- virtual void pointer_enter() { }
- virtual void pointer_leave() { }
- virtual void key_press(unsigned, unsigned, wchar_t) { }
- virtual void key_release(unsigned, unsigned) { }
- virtual void focus_in() { }
- virtual void focus_out() { }
-
+ virtual void pointer_enter();
+ virtual void pointer_leave();
+ virtual void touch_press(int, int, unsigned);
+ virtual void touch_release(int, int, unsigned);
+ virtual void touch_motion(int, int, unsigned);
+ virtual bool key_press(unsigned, unsigned) { return false; }
+ virtual bool key_release(unsigned, unsigned) { return false; }
+ virtual bool character(wchar_t) { return false; }
+ virtual void focus_in();
+ virtual void focus_out();
+ virtual bool navigate(Navigation) { return false; }
+ virtual void animate(const Time::TimeDelta &) { }