-void UniformBlock::uniform(int index, float v0, float v1, float v2)
-{
- uniform(index, new Uniform3f(v0, v1, v2));
-}
-
-void UniformBlock::uniform(int index, const Vector3 &v)
-{
- uniform(index, v.x, v.y, v.z);
-}
-
-void UniformBlock::uniform3(int index, const float *v)
-{
- uniform(index, v[0], v[1], v[2]);
-}
-
-void UniformBlock::uniform(int index, float v0, float v1, float v2, float v3)