- vec3 _srgb_to_linear_color = color.rgb;
- frag_color = vec4(mix(_srgb_to_linear_color/12.92, pow((_srgb_to_linear_color+0.055)/1.055, vec3(2.4)), lessThan(_srgb_to_linear_color, vec3(0.04045))), color.a);
+ vec3 color_1 = color.rgb;
+ frag_color = vec4(mix(color_1/12.92, pow((color_1+0.055)/1.055, vec3(2.4)), lessThan(color_1, vec3(0.04045))), color.a);