for(const Target *d: out_src.get_dependencies())
if(const GameSetupDefinitions *defs = dynamic_cast<const GameSetupDefinitions *>(d))
argv.push_back(FS::relative(defs->get_path(), work_dir).str());
for(const Target *d: out_src.get_dependencies())
if(const GameSetupDefinitions *defs = dynamic_cast<const GameSetupDefinitions *>(d))
argv.push_back(FS::relative(defs->get_path(), work_dir).str());