layout(location=0) in vec3 position;
layout(location=1) in vec3 normal;
layout(location=2) in vec3 tangent;
layout(location=3) in vec3 binormal;
layout(location=4) in vec2 texcoord;
layout(location=0) in vec3 position;
layout(location=1) in vec3 normal;
layout(location=2) in vec3 tangent;
layout(location=3) in vec3 binormal;
layout(location=4) in vec2 texcoord;