- context.swap_buffers();
-}
-
-void View::window_resized(unsigned w, unsigned h)
-{
- target.viewport(0, 0, w, h);
- float aspect = static_cast<float>(w)/h;
- if(camera)
- camera->set_aspect(aspect);
- for(list<Camera *>::iterator i=synced_cameras.begin(); i!=synced_cameras.end(); ++i)
- (*i)->set_aspect(aspect);