from bpy_extras.io_utils import ExportHelper
class ExportMspGLBase(ExportHelper):
- show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
+ show_progress: bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
+
+ def set_extension(self, ext):
+ ext_changed = (ext!=self.filename_ext)
+ if ext_changed:
+ if self.filepath.endswith(self.filename_ext):
+ self.filepath = self.filepath[:-len(self.filename_ext)]
+ self.filename_ext = ext
+ return ext_changed
def execute(self, context):
exporter = self.create_exporter()
setattr(exporter, k, v)
class ExportMspGLMeshBase(ExportMspGLBase):
- use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
- use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
+ export_all: bpy.props.BoolProperty(name="Export all selected", description="Export all selected objects (use generated filenames)", default=False)
+ use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
+ use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
def draw(self, context):
self.general_col = self.layout.column()
col = self.layout.column()
+ if len(context.selected_objects)>1:
+ col.label(text="Object selection")
+ col.prop(self, "export_all")
col.label(text="Triangle strips")
col.prop(self, "use_strips")
col.prop(self, "use_degen_tris")
class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_mesh"
bl_label = "Export Msp GL mesh"
+ bl_description = "Export one or more meshes in Msp GL format"
filename_ext = ".mesh"
class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_object"
bl_label = "Export Msp GL object"
+ bl_description = "Export one or more objects in Msp GL format"
filename_ext = ".object"
- single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True)
- shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
+ collection: bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
+ shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
+
+ export_lods: bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
+ use_textures: bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
- export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
- use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
+ def check(self, context):
+ ext_changed = self.set_extension(".mdc" if self.collection else ".object")
+ super_result = super().check(context)
+ return ext_changed or super_result
def create_exporter(self):
from .export_object import ObjectExporter
col = self.layout.column()
col.label(text="Files")
- col.prop(self, "single_file")
- if not self.single_file:
- col.prop(self, "shared_resources")
+ col.prop(self, "collection")
+ col.prop(self, "shared_resources")
class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_armature"
bl_label = "Export Msp GL armature"
+ bl_description = "Export an armature in Msp GL format"
filename_ext = ".arma"
class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_animation"
bl_label = "Export Msp GL animation"
+ bl_description = "Export one or more animations in Msp GL format"
filename_ext = ".anim"
- export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
- collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
- looping_threshold = bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
+ export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
+ looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
def check(self, context):
- result = False
-
- ext = ".mdc" if self.export_all and self.collection else ".anim"
- ext_changed = (ext!=self.filename_ext)
- if ext_changed:
- if self.filepath.endswith(self.filename_ext):
- self.filepath = self.filepath[:-len(self.filename_ext)]
- self.filename_ext = ext
-
+ ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
super_result = super().check(context)
-
return ext_changed or super_result
def create_exporter(self):
class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export_scene.mspgl_scene"
bl_label = "Export Msp GL scene"
+ bl_description = "Export the active scene in Msp GL format"
filename_ext = ".scene"
- selected_only = bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
- visible_collections = bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
- resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
- skip_existing = bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
+ selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
+ visible_collections: bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
+ resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+ skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
def create_exporter(self):
from .export_scene import SceneExporter
class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_camera"
bl_label = "Export Msp GL camera"
+ bl_description = "Export a camera in Msp GL format"
filename_ext = ".camera"
from .export_camera import CameraExporter
return CameraExporter()
+class AddUniform(bpy.types.Operator):
+ bl_idname = "material.add_uniform"
+ bl_label = "Add Uniform"
+ bl_description = "Add a new uniform value to the material"
+
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.add()
+ mat.active_uniform_index = len(mat.uniforms)-1
+
+ return {"FINISHED"}
+
+class RemoveUniform(bpy.types.Operator):
+ bl_idname = "material.remove_uniform"
+ bl_label = "Remove Uniform"
+ bl_description = "Remove the selected uniform from the material"
+
+ def execute(self, context):
+ mat = context.active_object.active_material
+ mat.uniforms.remove(mat.active_uniform_index)
+ mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
+
+ return {"FINISHED"}
+
def menu_func_export(self, context):
self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
-classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera]
+classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera, AddUniform, RemoveUniform]
def register():
for c in classes: