- const VertexFormat &get_format() const { return format; }
- const std::vector<float> &get_data() const { return data; }
- void use_vertex_buffer();
- void use_vertex_buffer(Buffer *);
- void reserve(unsigned);
- unsigned size() const { return data.size()/stride; }
- void clear();
- void reset(const VertexFormat &);
- void apply() const;
- float *append();
- float *modify(unsigned);
- const float *operator[](unsigned i) const { return &data[0]+i*stride; }
+ /// Resets the VertexArray to a different format. All data is cleared.
+ void reset(const VertexFormat &);