+/**
+Stores vertex data. Both legacy and generic attributes are supported. Mixing
+the two is possible but discouraged, as driver-specific issues may arise.
+
+The array's contents can be modified with the append and modify methods. To
+obtain the location of an individual component within the vertex, use
+VertexFormat::offset.
+
+A higher-level interface for filling in vertex data is available in the
+VertexArrayBuilder class.
+*/