if "bpy" in locals():
import imp
- for sub in "export_mesh", "mesh", "outfile", "util":
+ for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
if sub in locals():
imp.reload(locals()[sub])
import bpy
from bpy_extras.io_utils import ExportHelper
-class ExportMspGLMeshBase(ExportHelper):
+class ExportMspGLBase(ExportHelper):
+ show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
+
+ def execute(self, context):
+ exporter = self.create_exporter()
+ self.prepare_exporter(exporter)
+ exporter.export(context, self.filepath)
+ return {"FINISHED"}
+
+ def create_exporter(self):
+ raise Exception("create_exporter must be overridden")
+
+ def prepare_exporter(self, exporter):
+ for k, v in self.as_keywords().items():
+ setattr(exporter, k, v)
+
+class ExportMspGLMeshBase(ExportMspGLBase):
use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
items=(("NONE", "None", "No smoothing"),
("BLENDER", "Blender", "Use Blender's vertex normals"),
("MSPGL", "MspGL", "Compute vertex normals internally")))
-
- def execute(self, context):
- from .export_mesh import MeshExporter
- exporter = MeshExporter()
- self.prepare_exporter(exporter)
- exporter.export(context, self.filepath)
- return {"FINISHED"}
-
- def prepare_exporter(self, exporter):
- for k, v in self.as_keywords().items():
- setattr(exporter, k, v)
+ export_groups = bpy.props.BoolProperty(name="Vertex groups", description="Export vertex groups and weights", default=False)
def draw(self, context):
col = self.layout.column()
col.prop(self, "export_lines")
col.prop(self, "compound")
col.prop(self, "smoothing")
+ col.prop(self, "export_groups")
+ self.general_col = col
+
self.layout.separator()
+
col = self.layout.column()
col.label("Triangle strips")
col.prop(self, "use_strips")
col.prop(self, "use_degen_tris")
col.prop(self, "max_strip_len")
+
+ self.layout.separator()
+
+ col = self.layout.column()
+ col.label("Texturing")
+ col.prop(self, "export_uv")
+ col.prop(self, "tbn_vecs")
+ col.prop(self, "tbn_uvtex")
+ self.texturing_col = col
+
self.layout.separator()
+
col = self.layout.column()
col.label("Vertex cache")
col.prop(self, "optimize_cache")
col.prop(self, "cache_size")
- self.layout.separator()
- col = self.layout.column()
- col.label("TBN vectors")
- col.prop(self, "tbn_vecs")
- col.prop(self, "tbn_uvtex")
class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_mesh"
filename_ext = ".mesh"
+ def create_exporter(self):
+ from .export_mesh import MeshExporter
+ return MeshExporter()
+
class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
bl_idname = "export_mesh.mspgl_object"
bl_label = "Export Msp GL object"
filename_ext = ".object"
+ external_tech = bpy.props.BoolProperty(name="External technique", description="Use an external technique specified in the object's properties", default=True)
+
textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
items=(("NONE", "None", "Ignore textures"),
("REF", "Referenced", "Reference external data"),
("INLINE", "Inline", "Embed textures in the object")))
material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
+ srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
- def prepare_exporter(self, exporter):
- super().prepare_exporter(exporter)
- exporter.object = True
+ separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
+ shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True)
+ separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
+ shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True)
+
+ export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
+
+ def create_exporter(self):
+ from .export_object import ObjectExporter
+ return ObjectExporter()
def draw(self, context):
super().draw(context)
- self.layout.separator()
- col = self.layout.column()
- col.label("Texturing")
+
+ col = self.general_col
+ col.prop(self, "external_tech")
+ col.prop(self, "export_lods")
+
+ col = self.texturing_col
col.prop(self, "textures")
col.prop(self, "material_tex")
+ col.prop(self, "srgb_colors")
+
+ self.layout.separator();
+
+ col = self.layout.column()
+ col.label("Files")
+ col.prop(self, "separate_mesh")
+ if self.separate_mesh:
+ col.prop(self, "shared_mesh")
+ col.prop(self, "separate_tech")
+ if self.separate_tech:
+ col.prop(self, "shared_tech")
+
+class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
+ bl_idname = "export.mspgl_armature"
+ bl_label = "Export Msp GL armature"
+
+ filename_ext = ".arma"
+
+ def create_exporter(self):
+ from .export_armature import ArmatureExporter
+ return ArmatureExporter()
+
+class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
+ bl_idname = "export_scene.mspgl_scene"
+ bl_label = "Export Msp GL scene"
+
+ filename_ext = ".scene"
+
+ external_tech = bpy.props.BoolProperty(name="External techniques", description="Use external techniques specified in objects' properties", default=True)
+ resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+
+ def create_exporter(self):
+ from .export_scene import SceneExporter
+ return SceneExporter()
+
+ def draw(self, context):
+ col = self.layout.column()
+ col.prop(self, "resource_collection")
def menu_func_export(self, context):
self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
+ self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+ self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
+
+from .properties import MspGLMeshProperties, MspGLObjectProperties
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_export.append(menu_func_export)
+ from .properties import register_properties
+ register_properties();
+
def unregister():
bpy.utils.unregister_module(__name__)