+template<>
+void UniformMatrix<float, 2, 4>::apply(int index, unsigned size, const float *value)
+{
+ glUniformMatrix4x2fv(index, size, false, value);
+}
+
+template<>
+void UniformMatrix<float, 3, 2>::apply(int index, unsigned size, const float *value)
+{
+ glUniformMatrix2x3fv(index, size, false, value);
+}
+
+template<>
+void UniformMatrix<float, 3, 3>::apply(int index, unsigned size, const float *value)
+{
+ glUniformMatrix3fv(index, size, false, value);
+}
+
+template<>
+void UniformMatrix<float, 3, 4>::apply(int index, unsigned size, const float *value)
+{
+ glUniformMatrix4x3fv(index, size, false, value);
+}
+
+template<>
+void UniformMatrix<float, 4, 2>::apply(int index, unsigned size, const float *value)
+{
+ glUniformMatrix2x4fv(index, size, false, value);
+}