layout(location=0) in vec2 position;
layout(location=1) in vec2 texcoord;
layout(location=0) out vec2 _vs_out_texcoord;
layout(location=0) in vec2 position;
layout(location=1) in vec2 texcoord;
layout(location=0) out vec2 _vs_out_texcoord;
layout(location=5) uniform vec4 color;
layout(location=0) out vec4 frag_color;
layout(location=0) in vec2 _vs_out_texcoord;
layout(location=5) uniform vec4 color;
layout(location=0) out vec4 frag_color;
layout(location=0) in vec2 _vs_out_texcoord;