop(self, "visible_collections")
col.prop(self, "resource_collection")
+ if self.resource_collection:
+ col.prop(self, "skip_existing")
class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_camera"
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
-from .properties import MspGLMeshProperties, MspGLObjectProperties
+classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera]
def register():
- bpy.utils.register_module(__name__)
+ for c in classes:
+ bpy.utils.register_class(c)
- bpy.types.INFO_MT_file_export.append(menu_func_export)
+ bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
from .properties import register_properties
register_properties()
def unregister():
- bpy.utils.unregister_module(__name__)
+ for c in classes:
+ bpy.utils.unregister_class(c)
- bpy.types.INFO_MT_file_export.remove(menu_func_export)
+ bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
-if __name__=="__main__":
- register()
+ from .properties import unregister_properties
+ unregister_properties()