-
-Uniform3f::Uniform3f(float v0, float v1, float v2)
-{
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
-}
-
-void Uniform3f::apply(int index) const
-{
- glUniform3fvARB(index, 1, v);
-}
-
-Uniform3f *Uniform3f::clone() const
-{
- return new Uniform3f(v[0], v[1], v[2]);
-}
-
-
-Uniform4f::Uniform4f(float v0, float v1, float v2, float v3)
+template<>
+void UniformVector<float, 3>::apply(int index, unsigned size, const float *value)