-/* $Id$ */
-
package "mspgl"
{
- description "C++ wrappers for OpenGL";
- version "0.1";
-
- feature "devil" "Include DevIL support for loading image files";
+ version "2.0";
+ description "Lightweight C++/OpenGL graphics engine";
- // A bit of a hack until I get something better in builder
- if "arch!=win32"
+ require "mspcore";
+ require "mspdatafile";
+ require "mspmath";
+ require "mspgui";
+ require "sigc++-2.0";
+ if_arch "android"
+ {
+ require "opengles";
+ };
+ if_arch "!android"
{
require "opengl";
};
- if "arch=win32"
+
+ generate "GLEX"
{
- build_info
+ in_suffix ".glext";
+ out_suffix ".cpp";
+ out_suffix ".h";
+ command "scripts/extgen.py";
+ if_arch "android"
{
- library "opengl32";
+ argument "gles2";
};
};
- require "mspdatafile";
- if "with_devil"
+
+ generate "RES"
{
- require "devil";
- build_info
- {
- library "ILU";
- };
+ in_suffix ".glsl";
+ out_suffix ".cpp";
+ command "scripts/resgen.py";
+ processing_unit DIRECTORY;
};
library "mspgl"
{
source "source";
+ source "extensions";
+ source "shaderlib";
install true;
- install_headers "msp/gl";
+ install_map
+ {
+ map "source" "include/msp/gl";
+ map "extensions" "include/msp/gl/extensions";
+ map "shaderlib" "include/msp/gl/resources";
+ };
+ };
+
+ program "mesh2c"
+ {
+ source "tools/mesh2c.cpp";
+ use "mspgl";
+ };
+
+ program "viewer"
+ {
+ source "tools/viewer.cpp";
+ require "sigc++-2.0";
+ use "mspgl";
+ };
+
+ program "shaders"
+ {
+ source "demos/shaders.cpp";
+ use "mspgl";
+ };
+
+ program "cubemap"
+ {
+ source "demos/cubemap.cpp";
+ use "mspgl";
+ };
+
+ program "desertpillars"
+ {
+ source "demos/desertpillars.cpp";
+ require "sigc++-2.0";
+ use "mspgl";
+ };
+
+ source_tarball
+ {
+ source "License.txt";
+ source "Changelog.txt";
};
};