-/* $Id$ */
-
package "mspgl"
{
- description "C++ wrappers for OpenGL";
- version "0.1";
+ version "1.1";
+ description "Lightweight C++/OpenGL graphics engine";
+
+ require "mspcore";
+ require "mspdatafile";
+ require "mspgui";
+ require "opengl";
- // A bit of a hack until I get something better in builder
- if "arch!=win32"
+ library "mspgl"
{
- require "opengl";
+ source "source";
+ install true;
+ install_map
+ {
+ map "source" "include/msp/gl";
+ };
};
- if "arch=win32"
+
+ program "mesh2c"
{
+ source "tools/mesh2c.cpp";
build_info
{
- library "opengl32";
+ library "mspgl";
};
};
- require "mspdatafile";
- require "devil";
- build_info
+
+ program "viewer"
{
- library "ILU";
+ source "tools/viewer.cpp";
+ build_info
+ {
+ library "mspgl";
+ };
};
- library "mspgl"
+ program "shaders"
{
- source "source";
- install true;
- install_headers "msp/gl";
+ source "demos/shaders.cpp";
+ build_info
+ {
+ library "mspgl";
+ };
+ };
+
+ program "texturing"
+ {
+ source "demos/texturing.cpp";
+ build_info
+ {
+ library "mspgl";
+ };
+ };
+
+ program "cubemap"
+ {
+ source "demos/cubemap.cpp";
+ build_info
+ {
+ library "mspgl";
+ };
+ };
+
+ source_tarball
+ {
+ source "License.txt";
+ source "Changelog.txt";
};
};