- void use_vertex_buffer();
- void use_vertex_buffer(Buffer *);
- void reserve(unsigned);
- unsigned size() const { return data.size()/stride; }
- void clear();
- void reset(const VertexFormat &);
- void apply() const;
- float *append();
+ void use_vertex_buffer();
+ void use_vertex_buffer(Buffer *);
+ void reserve(unsigned);
+ unsigned size() const { return data.size()/stride; }
+ void clear();
+ void reset(const VertexFormat &);
+ void apply() const;
+ float *append();