if "bpy" in locals():
import imp
- for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
+ for sub in "armature", "datafile", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
if sub in locals():
imp.reload(locals()[sub])
def execute(self, context):
exporter = self.create_exporter()
self.prepare_exporter(exporter)
- exporter.export(context, self.filepath)
+ exporter.export_to_file(context, self.filepath)
return {"FINISHED"}
def create_exporter(self):
class ExportMspGLMeshBase(ExportMspGLBase):
use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
- max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
- optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
- cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
def draw(self, context):
self.general_col = self.layout.column()
col.label("Triangle strips")
col.prop(self, "use_strips")
col.prop(self, "use_degen_tris")
- col.prop(self, "max_strip_len")
-
- self.layout.separator()
-
- col = self.layout.column()
- col.label("Vertex cache")
- col.prop(self, "optimize_cache")
- col.prop(self, "cache_size")
class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_mesh"
filename_ext = ".object"
- textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
- items=(("NONE", "None", "Ignore textures"),
- ("REF", "Referenced", "Reference external data"),
- ("INLINE", "Inline", "Embed textures in the object")))
-
- separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
- shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True)
- separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
- shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True)
+ single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True)
+ shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
+ use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
def create_exporter(self):
from .export_object import ObjectExporter
def draw(self, context):
super().draw(context)
- col = self.general_col
- col.prop(self, "export_lods")
- col.prop(self, "textures")
- col.separator()
-
- self.layout.separator();
+ self.general_col.prop(self, "export_lods")
+ self.general_col.prop(self, "use_textures")
col = self.layout.column()
col.label("Files")
- col.prop(self, "separate_mesh")
- if self.separate_mesh:
- col.prop(self, "shared_mesh")
- col.prop(self, "separate_tech")
- if self.separate_tech:
- col.prop(self, "shared_tech")
+ col.prop(self, "single_file")
+ if not self.single_file:
+ col.prop(self, "shared_resources")
class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export.mspgl_armature"
col = self.layout.column()
col.prop(self, "resource_collection")
+class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
+ bl_idname = "export.mspgl_camera"
+ bl_label = "Export Msp GL camera"
+
+ filename_ext = ".camera"
+
+ def create_exporter(self):
+ from .export_camera import CameraExporter
+ return CameraExporter()
+
def menu_func_export(self, context):
self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
+ self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
from .properties import MspGLMeshProperties, MspGLObjectProperties
bpy.types.INFO_MT_file_export.append(menu_func_export)
from .properties import register_properties
- register_properties();
+ register_properties()
def unregister():
bpy.utils.unregister_module(__name__)